Template:Feature: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
(Update.)
(New featured article.)
Line 1: Line 1:
<h3>Arctic Cannon Larva</h3>
<h3>Music in ''Pikmin 2''</h3>
[[File:Arctic Cannon Larva.png|thumb|280px|An Arctic Cannon Larva.]]
[[File:Pikmin 2 Theme.png|thumb|280px|The ''Pikmin 2'' motif.]]
The '''Arctic Cannon Larva''' is an enemy in ''[[Pikmin 3]]''. It is bright green, with a lavender underbelly, and a variant of the [[Armored Cannon Larva]], accustomed to cold conditions.
The '''music''' of [[Pikmin 2|''Pikmin 2'']] accompanies every mode of the game, from themes during gameplay to scores of cutscenes and menus, in order to provide a more engaging and focally directed experience. Generally, the textural style of the music reflects either the game's new mission from [[Hocotate]], the organic overworld of [[PNF-404]], or the specific visual theme of a [[cave]]; by vastly varying its unique instrumentations, register, and rhythms.


Unlike their rock-spitting relatives, Arctic Cannon Larvae launch giant snowballs. While mostly equivalent to boulders in functionality, snowballs are incapable of killing Pikmin, instead simply picking them up and carrying them along until they crash into something; [[Winged Pikmin]] won't even be picked up by the snowballs, only knocked back. [[Leader]]s will be picked up as well, which also traps them until the snowball is destroyed. As a result, the creature is annoying at best, and is only a threat if the Pikmin it rolls away end up next to some other [[enemy]] or [[hazard]] without the player noticing, but can be killed with relative ease by any Pikmin type.
During gameplay, each piece of music sets the mood for the particular environment, and adapts dynamically to what tasks Pikmin are carrying out, the identity and condition of the controlled [[leader]], and the time of [[day]]. Some tracks even adapt specifically to the actions of bosses. Between gameplay, pre-rendered cutscenes are scored with a large orchestra, and in-game cutscenes are scored with small ensembles. In general, compared with [[Music in Pikmin|the music of the previous game]], the soundtrack of ''Pikmin 2'' is less melodically driven, and more atmospheric, although this iteration of the game contains quite a few [[wikipedia:Leitmotif|leitmotifs]], or musical gestures that become associated with characters or ideas.


([[Arctic Cannon Larva|'''''more...''''']])<noinclude>
([[Music in Pikmin 2|'''''Read more...''''']])<noinclude>


{{clear}}
{{clear}}

Revision as of 10:59, August 1, 2015

Music in Pikmin 2

The Pikmin 2 motif.

The music of Pikmin 2 accompanies every mode of the game, from themes during gameplay to scores of cutscenes and menus, in order to provide a more engaging and focally directed experience. Generally, the textural style of the music reflects either the game's new mission from Hocotate, the organic overworld of PNF-404, or the specific visual theme of a cave; by vastly varying its unique instrumentations, register, and rhythms.

During gameplay, each piece of music sets the mood for the particular environment, and adapts dynamically to what tasks Pikmin are carrying out, the identity and condition of the controlled leader, and the time of day. Some tracks even adapt specifically to the actions of bosses. Between gameplay, pre-rendered cutscenes are scored with a large orchestra, and in-game cutscenes are scored with small ensembles. In general, compared with the music of the previous game, the soundtrack of Pikmin 2 is less melodically driven, and more atmospheric, although this iteration of the game contains quite a few leitmotifs, or musical gestures that become associated with characters or ideas.

(Read more...)

Info

This template is to be used exclusively on the Main Page. To update it, see Pikipedia:Featured articles.