Gas pipe: Difference between revisions
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{{stub|Add locations, more images, explain how non-Whites and Gatling Groinks can destroy these.}} | {{stub|Add locations, more images, explain how non-Whites and Gatling Groinks can destroy these.}} | ||
The '''gas pipes''' are [[hazard]] sources from ''[[Pikmin 2]]''. As the name would indicate, they are small tubes that emit a steady stream of [[poison]] gas. They can usually be found in [[cave]]s, although they are present in the [[areas|overworld]] as well, commonly placed inside [[Gate|bramble gates]] or [[bridge]]s, functioning as a means of only allowing [[White Pikmin]] to be used to break down the gate. However, two thirds of the gate can still be taken down with non-Whites, by throwing them on top of the gate and having them break the wall down from the top. | The '''gas pipes''' are [[hazard]] sources from ''[[Pikmin 2]]''. As the name would indicate, they are small tubes that emit a steady stream of [[poison]] gas. They can usually be found in [[cave]]s, although they are present in the [[areas|overworld]] as well, commonly placed inside [[Gate|bramble gates]] or [[bridge]]s, functioning as a means of only allowing [[White Pikmin]] to be used to break down the gate. However, two thirds of the gate can still be taken down with non-Whites, by throwing them on top of the gate and having them break the wall down from the top. | ||
[[Leader]]s can [[punch]] gas pipes to destroy them, making it a safe strategy against these obstacles, specially when there are no Whites in the party. The pipes can be taken down with non-Whites as well, however. For this, one must [[throw]] a Pikmin directly onto the pipe. Although uncommon, the Pikmin will sometimes land a hit before starting to choke. From this point, the Pikmin can just be [[whistle]]d back, and the cycle can repeat until eventually the pipe is gone. It's also possible to bait a [[Gatling Groink]] into attacking the pipes, which will destroy them. This can only be done on the gate after the lake in the [[Wistful Wild]]. | |||
==Technical information== | ==Technical information== | ||
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==Trivia== | ==Trivia== | ||
*The gas pipes on the areas will respawn 99 [[day]]s after being destroyed. | *The gas pipes on the areas will respawn 99 [[day]]s after being destroyed. | ||
==See also== | ==See also== |
Revision as of 10:53, April 17, 2015
Because this subject has no official name, the name "Gas pipe" is conjectural. |
This article is a stub. You can help Pikipedia by expanding it. |
The gas pipes are hazard sources from Pikmin 2. As the name would indicate, they are small tubes that emit a steady stream of poison gas. They can usually be found in caves, although they are present in the overworld as well, commonly placed inside bramble gates or bridges, functioning as a means of only allowing White Pikmin to be used to break down the gate. However, two thirds of the gate can still be taken down with non-Whites, by throwing them on top of the gate and having them break the wall down from the top.
Leaders can punch gas pipes to destroy them, making it a safe strategy against these obstacles, specially when there are no Whites in the party. The pipes can be taken down with non-Whites as well, however. For this, one must throw a Pikmin directly onto the pipe. Although uncommon, the Pikmin will sometimes land a hit before starting to choke. From this point, the Pikmin can just be whistled back, and the cycle can repeat until eventually the pipe is gone. It's also possible to bait a Gatling Groink into attacking the pipes, which will destroy them. This can only be done on the gate after the lake in the Wistful Wild.
Technical information
Pikmin 2 technical information (?) | |||
---|---|---|---|
Internal name | gashiba
| ||
Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 150 |
fp01 | マップとの当り | Unknown (related to slopes) | 10 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.5 |
fp03 | ダメージスケールY | Vertical damage scale | 0.7 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 1 |
fp06 | 速度 | Move speed | 0 |
fp08 | 回転速度率 | Rotation acceleration | 0 |
fp09 | テリトリー | Territory radius | 1 |
fp10 | ホーム範囲 | "Home" radius | 1 |
fp11 | プライベート距離 | "Private" radius | 0 |
fp12 | 視界距離 | Sight radius | 0 |
fp13 | 視界角度 | FOV | 0 |
fp14 | 探索距離 | Unknown (exploration radius?) | 0 |
fp15 | 探索角度 | Unknown (exploration angle?) | 0 |
fp16 | 振り払い率 | Successful shake rate | 0 |
fp17 | 振り払い力 | Shake knockback | 0 |
fp18 | 振り払いダメージ | Shake damage | 0 |
fp19 | 振り払い範囲 | Shake range | 0 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 50 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 10 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 60 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 0 |
fp24 | 攻撃力 | Attack damage | 0 |
fp25 | 視界高 | Unknown (height visibility?) | 0 |
fp26 | 探索高 | Unknown (exploration height?) | 0 |
fp27 | ライフの高さ | HP wheel height | 60 |
fp28 | 回転最大速度 | Rotation speed | 0 |
fp29 | 警戒時間 | Unknown (warning time?) | 0 |
fp30 | 警戒ライフ | Unknown | 0 |
fp31 | ライフ回復率 | Regeneration rate | 0.0065 |
fp32 | LOD半径 | Off-camera radius | 30 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 20 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 18 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0 (0%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 0 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 0 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 0 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 0 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 0 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 0 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 0 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp02 | ウェイト時間 | Idle duration | 0 |
fp01 | ガス吐き時間 | Unknown (gas spew duration?) | 3 |
fp03 | 攻撃開始時間 | Unknown (delay before starting?) | 0.6 |
fp04 | 停止時間 | Unknown (stop duration?) | 30 |
Gallery
Trivia
- The gas pipes on the areas will respawn 99 days after being destroyed.