Patent US7762893: Difference between revisions
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According to the patent, gameplay would involve players controlling [[Pikmin family|Pikmin]]-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways. <ref>[http://uk.gamespot.com/features/patented-game-mechanics-that-might-surprise-you-6369027/?page=11 Patented Game Mechanics That Might Surprise You, Page 11 - GameSpot.com]</ref> | According to the patent, gameplay would involve players controlling [[Pikmin family|Pikmin]]-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways. <ref>[http://uk.gamespot.com/features/patented-game-mechanics-that-might-surprise-you-6369027/?page=11 Patented Game Mechanics That Might Surprise You, Page 11 - GameSpot.com]</ref> | ||
==See also== | ==See also== | ||
*[[Prerelease information]] | *[[Prerelease information]] |
Revision as of 08:58, July 5, 2015
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"US7762893" (also published as EP1716897A2, EP1716897A3, US20060252531) was a design concept for a touch-based strategy game highly resembling the Pikmin series on a device that bears a remarkable resemblance to the Nintendo DS. [1] It was filed as a patent in January 2006 by Yuji Kando and Yutaka Hirameki[2], who respectively are the main programmers and level designers for Pikmin and Pikmin 2.
According to the patent, gameplay would involve players controlling Pikmin-like characters with a "pointing device", with the objective being to guide these units to other objects so that they can interact in certain ways. [3]