Concrete Maze: Difference between revisions
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{{infobox challenge | |||
|image=ConcreteMazeImag.JPG | |||
|size=180px | |||
|sublevels=3 | |||
|red=0 | |||
|purple=0 | |||
|white=2 | |||
|yellow=0 | |||
|blue=0 | |||
|bitter=0 | |||
|spicy=0 | |||
}} | |||
The twelfth level in Challenge mode in [[Pikmin 2]]. | |||
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short aswell, the essence of winning here is speed and a hint of luck. Reseting until the [[The Key|key]] is quickly found is helpful. Breaking down walls does not take long. | On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short aswell, the essence of winning here is speed and a hint of luck. Reseting until the [[The Key|key]] is quickly found is helpful. Breaking down walls does not take long. | ||
On the second and the third sublevel there are some enemies; these are mainly [[bomb-rock]]s and [[Volatile Dweevil]]s. It is often possible to outrun the dweevols even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape. | On the second and the third sublevel there are some enemies; these are mainly [[bomb-rock]]s and [[Volatile Dweevil]]s. It is often possible to outrun the dweevols even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape. | ||
Revision as of 14:48, May 9, 2008
Concrete Maze | |||
---|---|---|---|
File:ConcreteMazeImag.JPG | |||
Sublevels | 3 | Ultra-bitter sprays | 0 |
Red Pikmin | 0 | Ultra-spicy sprays | 0 |
Yellow Pikmin | 0 | ||
Blue Pikmin | 0 | ||
White Pikmin | 2 | ||
Purple Pikmin | 0 | ||
Bulbmin | 0 |
The twelfth level in Challenge mode in Pikmin 2.
On the first sublevel there are no enemies. The caves are complex in their layout, however, and as time is short aswell, the essence of winning here is speed and a hint of luck. Reseting until the key is quickly found is helpful. Breaking down walls does not take long.
On the second and the third sublevel there are some enemies; these are mainly bomb-rocks and Volatile Dweevils. It is often possible to outrun the dweevols even if the Pikmin are carrying the key. This doesn't mean that there is always enough time to escape.