Pikipedia:Pikmin article guidelines: Difference between revisions
No edit summary |
(New section -- all objects and such that NEED this Pikmin type.) |
||
Line 15: | Line 15: | ||
==Discovery== | ==Discovery== | ||
This section should explain where and how the Pikmin type is discovered, in every game it appears on. | This section should explain where and how the Pikmin type is discovered, in every game it appears on. | ||
==Mandatory uses== | |||
This section has a list of all [[ship part]]s, [[treasure]]s and [[fruit]]s in which the player must use this type of Pikmin to obtain, and all [[enemies]] that need this Pikmin to defeat it. The object or enemy still counts as "mandatory" even if it can be obtained through the use of exploits or [[glitch]]es. This section should start with a brief sentence explaining the list with the previous points in mind. | |||
If the list has more than one game, have it split in columns by game, using {{tem|columns}}, like so: | |||
<pre>{{columns|0| | |||
;''Pikmin'': | |||
*Ship parts | |||
**Object 1 | |||
**Object 2 | |||
*Enemies | |||
**Enemy 1 | |||
| | |||
;''Pikmin 2'': | |||
*Ship parts | |||
**Object 1 | |||
**Object 2 | |||
*Enemies | |||
**Enemy 1 | |||
| | |||
;''Pikmin 3'': | |||
*Ship parts | |||
**Object 1 | |||
**Object 2 | |||
*Enemies | |||
**Enemy 1 | |||
}}</pre> | |||
...which results in... | |||
{{columns|0| | |||
;''Pikmin'': | |||
*Ship parts | |||
**Object 1 | |||
**Object 2 | |||
*Enemies | |||
**Enemy 1 | |||
| | |||
;''Pikmin 2'': | |||
*Ship parts | |||
**Object 1 | |||
**Object 2 | |||
*Enemies | |||
**Enemy 1 | |||
| | |||
;''Pikmin 3'': | |||
*Ship parts | |||
**Object 1 | |||
**Object 2 | |||
*Enemies | |||
**Enemy 1 | |||
}} | |||
If only two games appear on the list, use columns still, but with 2 items. The objects on this list should follow a style and general theme similar to the [[Pikipedia:Object list policy|object list policy]]. | |||
==In the ''Super Smash Bros. series''== | ==In the ''Super Smash Bros. series''== |
Revision as of 05:36, April 22, 2015
Articles about a type of Pikmin should obey the following policy.
Opening paragraphs
The opening paragraphs should contain a brief description of the Pikmin type. They should also contain the following information:
- A link to Pikmin family for the first time the word "Pikmin" is used.
- A simple list of games they appear on.
- Short info about how they appear in each game's game mode.
- How they are produced.
- What game they were introduced in.
- Their physical appearance (color, defining physical features, flower type, etc.).
Traits and abilities
This section should detail the traits and the abilities of the Pikmin type, that make it special in comparison to other types. Secondary abilities (like Blue Pikmin being able to save drowning Pikmin) should also be explained.
Discovery
This section should explain where and how the Pikmin type is discovered, in every game it appears on.
Mandatory uses
This section has a list of all ship parts, treasures and fruits in which the player must use this type of Pikmin to obtain, and all enemies that need this Pikmin to defeat it. The object or enemy still counts as "mandatory" even if it can be obtained through the use of exploits or glitches. This section should start with a brief sentence explaining the list with the previous points in mind.
If the list has more than one game, have it split in columns by game, using {{columns}}, like so:
{{columns|0| ;''Pikmin'': *Ship parts **Object 1 **Object 2 *Enemies **Enemy 1 | ;''Pikmin 2'': *Ship parts **Object 1 **Object 2 *Enemies **Enemy 1 | ;''Pikmin 3'': *Ship parts **Object 1 **Object 2 *Enemies **Enemy 1 }}
...which results in...
|
|
|
If only two games appear on the list, use columns still, but with 2 items. The objects on this list should follow a style and general theme similar to the object list policy.
In the Super Smash Bros. series
This section should briefly detail how the Pikmin type works as part of Olimar's moveset in the Super Smash Bros. series. Any trophies should also be expanded on here.