Pikmin family: Difference between revisions

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Pikmin can be seen interacting with each other when idle. These actions include grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In ''Pikmin 2'', if 20 of each type Pikmin is called into one group, they will hum a portion of the song [[Ai no Uta]]. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch captains move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. All idle Pikmin have a natural tendency to perform nearby tasks, such as, for Blue Pikmin, running into water to save drowning Pikmin, even if it is infested with enemies.
Pikmin can be seen interacting with each other when idle. These actions include grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In ''Pikmin 2'', if 20 of each type Pikmin is called into one group, they will hum a portion of the song [[Ai no Uta]]. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch captains move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. All idle Pikmin have a natural tendency to perform nearby tasks, such as, for Blue Pikmin, running into water to save drowning Pikmin, even if it is infested with enemies.
==Name==
{{todo|Find a source for "pick me".}}
Captain Olimar named these creatures "Pikmin" because of their resemblance to a vegetable he eats in [[Hocotate]], the [[pikpik carrot]]s. The word "Pikmin" is never written with a lowercase "P", and the plural is still written as "Pikmin". Interestingly, some parts of some games do not capitalize the word that defines the type of Pikmin, but capitalize the word "Pikmin" itself, whereas others might capitalize both words. For instance, Olimar's Voyage Log may write "red Pikmin",<ref>"''Fire should be a natural enemy of the Pikmin, but on closer examination, I've found <span style="color:red">red Pikmin</span> to be impervious to it. It is fascinating. The reds continue <span style="color:red">through the flames</span>, completely oblivious to any Pikmin burning around them...''" &ndash; the [[fire]] hazard in [[Olimar's Voyage Log]]</ref> while [[Alph]] and [[Brittany]]'s [[talk]]s might have the text "Red Pikmin".<ref>"''Come to think of it, Alph, you've been with the Red Pikmin since crash-landing here, right?''" &ndash; [[Brittany]] [[talk]]ing to [[Alph]] about [[Red Pikmin]], in the European [[version|region]] of ''[[Pikmin 3]]''</ref>.
During the development of ''[[Pikmin (game)|Pikmin]]'', the name "Pikmin" was invented as a combination of the words "Pick" and "Me". The game was named after the Pikmin, and naturally, the two share the same name. Internally, Pikmin are also sometimes referred to as "piki", as proven by the term "piki park" in [[animtest]], and by the folder <code>/dataDir/pikis</code> in ''Pikmin'''s internal files. In [[Prototype information|earlier versions]] of the game, a Pikmin would be referred to as a "pikmin", with a lowercase "p". The plural would also be "pikmins".<ref>[[Prototype information#E3 2000 Tech Demo Show Off|E3 2000 Tech Demo Show Off]]</ref>


==''Melee'' trophy description==
==''Melee'' trophy description==