Template:Sublevel technical: Difference between revisions

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m (I suppose we don't need to show "hidden floor".)
(Added property ids.)
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| colspan = 3 style = "width: 288px;" | {{{cave}}}
| colspan = 3 style = "width: 288px;" | {{{cave}}}
|-
|-
! colspan = 3 | {{tt|Enemy maximum|Some unknown variables may make this value not correspond to the truth.}}
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f002}, 敵最大数}}</span> {{tt|Enemy maximum|Some unknown variables may make this value not correspond to the truth.}}
| colspan = 3 | {{{enemymax}}}
| colspan = 3 | {{{enemymax}}}
|-
|-
! colspan = 3 | Item maximum
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f003}, アイテム最大数}}</span> Item maximum
| colspan = 3 | {{{itemmax}}}
| colspan = 3 | {{{itemmax}}}
|-
|-
! colspan = 3 | [[Gate]] maximum
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f004}, ゲート最大数}}</span> [[Gate]] maximum
| colspan = 3 | {{{gatemax}}}
| colspan = 3 | {{{gatemax}}}
|-
|-
! colspan = 3 | {{tt|Dead end [[Cave units|unit]] maximum|0 presumably means 'no limit'.}}
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f014}, キャップ最大数}}</span> {{tt|Dead end [[Cave units|unit]] maximum|0 presumably means 'no limit'.}}
| colspan = 3 | {{{capmax}}}
| colspan = 3 | {{{capmax}}}
|-
|-
! colspan = 3 | Escape [[geyser]]
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f007}, 帰還噴水(1=あり)}}</span> Escape [[geyser]]
| colspan = 3 | {{{geyser}}}
| colspan = 3 | {{{geyser}}}
|-
|-
! colspan = 3 | [[Clog]]ged hole
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f010}, 階段を壊す岩で隠す(0=オフ 1=オン)}}</span> [[Clog]]ged hole
| colspan = 3 | {{{clog}}}
| colspan = 3 | {{{clog}}}
|-
|-
! colspan = 3 | {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }}
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f008}, 使用ユニット}}</span> {{#if:{{{2p|}}} | {{tt|Unit file|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Unit file }}
| colspan = 3 | {{{unitfile}}}
| colspan = 3 | {{{unitfile}}}
|-
|-
! colspan = 3 | {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }}
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f005}, ルーム数}}</span> {{#if:{{{2p|}}} | {{tt|Number of rooms|Unused in 2-Player Battle mode, in favor of the static cave patterns.}} | Number of rooms }}
| colspan = 3 | {{{rooms}}}
| colspan = 3 | {{{rooms}}}
|-
|-
! colspan = 3 | Light file
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f009}, 使用ライト}}</span> Light file
| colspan = 3 | {{{lightfile}}}
| colspan = 3 | {{{lightfile}}}
|-
|-
! colspan = 3 | Background
! colspan = 3 | <span style="font-size: 80%">{{tt|(?)|{f00A}, VRBOX}}</span> Background
| colspan = 3 | {{{bg}}}
| colspan = 3 | {{{bg}}}
|-
|-

Revision as of 13:23, September 20, 2014

Used to describe the technical aspects of a cave's sublevel.

Use

{{sublevel technical
|2p          = If it's a 2-Player Battle cave, give this a value, like "y". If not, remove this line altogether.
|cave        = Internal cave name file
|enemymax    = Maximum number of enemies ({f002}, 敵最大数)
|itemmax     = Maximum number of items ({f003}, アイテム最大数)
|gatemax     = Maximum number of gates ({f004}, ゲート最大数)
|capmax      = Maximum number of dead ends/caps ({f014}, キャップ最大数)
|rooms       = Number of rooms ({f005}, ルーム数)
|geyser      = Does it have an escape geyser? Write "Yes" or "No" ({f007}, 帰還噴水(1=あり))
|unitfile    = Unit definition file, with the .txt ({f008}, 使用ユニット)
|lightfile   = Lighting definition file, with the .ini ({f009}, 使用ライト)
|bg          = Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g. '"ice" (icy cavern)'. ({f00A}, VRBOX)
|clog        = Is the next sublevel's hole clogged? Write "Yes" or "No" ({f010}, 階段を壊す岩で隠す(0=オフ 1=オン))
|hiddenfloor = Hidden floor? This is not shown on the table. ({f013}, 隠し床)
|units       = List of cave units. Use {{{sublevel units}}} for this.
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}}