Yellow Pikmin: Difference between revisions

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(Japanese name.)
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In ''Pikmin 2'', the [[Electricity|electrical]] hazards surface, with Yellows now being immune to them. Additionally, when Olimar discovers the Yellow Pikmin, the [[Hocotate Ship|Ship]] states that the static electricity readings are high. The explanation for this is never revealed, either. Although bomb-rocks appear in the same game, Yellows are unable to use them, possibly due to the difference in size. Their immunity to electric hazards is very helpful, as electricity is an otherwise instant death hazard.
In ''Pikmin 2'', the [[Electricity|electrical]] hazards surface, with Yellows now being immune to them. Additionally, when Olimar discovers the Yellow Pikmin, the [[Hocotate Ship|Ship]] states that the static electricity readings are high. The explanation for this is never revealed, either. Although bomb-rocks appear in the same game, Yellows are unable to use them, possibly due to the difference in size. Their immunity to electric hazards is very helpful, as electricity is an otherwise instant death hazard.


In ''Pikmin 3'', Yellows once again exhibit their immunity to electricity and their ability to be thrown high. Technically, Yellows are able to use Bomb Rocks again, but this isn't anything notable since all types of Pikmin can do so in this installment. Yellows also show a new ability – they can dig faster than other Pikmin. This is also unexplained, but is rather helpful as a good majority of objects in the game are buried. They also can now conduct electricity. If a [[Electrode|circuit]] is incomplete, enough Yellow Pikmin can continue the flow of electricity and complete it. The Yellows also get flowered in the process, somehow. Their immunity to electricity is less useful now, as electricity only stuns other Pikmin, as opposed to instantly killing them.
In ''Pikmin 3'', Yellows once again exhibit their immunity to electricity and their ability to be thrown high. Technically, Yellows are able to use Bomb Rocks again, but this isn't anything notable since all types of Pikmin can do so in this installment. Yellows also show a new ability – they can [[dig]] faster than other Pikmin. This is also unexplained, but is rather helpful as a good majority of objects in the game are buried. They also can now conduct electricity. If a [[Electrode|circuit]] is incomplete, enough Yellow Pikmin can continue the flow of electricity and complete it. The Yellows also get flowered in the process, somehow. Their immunity to electricity is less useful now, as electricity only stuns other Pikmin, as opposed to instantly killing them.


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