Bumbling Snitchbug: Difference between revisions
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{{Infobox enemy | {{Infobox enemy | ||
|pikmin2 = y | |pikmin2 = y |
Revision as of 04:17, August 29, 2014
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Appears in | Pikmin 2 | ||
Scientific name | Scarpanica doofenia | ||
Family | Scarpanid | ||
Areas | None | ||
Caves | Subterranean Complex, Frontier Cavern, Shower Room, Cavern of Chaos, Hole of Heroes, Dream Den | ||
Challenge Mode stages | The Giant's Bath, Abduction Den | ||
2-Player Battle stages | None | ||
Attacks | Throws captains to the ground |
The Bumbling Snitchbug is a creature found in Pikmin 2. It closely resembles the Swooping Snitchbug in appearance, though possesses more body mass, makes a different buzzing sound, and does not have as distinct a head. The two also behave similarly towards small grounded creatures, but instead of targeting Pikmin specifically, this lumbering bug prefers to attack Captains, snatching them and tossing them to the ground. Captains that the enemy has managed to take hold of will dismiss their army, but are able to struggle to free themselves if Stick / is twirled. Alternately, one could have the second pilot throw Yellow Pikmin to combat the kidnapping Snitchbug.
Weighing the beast down will cause it to crash into the ground, where it is easily overwhelmed by the player's Pikmin forces. When carrying a captain, the Bumbling Snitchbug flies higher than usual. The creature is only harmful in areas with many enemies, where one might catch the player off guard, allowing for the disbanded Pikmin to be eaten. This, however, can easily be prevented by switching to the other captain and calling the Pikmin to resume battle. If the Snitchbug manages to capture both captains, then the player is in a tough spot, and must break free quickly, or have idle Pikmin suffer.
Notes
Olimar's notes
Louie's notes
Technical information
Pikmin 2 technical information (?) | |||
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Internal name | demon
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Global properties (List) | |||
ID | Japanese comment | Property | Value |
s000 | friction(not used) | Friction | 0.5 |
s001 | wallReflection | Unknown (wall bounce speed multiplier?) | 0.5 |
s002 | faceDirAdjust | Unknown | 0.25 |
s003 | accel | Acceleration | 0.1 |
s004 | bounceFactor | Unknown (bounce when it hits the ground?) | 0.3 |
fp00 | ライフ | HP | 1500 |
fp01 | マップとの当り | Unknown (related to slopes) | 17.5 |
fp02 | ダメージスケールXZ | Horizontal damage scale | 0.2 |
fp03 | ダメージスケールY | Vertical damage scale | 0.25 |
fp04 | ダメージフレーム | Damage scale duration | 0.35 |
fp05 | 質量 | Unknown (weight?) | 0.01 |
fp06 | 速度 | Move speed | 80 |
fp08 | 回転速度率 | Rotation acceleration | 0.1 |
fp09 | テリトリー | Territory radius | 300 |
fp10 | ホーム範囲 | "Home" radius | 200 |
fp11 | プライベート距離 | "Private" radius | 50 |
fp12 | 視界距離 | Sight radius | 200 |
fp13 | 視界角度 | FOV | 90 |
fp14 | 探索距離 | Unknown (exploration radius?) | 200 |
fp15 | 探索角度 | Unknown (exploration angle?) | 120 |
fp16 | 振り払い率 | Successful shake rate | 1 |
fp17 | 振り払い力 | Shake knockback | 80 |
fp18 | 振り払いダメージ | Shake damage | 1 |
fp19 | 振り払い範囲 | Shake range | 120 |
fp20 | 攻撃可能範囲 | Unknown (shock attack max range?) | 70 |
fp21 | 攻撃可能角度 | Unknown (shock attack max angle?) | 15 |
fp22 | 攻撃ヒット範囲 | Unknown (attack hit range?) | 70 |
fp23 | 攻撃ヒット角度 | Unknown (attack hit angle?) | 15 |
fp24 | 攻撃力 | Attack damage | 10 |
fp25 | 視界高 | Unknown (height visibility?) | 50 |
fp26 | 探索高 | Unknown (exploration height?) | 50 |
fp27 | ライフの高さ | HP wheel height | 50 |
fp28 | 回転最大速度 | Rotation speed | 10 |
fp29 | 警戒時間 | Unknown (warning time?) | 15 |
fp30 | 警戒ライフ | Unknown | 100 |
fp31 | ライフ回復率 | Regeneration rate | 0 |
fp32 | LOD半径 | Off-camera radius | 60 |
fp33 | マップとのあたりポリゴンの選定 | Collision processing radius | 35 |
fp34 | ピクミンとのあたり | Pikmin damage radius | 15 |
fp35 | 石化時間 | Petrification duration | 1 |
fp36 | ヒップドロップダメージ | Purple Pikmin drop damage | 50 |
fp37 | 地震気絶確立 | Purple Pikmin stun chance | 0.3 (30%) |
fp38 | 地震気絶時間 | Purple Pikmin stun time | 5 |
ip01 | 振り払い打撃A | Shake mode 1 – hit count | 3 |
ip02 | 振り払い張付1 | Shake mode 1 – Pikmin requirement | 3 |
ip03 | 振り払い打撃B | Shake mode 2 – hit count | 8 |
ip04 | 振り払い張付2 | Shake mode 2 – Pikmin requirement | 5 |
ip05 | 振り払い打撃C | Shake mode 3 – hit count | 15 |
ip06 | 振り払い張付3 | Shake mode 3 – Pikmin requirement | 10 |
ip07 | 振り払い打撃D | Shake mode 4 – hit count | 30 |
Specific properties | |||
ID | Japanese comment | Property | Value |
fp01 | 通常飛行高さ | Unknown (normal flight height?) | 85 |
fp02 | 掴み飛行高さ | Unknown (flight height while holding?) | 120 |
fp03 | 状態遷移高さ | Unknown | 50 |
fp04 | 通常移動速度 | Unknown (normal movement speed?) | 100 |
fp05 | 掴み移動速度 | Unknown (swooping movement speed?) | 75 |
fp06 | ウェイト時間 | Unknown (time between swoops?) | 3 |
fp11 | 上昇係数(0) | Unknown | 1.5 |
fp12 | 上昇係数(5) | Unknown | 1 |
fp21 | 振払確率(1) | Unknown | 0.3 |
fp22 | 振払確率(5) | Unknown (time spent struggling on the ground?) | 0.85 |
fp23 | もがき時間 | Unknown | 1 |
fp31 | ハント下降係数 | Unknown | 0.3 |
fp32 | ハント後減衰率 | Unknown | 0.95 |
fp41 | Fall Meck 速度 | Unknown | 300 |
Gallery
This article or section is in need of more images. Particularly: |
The Bumbling Snitchbug on the Piklopedia.
Trivia
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- The Bumbling Snitchbug's design could possibly a reference to stereotypical Japanese cat burglars. The hands look like gloves and the abdomen resembles the typical green bag the burglars always carry around.
- Along with Swooping Snitchbugs, idle Bumbling Snitchbugs rub their hands together, similar to flies.
- The Bumbling Snitchbug was created due to programming limitations in the GameCube's hardware preventing the developers from giving the ability to also pick up leaders to the Swooping Snitchbug. In Pikmin 3, the hardware of the Wii U allowed for the Swooping Snitchbug to be able to attack both Pikmin and leaders, resulting in the Bumbling Snitchbug not making a reappearance in the game.