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==Behavior== | ==Behavior== | ||
Volatile Dweevils frequently fall from the ceilings of in various caves. Once one does, it will proceed to pursue the closest [[ | Volatile Dweevils frequently fall from the ceilings of in various caves. Once one does, it will proceed to pursue the closest [[leader]] or Pikmin. At first it will walk at a moderate pace towards its target, and once it gets considerably close, the bomb-rock on its back will activate and begin a normal countdown until it explodes. The countdown can be sped up by attacking the creature, and once the bomb explodes, the Dweevil will die, leaving behind no corpse, and any Pikmin caught within the radius will also be killed. Additionally, if the Dweevil is lured into any other creatures nearby, the explosion will deal great damage to them, killing small ones, like[[ Dwarf Bulborb]]s, and taking chunks of HP from larger ones. | ||
Before the bomb-rock activates, if the Volatile Dweevil's target escapes its range of interest (this is particularly easy for a | Before the bomb-rock activates, if the Volatile Dweevil's target escapes its range of interest (this is particularly easy for a leader with the [[Rush Boots]] upgrade), then it will switch it target to the next closest leader or Pikmin. If no other targets are nearby, it will go into a dormant state, lowering its head to the ground and remaining dormant. At this point it looks like a bomb-rock with little evidence of thin legs underneath it. The creature will only reactivate once approached again by a leader or Pikmin. | ||
==Strategy== | ==Strategy== |