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{{DISPLAYTITLE:''Pikmin 3''}}
[[File:Pikmin_3_logo_(red).png|thumb|360px|Logo, as seen in a Nintendo Direct video in 2013.]]
[[File:Pikmin3boxart.jpg|thumb|Most recent official box art for the game.]]
'''''Pikmin 3''''' is the third game in the [[Pikmin series|''Pikmin'' series]], set to be released for the [[Wii U]] on July 13, 2013 in Japan<ref>[http://www.nintendo.co.jp/wiiu/software/pikmin3.html]</ref> and on August 4, 2013 in North America.<ref>[http://www.nintendoworldreport.com/news/33889 2013 - ''Pikmin 3'' Out in August]</ref> It was revealed at [[w:Electronic Entertainment Expo|E3]] 2012 along with [http://www.youtube.com/watch?v=5cMFfTMrWI8 a gameplay presentation] and several playable demos on the showcase floor.<ref>[http://www.youtube.com/watch?v=5cMFfTMrWI8 E3 2012 Presentation]</ref>  Major new elements announced include [[Rock Pikmin]], [[Winged Pikmin]] and three [[leader]]s. In the Nintendo Direct of 5/17/13, it is shown that the storyline in entirely separate from [[Pikmin (game)|''Pikmin'']] and ''[[Pikmin 2]]'' and features three different captains: Alph, Brittany, and Charlie.


''Note: some details on this page are inferred from gameplay videos and trailers, and may not be entirely accurate. In particular, only Challenge Mode gameplay has been shown, so statements may not apply to other game modes.''
{{Infobox game
|name = Pikmin 3
|console = [[Wii U]]
|developer = Nintendo EAD
|publisher = [[Nintendo]]
|genre = RTS
|japan = 13th July, 2013
|northamerica = 4th August, 2013
|europe = 26th July, 2013
|australia = TBA
|prequel = [[Pikmin 2]]|image = Pikmin3Boxart.png
|size = 250px|jpname = ピクミン 3
|ratings = E}}'''Pikmin 3''' is the upcoming third installment in the Pikmin franchise. It will be released on the Nintendo [[Wii U]] console in July 13 for Japan, August 4 for America, and July 26th in Europe. It is the first entry in the Pikmin franchise in 9 years.
==Plot==
[[File:3_Leaders.jpg|thumb|The three leaders we have seen so far in-game.]]The planet of [[Koppai]] is facing an inevitable doomsday due to a lack of sustenance. Because of this, a Captain named [[Charlie]], a scientist named [[Brittany]], and a boy named [[Alph]], have departed their homeworld in search of a reliable food source.


==Story==
Due to an accident, the trio crash lands on a [[Planet of the Pikmin|firmiliar planet]], where they meet the Pikmin creatures. After a reunion, Brittany calculates the planet is covered with fruit. However, because the fruit are gigantic compared to them, they 3 explorers must rely on the Pikmin to help them retreive the gargantuan fruit and take them to their ship, which will convert the fruit into various types of juices for them to use as food, while the seeds are stored to be brought back to Koppai in hopes of ending the food crisis.
The story begins as the three leaders leave from Planet Kokpi (cok-pie). They leave because there is a mass food shortage, so they go to look for more food for their home planet. Along the way, they crash-land onto the [[Pikmin Planet]], and meet the [[Pikmin (species)|Pikmin]]. The game is entirely based on collecting fruit. When taken to the ship, the fruit is used to make a juice, which the players drink to stay hydrated. The goal seems to be to get the most bottles of juice to return to their home planet.  


==Gameplay==
==Gameplay==
The gameplay of ''Pikmin 3'' is largely similar to that of the other two games in the [[Pikmin (series)|series]] in that players use the [[Pikmin family|Pikmin]] to accomplish tasks, and the five existing Pikmin types have been confirmed for the game. The game is said to be more similar to [[Pikmin (game)|''Pikmin'']] than ''Pikmin 2'', as there is a time limit. New gameplay elements include the Rock Pikmin, used to destroy the armor of enemies and other tough objects; the Winged Pikmin, which hover low above the ground; and new [[hazards]] such as ice and magma, which require new tactics to overcome.  Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting stones from piles around the area to build [[bridge]]s.


These Pikmin [[captain|leaders]] are able to throw other leaders in ''Pikmin 3'' (though at a lower angle than Pikmin), allowing for new puzzles.  Throwing a leader seems to have a similar effect to throwing a Pikmin: the thrown leader will perform possible actions in the surrounding area, such as picking buried Pikmin.
Pikmin 3 will give a complete overhaul to the series' battle mechanics; rather than simply throwing Pikmin at targets, the player must analyze a target and determine exactly how it should be brought down. For example, some walls will be more easily broken if Pikmin attack them from the top and work their way down, and some enemies may react differently if attacked in sensitive areas, such as their eyes. 


After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused.
Pikmin 3's graphical design will be much more realistic thanks the the enhanced resolution and processing power of the Wii U console, and will also sport a slight exaggeration to character designs. Unlike in the past games, the Pikmin will be slightly larger and each one is capable of moving individually, making them stand out more and making them seem more "alive".


The game features a Challenge Mode, with three submodes; of these, Mission Mode challenges players to earn a high score by gathering the most fruit by value in a given time limit. The fruit is carried by Pikmin to a floating machine that resembles a satellite, which draws it in and stores it.  At certain scores, medals are awarded to the player. Online multiplayer will not feature in the game, but local multiplayer will.<ref>[http://uk.ign.com/articles/2012/06/11/the-origins-of-pikmin-3 2012 - multiplayer local only - IGN]</ref>
Basic Gameplay will retain most of its recognizable features from past games; the game revolves around the player controlling an army of up to 100 various pikmin, which can be directed to perform a variety of tasks to harvest salvagables. In this game, the players must harvest fruit for use as food to help their starving homeworld.
 
In addition to these, a new action can now be performed by captains, which will cause them and their pikmin swarm to quickly drop and roll side-to-side, which can be used to quickly move out of the way of a stampeding creature. Captains will also be able to throw one another like Pikmin. It is unknown if [[Olimar]] and [[Louie]] will be referenced at all.
 
[[File:Gamepad.jpg|thumb|The Wii U gamepad as the map screen.]]


==Controls==
==Controls==
Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the ''[[New Play Control!]]'' titles, or using the Wii U GamePad controller. With the Wii Remote and Nunchuk, to throw Pikmin, the player shakes the Wii Remote, unlike in the ''New Play Control!'' games, and ''Pikmin 3'' adds the ability to shake the Nunchuk to "charge" up a throw.
Pikmin 3 will feature a total of 5 different control schemes.
===Wii U Gamepad+TV===
With this control scheme, the player can play the game using the gamepad as a controller while using the TV for the game's display. This control scheme will allow the player to play in a similar fashion to the original Gamecube port of the first game. The HUD will be displayed on the Gamepad's screen.
===Wii U Pro Controller===
The Wii U Pro Controller will allow for a more "traditional" feel to controlling the game. It will work the same way as the gamepad+TV scheme, but the HUD will be displayed on the TV.
===Wii Remote Plus+Nunchuk+Gamepad===
This control scheme uses the Wii Remote Plus and Nunchuck for motion controls, while the HUD and overhead map is displayed on the Gamepad's screen. In this scheme, the gamepad acts as a monitor that the player can configure and utilize to better accomodate themselves with the game's areas.
===Wii Remote Plus+Nunchuck===
The game's main controls use the Wii Remote Plus and Nunchuck. The Wii U Gamepad will always display a full overhead map and a HUD, allowing for a less-cluttered screen. Using the precise movements of the Wii Remote Plus, the cursor can be aimed specifically at enemy's weak points.


The GamePad acts as an overhead map and radar to track Pikmin movements in real time. It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin.
===Wii U Gamepad===
The game can also be played entirely off-screen using only the Wii U GamePad. Using this control scheme, the game can be played in a more mobile, wireless form. The left analog stick can be used to walk while the right one will move the cursor, which will make the gameplay similar to the original Gamecube ports of the first 2 games.<ref>http://www.ign.com/articles/2013/02/04/pikmin-3-will-support-gamepad-only-play?abthid=51101b146dcc21381c00004ehttp://www.ign.com/articles/2013/02/04/pikmin-3-will-support-gamepad-only-play?abthid=51101b146dcc21381c00004e</ref> Captains can easily be switched around by using the touch screen on the GamePad.<ref>http://www.gamespot.com/features/miyamoto-im-creatively-satisfied-6404927/</ref>
==Miiverse Support==
Like all Wii U Software, Pikmin 3 will have a Community for Nintendo Network Users to make posts about the game. All users can make posts, even those who don't own the game.


When the cursor is moved over an obstacle, enemy or fruit, the target gains a blue glow, and some information is displayed.  A button press zooms in the camera and displays its name.  In this game, captains gain a new action: they can perform a sideways roll to move out of the way of danger. If the cursor is aimed at an object which the Pikmin can interact with, it turns into a target. The number of the Pikmin closest to you is displayed on the cursor.  
Revealed in the January 2013 Nintendo Direct by Satoru Iwata, you can now take highly-detailed pictures from the eyes of a [[Pikmin (Species)|Pikmin]] using the Wii U GamePad. You can then share your pictures over Nintendo's Miiverse service, presumably on the Pikmin 3 Community.


Another new control feature has been shown. Using the GamePad as a map, the player can scroll through the entire area. During this, the game automatically pauses. By pressing a button in the top right corner, the game resumes. Also, if the player selects a captain, the player can move them to specific locations automatically.
==New Pikmin==
Currently, 2 new Pikmin types have been confirmed:


==New enemies==
*[[Rock Pikmin]]
*'''[[Armored Mawdad]]''': a large armored millipede-like creature with pincers around its mouth that it uses to capture Pikmin before using its tongue to eat them. It can be defeated by breaking its armor with Rock Pikmin.
*'''Medusal Slurker''': a Jellyfloat-like creature that attacks in the same way.
*'''Pyroplasmic Slooch''': a magma slug that attacks by licking up Pikmin with its tongue.
*A flying caterpillar-like creature with dragonfly like wings and a curled, butterfly-like proboscis.
*A transparent squid-like enemy that lives underwater and releases poison.
*'''Whiptongue Bulborb''': a white Bulborb that can snatch up Pikmin with its incredibly long tongue.
*'''Skutterchuck''': A Dweevil-like creature that keeps a crystal on its back to defend and camouflage itself; this can be destroyed with Rock Pikmin to expose the creature.
*What appear to be [[Skitter Leaf]]-like enemies that look like dead leaves, with smaller, usually concealed leaf-like limbs for moving around. Unlike the Skitter Leaf, they can harm the Pikmin.
*3-legged water strider-like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow.
*Large fiddler crab enemy with an oversized claw that it uses to grab Pikmin with to eat them.  It moves the claw around to block thrown Pikmin, and can expel bubbles which trap Pikmin and captains and float away, popping after a while and dropping anything they contain.
*Large, bio-luminescent moth-like creature that attacks by creating a tornado to suck Pikmin in.  It is decorated with many coloured lights, and can become invisible by turning these off.
*Flying butterfly-like creatures that look a little different to [[Unmarked Spectralid]]s; they stop and rest on Bulborbs' backs, much like how Unmarked Spectralids did in the Piklopedia in the second game.


==New obstacles==
* [[Pink Pikmin|Winged Pikmin]]
*Gates made out of sand that look like sandcastles.
*Glass gates that Rock Pikmin can break.
*'''Crystal Nodule''': large crystals that Rock Pikmin can break. They may have items inside.
*'''Spotcap''': small mushrooms that block areas and can be broken by any Pikmin.
*'''Kingcap''': a large Spotcap.
*'''Fragments''': piles of pieces used to make bridges.  A number above the pile shows how many pieces remain.
*Lily pads that captains and the Pikmin can stand on.


==New Pikmin==
==Nintendo E3 Presentation==
'''[[Rock Pikmin]]''': Rock Pikmin are basically rocks that have a Pikmin stem, legs, and arms. They are capable of breaking Crystal Nodules due to their physical properties also being similar to that of rocks. They are also the only Pikmin capable of breaking the armor of the [[Armored Mawdad]]. They are seemingly generated from the Medusal Slurkers.
[[File:Wii U - Pikmin 3 E3 Trailer|thumb|left|300px|Pikmin 3 E3 Trailer.]]
[[File:Pikmin 3 - E3 2012 Gameplay Presentation & Trailer HD|thumb|300px|right|Pikmin 3 Demonstration]]
Pikmin 3 was the very first game Nintendo presented at E3 on June 5th, 2012.
==Trivia==
*Pikmin 3 is the first game where multi-player is available in the real [[:File:Pikmin 3 Multiplayer-confirmed.jpg|story]]. (But this could just be a multiplayer mode)
*The music in Pikmin 3's E3 2012 trailer is a remix of the world map theme from Pikmin 2.


'''[[Winged Pikmin]]''': Appearing pink in color with large blue insect-like eyes, the Pink Pikmin are unique in that they have wings. This enables them to fly over hazards and carry objects through the air with ease. While it has not been explicitly stated, the Winged Pikmin have a pink [[pellet]] that they can carry, so it is assumed that they have an [[Onion]].


==Other elements==
*Common Glowcaps can be found mostly buried beneath the ground.  If a captain touches one of these, it emerges, rising to full height and shedding light on the nearby area.  The game features very dark areas, making these useful plants.
*''Pikmin 3'' seems to feature updated graphics that are different from the first and second game, which seemed to have a very similar style of graphics. In ''Pikmin 3'', there is much more texture, an example of which being that a Bulborb's spots seem to raise off the said Bulborb's back, rather than simply being markings on the back akin to the ladybug. Everything appears much glossier, and Pikmin stems seem to glow slightly.
*During the game, players will be able to take screenshots of the game from the Pikmins' point of view. Players can then post these screenshots onto Miiverse to share with other players.


==History==
''Pikmin 3'' was first announced during E3 2008,<ref>[http://www.joystiq.com/2008/07/16/miyamoto-were-making-pikmin 2008 - ''Pikmin 3'' announced - Joystiq]</ref> where Shigeru Miyamoto said, when asked about the ''Pikmin'' series, "We're making ''Pikmin''." Nothing else about the ''Pikmin'' game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new ''Mario'', ''Zelda'' and ''Pikmin'' projects".


The game was originally planned for the [[Wii]]<ref>[http://www.mywii.com.au/NewsDetail.aspx?id=2551 2008 - ''Pikmin 3'' confirmed to be on Wii - MyWii]</ref>, but this was changed with the announcement of Nintendo's Wii U at E3 2011, where ''Pikmin 3'' was confirmed for the new console.<ref>[http://uk.wii.ign.com/articles/117/1173945p1.html E3 2011 - ''Pikmin 3'' will now be on Wii U - IGN]</ref> However, no confirmation has been made as to the exclusivity of ''Pikmin 3'' to the Wii U console.


The announcement of the ''[[New Play Control!]] Pikmin'' games<ref>[http://www.computerandvideogames.com/article.php?id=198399 New Play Control! ''Pikmin'' - CVG]</ref> raised questions as to the feasibility of a ''Pikmin 3''; following, in an IGN interview, it was made clear that the re-releases of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' are separate from ''Pikmin 3'':<ref>[http://uk.wii.ign.com/articles/915/915864p1.html ''Pikmin 3'' confirmed - IGN]</ref> ''Cammie Dunaway: It's not the ''Pikmin'' that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new ''Pikmin'', as opposed to the classics that are being re-released on Wii''.


==Artwork==
<gallery>
File:WiiU Pikmin3 1 illu01 E3.png
File:WiiU Pikmin3 2 char01 E3.png
File:Pikmin 3 trial map.jpg|A map of the area playable in the E3 demo
File:Demo_leaders.png|Playable captains in the game
File:Pikmin3NABoxart.jpg|North American Boxart
File:Pikmin3JFull.png
</gallery>


==Gallery==
<gallery captionalign="center" widths="150" position="center" orientation="none" bordersize="small" columns="3" spacing="small">
<gallery>
Pikmin 3 characters.png|The 4 new characters in Pikmin 3.
File:Pikmin3Screen1.jpg|Pikmin battling an [[Armored Mawdad]]
Pikmin 3 Japan Art.png|An expanded image from Pikmin 3's box art, shown on the Japanese Nintendo website.
File:Pikmin3Screen6.jpg|An image of a Whiptongue Bulborb with a long tongue that acts similar to an anteater
Pikmin_3_trial_map.jpg|The map of the playable area in the E3's demo.
File:Pikmin3Screen2.jpg|Walking through a destroyed gate
WiiU_Pikmin3_2_char01_E3.png|An artwork of the game.
File:Fragments.jpg|A pile of Fragments
WiiU_Pikmin3_1_illu01_E3.png|More artwork.
File:Pikmin3Screen3.jpg|Pikmin carrying yellow rocks
Pikmin3_logo_E3.png|Old logo for the game.
File:Pikmin3Screen4.jpg|Captains are able to throw Pikmin as well as other captains
Pikmin_3_logo_(red).png|The game's logo.
File:Pikmin3Screen5.jpg|Pikmin constructing a bridge
Pikmin3boxart.jpg|European box.
File:Manta ray.png|The ray-like enemy
Pikmin3Boxart.png|American Box.
File:Crab.png|The crab-like enemy
File:Butterflies.png|The butterflies, just flying off from a Red Bulborb
File:Whiptongue Bulborb.jpg|Another screenshot of the Whiptongue Bulborb, showing its name
File:Pikmin3Screen7.jpg|Blue Pikmin with some new water enemies
File:Pikmin3Screen8.jpg|Pikmin sitting on a vine
File:Pikmin3Screen9.jpg|Returning fruit for points in Mission Mode
File:Pikmin3flyingbugenemy.PNG|Pikmin on a lillypad with a new enemy overhead
File:Pikmin3gate.png|[[Red Pikmin]] breaking down a [[Gate]]
File:DeadSkitterLeafPikmin3.png|[[Skitter Leaf]]-like enemies
File:RedBulborbPikmin3.png|Pikmin attacking a [[Red Bulborb]]
File:Pikmin3LavaSlug.jpg|Pikmin being eaten by Pyroplasmic Slooches
File:Pyroplasmic Slooch.JPG|Showing the Pyroplasmic Slooch's name
File:Pikmin3ScreenND1.jpg|Red Pikmin near a Whiptongue Bulborb
File:Pikmin3ScreenND2.jpg|A Whiptongue Bulborb attacking
File:Pikmin3ScreenND3.jpg|A Fiery Blowhog near some Glowcaps
File:Pikmin3ScreenND4.jpg|Unknown butterflies flying around a Spotty Bulborb
File:Pikmin3ScreenND5.jpg|A closer view of the unknown butterflies
File:Pikmin3ScreenND6.jpg|A Spotty Bulborb near two dead Dwarf Bulborbs
File:Pikmin3ScreenND7.jpg|Another view of the Spotty Bulborb
File:Pikmin3ScreenND8.jpg|Unnamed crab enemy attacking the Pikmin
File:Pikmin3ScreenND9.jpg|Yellow Pikmin on a branch
File:Pikmin3ScreenND10.jpg|A Dwarf Bulborb attacking a Red Pikmin
File:Pikmin3ScreenND11.jpg|A Spotty Bulbear and Dwarf Bulbears
File:Pikmin3ScreenND12.jpg|A Spotty Bulbear approaches
File:Pikmin3ScreenND13.jpg|Close-up of a Spotty Bulbear
File:Pikmin3ScreenND14.jpg|Another screenshot of the Spotty Bulbear
File:Pikmin3ScreenND15.jpg|Yellow Pikmin and Rock Pikmin
File:Pikmin3ScreenND16.jpg|Blue Pikmin submerged in water
File:Pikmin3ScreenND17.jpg|Red Pikmin carrying gold rocks
File:Tablet communicator.JPG|A tablet-like communicator
File:Three captains.JPG|The three captains walking
File:Ice Area.JPG|A frozen-over area
File:WUPP Pikmin3 Ev05 scrn01.png
File:WUPP Pikmin3 Ev05 scrn02.png
File:WUPP Pikmin3 Ev05 scrn03.png
File:WUPP Pikmin3 Ev05 scrn04.png
File:WUPP Pikmin3 Ev05 scrn05.png
File:WUPP Pikmin3 Ev05 scrn06.png
File:WUPP Pikmin3 Ev05 scrn07.png
File:WUPP Pikmin3 Ev05 scrn08.png
File:WUPP Pikmin3 Ev05 scrn09.png
File:WUPP Pikmin3 Ev05 scrn10.png
File:WUPP Pikmin3 Ev05 scrn11.png
File:WUPP Pikmin3 Ev05 scrn12.png
File:WUPP Pikmin3 Ev05 scrn13.png
File:WUPP Pikmin3 Ev05 scrn14.png
File:WUPP Pikmin3 Ev05 scrn15.png
File:WUPP Pikmin3 Ev05 scrn16.png
File:WUPP Pikmin3 Ev05 scrn17.png
File:WUPP Pikmin3 Ev05 scrn18.png
File:WUPP Pikmin3 Ev05 scrn19.png
File:WUPP Pikmin3 Ev05 scrn20.png
File:WUPP Pikmin3 Ev05 scrn21.png
File:WUPP Pikmin3 Ev05 scrn22.png
File:Pikmin3 logo E3.png|Older ''Pikmin 3'' Logo, first seen at E3 2012.
</gallery>
</gallery>


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<references/>


{{Games}}
{{stub}}
 
[[De:Pikmin 3]]
[[Category:Games]]
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[[Category:Pikmin 3]]
[[Category:Upcoming Games]]

Revision as of 21:37, May 17, 2013

Pikmin 3
File:Pikmin3Boxart.png
Pikmin 3
Console Wii U
Developer Nintendo EAD
Publisher Nintendo
Genre RTS
Players {{{players}}}
Release date
Japan N/A
North America N/A
Europe N/A
Australia N/A
South Korea N/A

Pikmin 3 is the upcoming third installment in the Pikmin franchise. It will be released on the Nintendo Wii U console in July 13 for Japan, August 4 for America, and July 26th in Europe. It is the first entry in the Pikmin franchise in 9 years.

Plot

File:3 Leaders.jpg
The three leaders we have seen so far in-game.

The planet of Koppai is facing an inevitable doomsday due to a lack of sustenance. Because of this, a Captain named Charlie, a scientist named Brittany, and a boy named Alph, have departed their homeworld in search of a reliable food source.

Due to an accident, the trio crash lands on a firmiliar planet, where they meet the Pikmin creatures. After a reunion, Brittany calculates the planet is covered with fruit. However, because the fruit are gigantic compared to them, they 3 explorers must rely on the Pikmin to help them retreive the gargantuan fruit and take them to their ship, which will convert the fruit into various types of juices for them to use as food, while the seeds are stored to be brought back to Koppai in hopes of ending the food crisis.

Gameplay

Pikmin 3 will give a complete overhaul to the series' battle mechanics; rather than simply throwing Pikmin at targets, the player must analyze a target and determine exactly how it should be brought down. For example, some walls will be more easily broken if Pikmin attack them from the top and work their way down, and some enemies may react differently if attacked in sensitive areas, such as their eyes. 

Pikmin 3's graphical design will be much more realistic thanks the the enhanced resolution and processing power of the Wii U console, and will also sport a slight exaggeration to character designs. Unlike in the past games, the Pikmin will be slightly larger and each one is capable of moving individually, making them stand out more and making them seem more "alive".

Basic Gameplay will retain most of its recognizable features from past games; the game revolves around the player controlling an army of up to 100 various pikmin, which can be directed to perform a variety of tasks to harvest salvagables. In this game, the players must harvest fruit for use as food to help their starving homeworld.

In addition to these, a new action can now be performed by captains, which will cause them and their pikmin swarm to quickly drop and roll side-to-side, which can be used to quickly move out of the way of a stampeding creature. Captains will also be able to throw one another like Pikmin. It is unknown if Olimar and Louie will be referenced at all.

File:Gamepad.jpg
The Wii U gamepad as the map screen.

Controls

Pikmin 3 will feature a total of 5 different control schemes.

Wii U Gamepad+TV

With this control scheme, the player can play the game using the gamepad as a controller while using the TV for the game's display. This control scheme will allow the player to play in a similar fashion to the original Gamecube port of the first game. The HUD will be displayed on the Gamepad's screen.

Wii U Pro Controller

The Wii U Pro Controller will allow for a more "traditional" feel to controlling the game. It will work the same way as the gamepad+TV scheme, but the HUD will be displayed on the TV.

Wii Remote Plus+Nunchuk+Gamepad

This control scheme uses the Wii Remote Plus and Nunchuck for motion controls, while the HUD and overhead map is displayed on the Gamepad's screen. In this scheme, the gamepad acts as a monitor that the player can configure and utilize to better accomodate themselves with the game's areas.

Wii Remote Plus+Nunchuck

The game's main controls use the Wii Remote Plus and Nunchuck. The Wii U Gamepad will always display a full overhead map and a HUD, allowing for a less-cluttered screen. Using the precise movements of the Wii Remote Plus, the cursor can be aimed specifically at enemy's weak points.

Wii U Gamepad

The game can also be played entirely off-screen using only the Wii U GamePad. Using this control scheme, the game can be played in a more mobile, wireless form. The left analog stick can be used to walk while the right one will move the cursor, which will make the gameplay similar to the original Gamecube ports of the first 2 games.[1] Captains can easily be switched around by using the touch screen on the GamePad.[2]

Miiverse Support

Like all Wii U Software, Pikmin 3 will have a Community for Nintendo Network Users to make posts about the game. All users can make posts, even those who don't own the game.

Revealed in the January 2013 Nintendo Direct by Satoru Iwata, you can now take highly-detailed pictures from the eyes of a Pikmin using the Wii U GamePad. You can then share your pictures over Nintendo's Miiverse service, presumably on the Pikmin 3 Community.

New Pikmin

Currently, 2 new Pikmin types have been confirmed:

Nintendo E3 Presentation

Pikmin 3 was the very first game Nintendo presented at E3 on June 5th, 2012.

Trivia

  • Pikmin 3 is the first game where multi-player is available in the real story. (But this could just be a multiplayer mode)
  • The music in Pikmin 3's E3 2012 trailer is a remix of the world map theme from Pikmin 2.




References


The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

De:Pikmin 3