Subterranean Complex: Difference between revisions

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''This level's hazard(s): Explosions''
''This level's hazard(s): Explosions''


This level contains [[Gatling Groink]]s. There is a strategy for them that is similiar to that of the [[Ranging Bloyster]]. They are capable of shooting mortars from retractable cannons, giving them a far range of attack. Their metal shield makes it hard to attack them from the front. There are 2 here. One walking about, and the other on a pillar. The walking one should chase the active captain, so they can be defeated more easily with this tactic: The captains need to be separated. One of them should have all Pikmin, and the one without any should lure the creature over to the one with all Pikmin. When the captains are switched, the game should automatically move the idle captain away. The captain that is now active and has all Pikmin can attack the enemy from behind. Once defeated, the Groink needs to be carried back to the pod, as it can regenerate its life energy, making it necessary to defeat it again. This can also be bypassed when it is defeated while [[Ultra-bitter spray|petrified]]. For the other one on the pillar, the tactic can be repeated. After these battles, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner. When this one is picked up, bomb rocks are likely to fall from the sky.
This level contains [[Gatling Groink]]s and a Carreening Dirigibug. There is a strategy for them that is similiar to that of the [[Ranging Bloyster]]. They are capable of shooting mortars from retractable cannons, giving them a far range of attack. Their metal shield makes it hard to attack them from the front. There are 2 here. One walking about, and the other on a pillar. The walking one should chase the active captain, so they can be defeated more easily with this tactic: The captains need to be separated. One of them should have all Pikmin, and the one without any should lure the creature over to the one with all Pikmin. When the captains are switched, the game should automatically move the idle captain away. The captain that is now active and has all Pikmin can attack the enemy from behind. Once defeated, the Groink needs to be carried back to the pod, as it can regenerate its life energy, making it necessary to defeat it again. This can also be bypassed when it is defeated while [[Ultra-bitter spray|petrified]]. For the other one on the pillar, the tactic can be repeated. After these battles, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner. When this one is picked up, bomb rocks are likely to fall from the sky.


Another way to defeat the Gatling Groinks is to take a lone captain and run around behind them tapping A, easily jabbing them to low health. Then you can either bring Pikmin to finish the job or finish it off yourself and send Pikmin in to carry it away.
Another way to defeat the Gatling Groinks is to take a lone captain and run around behind them tapping A, easily jabbing them to low health. Then you can either bring Pikmin to finish the job or finish it off yourself and send Pikmin in to carry it away.
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