Pikpik carrot: Difference between revisions
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Appearance-wise, they float slightly above ground, and are animated in a fashion similar to those of regular Pikmin, except less articulated. Their stems always include a leaf, regardless of their [[maturity]] or the effects of an [[ultra-spicy spray]], but can have a bud or flower in the same place as the leaf. When idle, their stems glow green, much like [[Bulbmin]]. All of their sound effects match those of regular Pikmin, besides Bulbmin. | Appearance-wise, they float slightly above ground, and are animated in a fashion similar to those of regular Pikmin, except less articulated. Their stems always include a leaf, regardless of their [[maturity]] or the effects of an [[ultra-spicy spray]], but can have a bud or flower in the same place as the leaf. When idle, their stems glow green, much like [[Bulbmin]]. All of their sound effects match those of regular Pikmin, besides Bulbmin. | ||
They can be grabbed, [[throw]]n, buried, [[pluck]]ed, and overall, act like all other Pikmin types. However, they bear no resistance to any [[hazard]], nor do they have any other special attribute. | They can be grabbed, [[throw]]n, [[buried]], [[pluck]]ed, and overall, act like all other Pikmin types. However, they bear no resistance to any [[hazard]], nor do they have any other special attribute. | ||
The code that shows the standby Pikmin type on the [[HUD]] ignores these type of Pikmin, so they lack an icon. | The code that shows the standby Pikmin type on the [[HUD]] ignores these type of Pikmin, so they lack an icon. |
Revision as of 17:20, April 21, 2015
Pikpik carrots are vegetables native to Captain Olimar's home planet, Hocotate. In Pikmin, it is stated that Olimar's favorite soup contains "three large onions and hundreds of miniature red, yellow, and blue carrots". The reason Pikmin have their name is because Olimar believes that Pikmin resemble them, and they live in craft that resemble onions, which also reminds him of his favorite soup.
In Pikmin 2, pikpik carrots are seen in the in-game Piklopedia and look just like normal carrots - orange, about the size of a Pikmin, and having long leafy parts. These can be thrown at the Piklopedia's enemies and plants to see their reactions, such as the creature moving or waking up, or eating and attacking the carrots. The creatures will usually treat the carrots like Pikmin.
In Pikmin 3, pikpik carrots are mentioned by Brittany while on the S.S. Drake. She states Hocotate is famous for the pikpik carrots cultivated there, and that personally, she dislikes the taste.
Golden pikpik carrots
Golden pikpik carrots are completely golden, even the leafy stem. They are a bit longer than the orange variety, and have three curled roots, instead of the basic cone-shaped root. These are thought to be very valuable, and at the beginning of Pikmin 2, Louie is instructed to deliver a cargo of them. However, Louie encountered a "ravenous space bunny" which supposedly ate the whole shipment.
As "Pikmin"
Pikpik carrot | |
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In-game screenshot of the pikpik carrots acting as Pikmin. | |
Resistance | None |
Attack strength | Normal |
Mobility | Normal |
Throw | Normal |
Digging speed | Unknown |
Carrying capacity | 1 |
It is possible to edit the Challenge Mode files in Pikmin 2 and force the game to add pikpik carrots to the player's party.
Internally, the game recognizes the carrots as being Pikmin – this is necessary in order for the Piklopedia's carrot feature to work properly. The inclusion of a configuration file setting to enable pikpik carrots as party members is however quite mysterious.
Appearance-wise, they float slightly above ground, and are animated in a fashion similar to those of regular Pikmin, except less articulated. Their stems always include a leaf, regardless of their maturity or the effects of an ultra-spicy spray, but can have a bud or flower in the same place as the leaf. When idle, their stems glow green, much like Bulbmin. All of their sound effects match those of regular Pikmin, besides Bulbmin.
They can be grabbed, thrown, buried, plucked, and overall, act like all other Pikmin types. However, they bear no resistance to any hazard, nor do they have any other special attribute.
The code that shows the standby Pikmin type on the HUD ignores these type of Pikmin, so they lack an icon.