Soul: Difference between revisions
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(Reverted: We already mention it's a speculative name. Plus, imagine saying the quotes out loud. Once is fine, but EVERY time the word is mentioned, it's just a strain.) |
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{{game icons|p=y|p2=y|p3=y}} | {{game icons|p=y|p2=y|p3=y}} | ||
{{Title}} | {{Title}} | ||
[[Image:Thumb_pikmin_ghosts.jpg|thumb|Multiple colours of | [[Image:Thumb_pikmin_ghosts.jpg|thumb|Multiple colours of spirits.]] | ||
'''Pikmin spirits''' appear every time a [[Pikmin family|Pikmin]] is killed by a hazard or enemy. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin has fallen. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games. | '''Pikmin spirits''' appear every time a [[Pikmin family|Pikmin]] is killed by a hazard or enemy. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin has fallen. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games. | ||
In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue | In ''[[Pikmin (game)|Pikmin]]'', every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in ''[[Pikmin 2]]'' and both ''[[New Play Control!]]'' remakes are representative of the dead Pikmin's type. They also differ in size, most notable between those of [[Purple Pikmin|Purple]] and [[White Pikmin]]. | ||
==Enemies== | ==Enemies== | ||
[[Image:Spirit_1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]] | [[Image:Spirit_1.jpg|thumb|left|The spirit of a recently killed [[Dwarf Bulborb]].]] | ||
{{stub|List which enemies do not leave a spirit behind.}} | {{stub|List which enemies do not leave a spirit behind.}} | ||
Enemy | Enemy spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. [[Bulbmin]] produce a smaller version of this type of spirit when they die. In ''[[Pikmin 2]]'' these spirits make an eerie sound when ascending. In ''[[Pikmin 3]]'', enemy spirits are blue, instead of purple. There is also a [[Glitches in Pikmin#Off-camera limbo|minor glitch]] involved with enemy spirits: if an enemy is killed and the [[camera]] is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen. | ||
{{-}} | {{-}} | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Image:P1 Pikmin spirit.png|A screenshot of a Pikmin | Image:P1 Pikmin spirit.png|A screenshot of a Pikmin spirit in ''Pikmin''. | ||
Image:Pikminghosts.jpg|In ''Pikmin'', all | Image:Pikminghosts.jpg|In ''Pikmin'', all spirits of Pikmin are blueish white. | ||
Image:Spirits in Brawl.jpg|The appearance of Pikmin | Image:Spirits in Brawl.jpg|The appearance of Pikmin spirits in ''Super Smash Bros. Brawl''. | ||
Image:Pikmin spirit texture.png|The texture used in both games for the Pikmin | Image:Pikmin spirit texture.png|The texture used in both games for the Pikmin spirits. | ||
Image:P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy | Image:P1 enemy spirit textures.png|The textures used in ''Pikmin'' for the enemy spirits. | ||
Image:P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy | Image:P2 enemy spirit texture.png|The texture used in ''Pikmin 2'' for the enemy spirits. | ||
</gallery> | </gallery> | ||
Revision as of 18:22, January 26, 2015
This page is part of the merge with Pikmin Wiki, and needs resolving. Please bear with us as we do so. Before the import, this subject had a page both on Pikipedia and Pikmin Wiki. You are currently reading the Pikipedia version, and the Pikmin Wiki version can be found here. Both versions need to be manually merged together and placed on the current page. At Pikmin Wiki, this page was called "Spirit", which is likely different from the current title. It might make sense to rename this page. |
Because this subject has no official name, the name "Soul" is conjectural. |
Pikmin spirits appear every time a Pikmin is killed by a hazard or enemy. These ghostly shapes ascend slowly until they fade away, reminding or alerting the player that a Pikmin has fallen. They roughly resemble a Pikmin's shape; however, they lack feet and leaf, bud or flower, and any identifying characteristics such as the Red Pikmin's nose. Their appearance is slightly transparent and they vary between the games.
In Pikmin, every Pikmin has a blue spirit, irrelevant of the colour of the Pikmin itself, while spirits in Pikmin 2 and both New Play Control! remakes are representative of the dead Pikmin's type. They also differ in size, most notable between those of Purple and White Pikmin.
Enemies
This article is a stub. You can help Pikipedia by expanding it. |
Enemy spirits have a pink-purple colour and look like a bubble with a more transparent "tail" trailing behind. Two holes resembling eyes are visible near the shape's centre. Bulbmin produce a smaller version of this type of spirit when they die. In Pikmin 2 these spirits make an eerie sound when ascending. In Pikmin 3, enemy spirits are blue, instead of purple. There is also a minor glitch involved with enemy spirits: if an enemy is killed and the camera is rotated so that the beast is no longer on-screen, the enemy spirit will not ascend until it is once again visible for the camera on-screen.
Gallery
- Pikminghosts.jpg
In Pikmin, all spirits of Pikmin are blueish white.
Trivia
- The Pikmin spirits resemble Komada, a Japanese myth about small ghosts that haunt trees.