Bingo Battle: Difference between revisions
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[[File:ZlCfzSFv_48UADxBRF.jpg|thumb|350px|The stage select screen in Bingo Battle.]] | |||
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Like in ''[[Pikmin 2]]'', ''[[Pikmin 3]] '' has a 2-Player Battle mode called '''Bingo Battle'''. The overall rules have changed, but many of the same concepts return. The mode can be played in 1 vs 1 or 2 vs 2. Enemies in each arena change each time you play. Leaders cannot damage each other with [[punch]], not even if enemies are around to enable punching. | Like in ''[[Pikmin 2]]'', ''[[Pikmin 3]] '' has a 2-Player Battle mode called '''Bingo Battle'''. The overall rules have changed, but many of the same concepts return. The mode can be played in 1 vs 1 or 2 vs 2. Enemies in each arena change each time you play. Leaders cannot damage each other with [[punch]], not even if enemies are around to enable punching. | ||
==Maps== | ==Maps== | ||
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==Basic Rules== | ==Basic Rules== | ||
One player will play as [[Alph]], while the other will play as [[Olimar]]. In a 2 vs 2 match, the first two players are Alph and Brittany or Charlie, while the second two are Olimar and Louie. On the bottom of each player's screen, there will be a 4 by 4 bingo card lined with random objects, which range from enemies to fruits to treasures. The player that collects all of the objects in a row, (horizontal, vertical, or diagonal) will win, similar to bingo. Players can also enable each team to have a victory macaroon. Each player's onion will have a macaroon with a flag by it. If this macaroon is stolen by the opposing player, that player will automatically win similar to taking the opposing teams marble in 2 player battle in ''Pikmin 2''. | |||
One player will play as [[Alph]], while the other will play as [[ | |||
==Pikmin== | ==Pikmin== | ||
Unlike in ''Pikmin 2, ''each player can have any type of [[Pikmin family|Pikmin]]. The only difference is that the color of the Pikmin's leaves, buds, or flowers will correspond with the player. | Unlike in ''Pikmin 2, ''each player can have any type of [[Pikmin family|Pikmin]]. The only difference is that the color of the Pikmin's leaves, buds, or flowers will correspond with the player. Player 1's Pikmin have blue tops, and Player 2's Pikmin have a red top. The Pikmin types vary per stage, but there will only ever be a maximum of 2 Pikmin types on a stage. | ||
==Controls== | ==Controls== | ||
[[File:Controls_2p.jpg|thumb|left|This shows how the Controls work | [[File:Controls_2p.jpg|thumb|left|150px|This shows how the Controls work in Bingo Battle.]] | ||
Similar to ''Pikmin 2'', this game mode involves 2 Players using the Wii Remote Plus and Nunchuck (or possibly a pro controller) | Similar to ''Pikmin 2'', this game mode involves 2 Players using the Wii Remote Plus and Nunchuck (or possibly a pro controller). The Gamepad cannot be used, as it serves as a map for the arena, showcasing all object locations. All standard controls apply. | ||
{{clear}} | |||
==Items== | ==Items== | ||
[[File:Bingo_Mode_3.png|thumb|The lightning bolt item is used by Player 2.]] | [[File:Bingo_Mode_3.png|thumb|The lightning bolt item is used by Player 2.]] | ||
Once again, the player can get items by carrying [[Cupid's Grenade|Cherries]] back to the assigned onion. If | [[File:rockypoint.PNG|thumb|The blue team activates the rock storm power-up.]] | ||
Once again, the player can get items by carrying [[Cupid's Grenade|Cherries]] back to the assigned onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, press down on the {{button|wii|Paddown}} / {{button|wiiu|PCPaddown}}. These are the items that can be obtained: | |||
*Rock storm - Causes four large boulders to fall near where the opponent is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their ''Pikmin 2 ''counterparts. | *Rock storm - Causes four large boulders to fall near where the opponent's captain is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their ''Pikmin 2 ''counterparts. An easy way to dodge this is to simply dismiss the squad, if it is known that the opponent has this power-up. | ||
*Lightning - Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. | *Lightning - Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. Like electric hazards in this game, it simply immobilizes them, and proves no direct harm to the Pikmin. | ||
*Enemy Annihilator - An item that is used to kill all on-screen enemies. Mini boss enemies will not be killed. | *Enemy Annihilator - An item that is used to kill all on-screen enemies. Mini-boss enemies will not be killed. | ||
*Ultra-Spicy Spray - Makes your Pikmin gain the effects of an Ultra-Spicy Spray. Unlike in ''Pikmin 2 '', this item is immediately applied to the player's Pikmin and cannot be stored for later use. | *Ultra-Spicy Spray - Makes your Pikmin gain the effects of an Ultra-Spicy Spray. Unlike in ''Pikmin 2 '', this item is immediately applied to the player's Pikmin and cannot be stored for later use. | ||
*+10 Pikmin - Makes the user's Onion spawn ten of the player's starting Pikmin. | *+10 Pikmin - Makes the user's Onion spawn ten of the player's starting Pikmin. | ||
*+5 Rare Pikmin - Makes the user's Onion spawn five of the Pikmin the player did not start with. | *+5 Rare Pikmin - Makes the user's Onion spawn five of the Pikmin the player did not start with. This item is not available with maps that only have 1 type of Pikmin available. | ||
*Lucky Marble - Fills up a random space on your Bingo card, The Lucky Marble resembles [[The President]] of Hocotate Freight. | *Lucky Marble - Fills up a random space on your Bingo card. If the user is one away before this powerup is activated, the screen will spread over to show the user's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed. The Lucky Marble resembles [[The President]] of Hocotate Freight. | ||
*Shuffle - An item that scrambles up your opponent's Bingo card. | *Shuffle - An item that scrambles up your opponent's Bingo card. | ||
*Bomb Rock - An item that causes a [[Bomb Rock]] to spawn in front of your Captain. | *Bomb Rock - An item that causes a [[Bomb Rock]] to spawn in front of your Captain. | ||
*Warp - An item that teleports your opponent to a random area on the map, along with any Pikmin under their control. | *Warp - An item that teleports your opponent to a random area on the map, along with any Pikmin under their control. The area teleported is completely random; sometimes they will be teleported quite a ways away from their original position, other times not. | ||
*Mine - A bomb that Pikmin can carry and throw similar to a bomb rock. It will stick to wherever the Pikmin lands, and will only detonate when a captain walks by. | *Mine - A bomb that Pikmin can carry and throw similar to a bomb rock. It will stick to wherever the Pikmin lands, and will only detonate when a captain walks by. | ||
*Macaroon Recovery - An item only available when playing 'Victory Macaroon' mode. | *Macaroon Recovery - An item only available when playing 'Victory Macaroon' mode. It transports the player's Macaroon back to their onion, even if it is already nearby. | ||
==Trivia== | ==Trivia== | ||
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<gallery widths="310" position="center" columns="4"> | <gallery widths="310" position="center" columns="4"> | ||
Bingo Mode 1.png|The blue team | Bingo Mode 1.png|The blue team carrying an Insect Condo to the Onion. | ||
Bingo Mode 2.png|The blue team is one object away to winning! | Bingo Mode 2.png|The blue team is one object away to winning! | ||
wollysdead.PNG|The laser power-up being used to instantly take care of the Yellow Wollywog | wollysdead.PNG|The laser power-up being used to instantly take care of the Yellow Wollywog. | ||
Screen shot 2013-07-26 at 3.11.18 PM.png|Alph stealing Olimar's victory macaroon. | |||
Screen shot 2013-07-26 at 3.11.18 PM.png|Alph stealing Olimar's victory macaroon | |||
</gallery> | </gallery> | ||
[[Category:Pikmin 3]] | [[Category:Pikmin 3]] |
Revision as of 01:21, November 27, 2014
Like in Pikmin 2, Pikmin 3 has a 2-Player Battle mode called Bingo Battle. The overall rules have changed, but many of the same concepts return. The mode can be played in 1 vs 1 or 2 vs 2. Enemies in each arena change each time you play. Leaders cannot damage each other with punch, not even if enemies are around to enable punching.
Maps
There are 12 stages to choose from in Bingo Battle.
- Shaded Terrace
- Stagnant Sea
- Twisted Cavern
- Arid Metropolis
- Rusted Labyrinth
- Jigsaw Fortress
- Blooming Terrace
- Parched Brook
- Buried Pond
- Sandpit Kingdom
- Corroded Maze
- Jigsaw Colosseum
Of these stages, there are 3 different layouts for each stage.
Basic Rules
One player will play as Alph, while the other will play as Olimar. In a 2 vs 2 match, the first two players are Alph and Brittany or Charlie, while the second two are Olimar and Louie. On the bottom of each player's screen, there will be a 4 by 4 bingo card lined with random objects, which range from enemies to fruits to treasures. The player that collects all of the objects in a row, (horizontal, vertical, or diagonal) will win, similar to bingo. Players can also enable each team to have a victory macaroon. Each player's onion will have a macaroon with a flag by it. If this macaroon is stolen by the opposing player, that player will automatically win similar to taking the opposing teams marble in 2 player battle in Pikmin 2.
Pikmin
Unlike in Pikmin 2, each player can have any type of Pikmin. The only difference is that the color of the Pikmin's leaves, buds, or flowers will correspond with the player. Player 1's Pikmin have blue tops, and Player 2's Pikmin have a red top. The Pikmin types vary per stage, but there will only ever be a maximum of 2 Pikmin types on a stage.
Controls
Similar to Pikmin 2, this game mode involves 2 Players using the Wii Remote Plus and Nunchuck (or possibly a pro controller). The Gamepad cannot be used, as it serves as a map for the arena, showcasing all object locations. All standard controls apply.
Items
Once again, the player can get items by carrying Cherries back to the assigned onion. If a Golden Grenade is obtained, the player gets five items in storage. To use the items, press down on the Paddown / PCPaddown. These are the items that can be obtained:
- Rock storm - Causes four large boulders to fall near where the opponent's captain is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their Pikmin 2 counterparts. An easy way to dodge this is to simply dismiss the squad, if it is known that the opponent has this power-up.
- Lightning - Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. Like electric hazards in this game, it simply immobilizes them, and proves no direct harm to the Pikmin.
- Enemy Annihilator - An item that is used to kill all on-screen enemies. Mini-boss enemies will not be killed.
- Ultra-Spicy Spray - Makes your Pikmin gain the effects of an Ultra-Spicy Spray. Unlike in Pikmin 2 , this item is immediately applied to the player's Pikmin and cannot be stored for later use.
- +10 Pikmin - Makes the user's Onion spawn ten of the player's starting Pikmin.
- +5 Rare Pikmin - Makes the user's Onion spawn five of the Pikmin the player did not start with. This item is not available with maps that only have 1 type of Pikmin available.
- Lucky Marble - Fills up a random space on your Bingo card. If the user is one away before this powerup is activated, the screen will spread over to show the user's screen more, since there is a possibility that the Lucky Marble can fill the last slot needed. The Lucky Marble resembles The President of Hocotate Freight.
- Shuffle - An item that scrambles up your opponent's Bingo card.
- Bomb Rock - An item that causes a Bomb Rock to spawn in front of your Captain.
- Warp - An item that teleports your opponent to a random area on the map, along with any Pikmin under their control. The area teleported is completely random; sometimes they will be teleported quite a ways away from their original position, other times not.
- Mine - A bomb that Pikmin can carry and throw similar to a bomb rock. It will stick to wherever the Pikmin lands, and will only detonate when a captain walks by.
- Macaroon Recovery - An item only available when playing 'Victory Macaroon' mode. It transports the player's Macaroon back to their onion, even if it is already nearby.
Trivia
- Bingo Battle and Mission Mode are the only modes in which you can find White and Purple Pikmin in Pikmin 3.
- When the Koppaite team carries its last item back to the onion, the Pikmin appear to chant "KOP-pai, KOP-pai." As opposed when the Hococtatian team does this, the Pikmin chant "Hocotate", or "hoc-TATE, hoc-TATE."
Gallery
- Screen shot 2013-07-26 at 3.11.18 PM.png
Alph stealing Olimar's victory macaroon.