Template:Sublevel technical: Difference between revisions
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m (I suppose we don't need to show "hidden floor".) |
(Added property ids.) |
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| colspan = 3 style = "width: 288px;" | {{{cave}}} | | colspan = 3 style = "width: 288px;" | {{{cave}}} | ||
|- | |- | ||
! colspan = 3 | {{tt|Enemy maximum|Some unknown variables may make this value not correspond to the truth.}} | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f002}, 敵最大数}}</span> {{tt|Enemy maximum|Some unknown variables may make this value not correspond to the truth.}} | ||
| colspan = 3 | {{{enemymax}}} | | colspan = 3 | {{{enemymax}}} | ||
|- | |- | ||
! colspan = 3 | Item maximum | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f003}, アイテム最大数}}</span> Item maximum | ||
| colspan = 3 | {{{itemmax}}} | | colspan = 3 | {{{itemmax}}} | ||
|- | |- | ||
! colspan = 3 | [[Gate]] maximum | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f004}, ゲート最大数}}</span> [[Gate]] maximum | ||
| colspan = 3 | {{{gatemax}}} | | colspan = 3 | {{{gatemax}}} | ||
|- | |- | ||
! colspan = 3 | {{tt|Dead end [[Cave units|unit]] maximum|0 presumably means 'no limit'.}} | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f014}, キャップ最大数}}</span> {{tt|Dead end [[Cave units|unit]] maximum|0 presumably means 'no limit'.}} | ||
| colspan = 3 | {{{capmax}}} | | colspan = 3 | {{{capmax}}} | ||
|- | |- | ||
! colspan = 3 | Escape [[geyser]] | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f007}, 帰還噴水(1=あり)}}</span> Escape [[geyser]] | ||
| colspan = 3 | {{{geyser}}} | | colspan = 3 | {{{geyser}}} | ||
|- | |- | ||
! colspan = 3 | [[Clog]]ged hole | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f010}, 階段を壊す岩で隠す(0=オフ 1=オン)}}</span> [[Clog]]ged hole | ||
| colspan = 3 | {{{clog}}} | | colspan = 3 | {{{clog}}} | ||
|- | |- | ||
! colspan = 3 | {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }} | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f008}, 使用ユニット}}</span> {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }} | ||
| colspan = 3 | {{{unitfile}}} | | colspan = 3 | {{{unitfile}}} | ||
|- | |- | ||
! colspan = 3 | {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }} | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f005}, ルーム数}}</span> {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }} | ||
| colspan = 3 | {{{rooms}}} | | colspan = 3 | {{{rooms}}} | ||
|- | |- | ||
! colspan = 3 | Light file | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f009}, 使用ライト}}</span> Light file | ||
| colspan = 3 | {{{lightfile}}} | | colspan = 3 | {{{lightfile}}} | ||
|- | |- | ||
! colspan = 3 | Background | ! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f00A}, VRBOX}}</span> Background | ||
| colspan = 3 | {{{bg}}} | | colspan = 3 | {{{bg}}} | ||
|- | |- |
Revision as of 13:23, September 20, 2014
Technical information | |||||
---|---|---|---|---|---|
Internal cave name | {{{cave}}} | ||||
(?) Enemy maximum | {{{enemymax}}} | ||||
(?) Item maximum | {{{itemmax}}} | ||||
(?) Gate maximum | {{{gatemax}}} | ||||
(?) Dead end unit maximum | {{{capmax}}} | ||||
(?) Escape geyser | {{{geyser}}} | ||||
(?) Clogged hole | {{{clog}}} | ||||
(?) Unit file | {{{unitfile}}} | ||||
(?) Number of rooms | {{{rooms}}} | ||||
(?) Light file | {{{lightfile}}} | ||||
(?) Background | {{{bg}}} | ||||
Cave units (?) |
Used to describe the technical aspects of a cave's sublevel.
Use
{{sublevel technical |2p = If it's a 2-Player Battle cave, give this a value, like "y". If not, remove this line altogether. |cave = Internal cave name file |enemymax = Maximum number of enemies ({f002}, 敵最大数) |itemmax = Maximum number of items ({f003}, アイテム最大数) |gatemax = Maximum number of gates ({f004}, ゲート最大数) |capmax = Maximum number of dead ends/caps ({f014}, キャップ最大数) |rooms = Number of rooms ({f005}, ルーム数) |geyser = Does it have an escape geyser? Write "Yes" or "No" ({f007}, 帰還噴水(1=あり)) |unitfile = Unit definition file, with the .txt ({f008}, 使用ユニット) |lightfile = Lighting definition file, with the .ini ({f009}, 使用ライト) |bg = Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g. '"ice" (icy cavern)'. ({f00A}, VRBOX) |clog = Is the next sublevel's hole clogged? Write "Yes" or "No" ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン)) |hiddenfloor = Hidden floor? This is not shown on the table. ({f013}, 隠し床) |units = List of cave units. Use {{{sublevel units}}} for this. {{sublevel units || || || || || || }} {{sublevel units || || || || || || }} }}