Emperor Bulblax: Difference between revisions

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{{Spoiler}}
{{Spoiler}}


The '''Emperor Bulblax''' is the second largest known species of the [[Grub-dog]] family right after the [[Empress Bulblax]]. It serves as the final boss in the [[Pikmin 1|original Pikmin]] game, dropping the last treasure needed to complete the game entirely. Moss grows upon its thick hide in both games, giving its body a greenish color and serving as camouflage, although in [[Pikmin (game)|the first game]] it even bears tall mushrooms and fern-like stems. This beast usually hides in the ground to ambush prey, catching it with its long, sticky tongue. Its soft face is its only weak point to attack, but since it doesn't discriminate much when eating things, it can be led to swallow something a bit less tasteful than [[Pikmin family|Pikmin]]. The Bulblax is different than most members of the [[Grub-dog]] family as it has a sludgy, melted appearance, smaller eyes, a more flexible tongue, and what appears to be small fungi, or Blaxcaps (in [[Pikmin 2]], there are instead crater-like bumps) on its back. In ''Pikmin 2 ''it is significantly weaker than in the first game, but still, don't underesti
The '''Emperor Bulblax''' is the second largest known species of the [[Grub-dog]] family right after the [[Empress Bulblax]]. It serves as the final boss in the [[Pikmin 1|original Pikmin]] game, dropping the last treasure needed to complete the game entirely. Moss grows upon its thick hide in both games, giving its body a greenish color and serving as camouflage, although in [[Pikmin (game)|the first game]] it even bears tall mushrooms and fern-like stems. This beast usually hides in the ground to ambush prey, catching it with its long, sticky tongue. Its soft face is its only weak point to attack, but since it doesn't discriminate much when eating things, it can be led to swallow something a bit less tasteful than [[Pikmin family|Pikmin]]. The Bulblax is different than most members of the [[Grub-dog]] family as it has a sludgy, melted appearance, smaller eyes, a more flexible tongue, and what appears to be small fungi, or Blaxcaps (in [[Pikmin 2]], there are instead crater-like bumps) on its back. In ''Pikmin 2 ''it is significantly weaker than in the first game, but still, don't underestimate it's long tongue. Oddly enough, in Pikmin 2, it actually has less'' ''health than the [[Fiery Bulblax]]. Despite being the final boss, some players consider the [[Smoky Progg]] to be harder. This is because this boss can only be fought before day 15, and you will have less experience at this point.
 
mate it's long tongue. Oddly enough, in Pikmin 2, it actually has ''less ''health than the [[Fiery Bulblax]]. Emperor Bulblax is possibly the hardest boss to fight in [[Pikmin (game)|Pikmin]] (Depending on skill level, the [[Smoky Progg]] might be harder).
==Ship Log==
==Ship Log==
''"My radar indicates that a gigantic member of the Bulborb species has swallowed the Dolphin's final part. Yet, how am I to attack this gargantuan beast? Testing the explosive power of the Bomb Rocks the Yellow Pikmin unearth may prove valuable..."''
''"My radar indicates that a gigantic member of the Bulborb species has swallowed the Dolphin's final part. Yet, how am I to attack this gargantuan beast? Testing the explosive power of the Bomb Rocks the Yellow Pikmin unearth may prove valuable..."''
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==Pikmin 1==
==Pikmin 1==
[[Image:Emperorbulblaxroaring.jpg|thumb|250px|left|The '''Emperor Bulblax''''s artwork from Pikmin 1.]] The '''Emperor Bulblax''' is the final boss in [[Pikmin (game)|Pikmin 1]]. It lies buried in the ground at [[The Final Trial]] inside the center of the sandy arena north of the landing site, visible only by the mossy growth on its back protruding from the ground. When approached, the Bulblax will rear up and roar, knocking [[Olimar]] and the Pikmin back, and will then proceed to attack. His attacks are different depending on his "mood". This mood is initially characterized by salivation: he will attack by using his tongue, gobbling up any [[Pikmin family|Pikmin]] in front of him, be very cautious, as the tongue can have up to 100 pikmin at once on it. The Bulblax also squishes any Pikmin under it, and uses this move to shake off Olimar's Pikmin. After taking damage to about half of his overall health, this phase ends, and the Bulblax uses his jump attack, but still retains the ability to do both former moves in the same way mentioned before. As defeating him when he is doing this is rather tricky, as Olimar must pay attention to his mood. If Olimar evades several of his jumps, he goes back to his eating mood. It is possible to identify the jumping mood beforehand, as the creature drools far less during the phase. The eyes also widens just before it jumps. This beast can defeat Olimar if it lands on him.
[[Image:Emperorbulblaxroaring.jpg|thumb|250px|left|The '''Emperor Bulblax''''s artwork from Pikmin 1.]] The '''Emperor Bulblax''' is the final boss in [[Pikmin (game)|Pikmin 1]]. It lies buried in the ground at [[The Final Trial]] in the center of the sandy arena north of the landing site, visible only by the mossy growth on its back protruding from the ground. When approached, the Bulblax will rear up and roar, knocking [[Olimar]] and the Pikmin back, and will then proceed to attack. His attacks are different depending on his "mood". This mood is initially characterized by salivation: he will attack by using his tongue, gobbling up any [[Pikmin family|Pikmin]] in front of him, be very cautious, as the tongue can have up to 100 pikmin at once on it. The Bulblax also squishes any Pikmin under it, and uses this move to shake off Olimar's Pikmin. After taking damage to about half of his overall health, this phase ends, and the Bulblax uses his jump attack, but still retains the ability to do both former moves in the same way mentioned before. As defeating him when he is doing this is rather tricky, as Olimar must pay attention to his mood. If Olimar evades several of his jumps, he goes back to his eating mood. It is possible to identify the jumping mood beforehand, as the creature drools far less during the phase. The eyes also widens just before it jumps. This beast can defeat Olimar if it lands on him.


An alternate strategy that is more risky is to take out 53 yellows and 47 reds. Have the yellow pikmin collect all 53 bombrocks, throw them all in one spot, wake up the bulblax then call all the pikmin back as soon as his mouth opens to eat the pikmin. Correct timing is very important. If done correctly, the bulblax should be stunned for a very long time, half of his health should be depleted at this time, and then attack the bulblax with reds first then yellows. Hopefully, the bulblax will die before shaking the pikmin off. It's a very short, and safe or risky way to kill the bulblax.
An alternate strategy that is more risky is to take out 53 yellows and 47 reds. Have the yellow pikmin collect all 53 bombrocks, throw them all in one spot, wake up the bulblax then call all the pikmin back as soon as his mouth opens to eat the pikmin. Correct timing is very important. If done correctly, the bulblax should be stunned for a very long time, half of his health should be depleted at this time, and then attack the bulblax with reds first then yellows. Hopefully, the bulblax will die before shaking the pikmin off. It's a very short, and safe or risky way to kill the bulblax.


The best strategy to defeating him is for Olimar to have [[Yellow Pikmin]] grab any nearby [[Bomb Rock]]s inside three boot-like containers around the exterior, then toss the bomb-toting Yellows in front of him, and either allow them to throw the Bomb Rocks at the huge Emperor, or call them back so that they drop them in his path just before he attacks with his tongue (this does not apply in the New Play Control); alternatively, the Bulblax can eat the Yellow(s) while they are holding the Bomb Rock(s), although this is not an option for players attempting [[zero-death run]]s and is just generally not recommended for Olimar wishing to conserve Pikmin. Pikmin can also be thrown into his mouth while he is preparing to stick out his tongue and still give a stun-like effect. Once the Bomb Rocks explode, it/they will stun the Bulblax (the more Bomb Rocks, the longer the stun), providing a good time to toss as many [[Red Pikmin]], as they are stronger than other Pikmin, as possible onto his face. Doing this repeatedly will have him beaten easily. A slightly faster method is to leave a Yellow Pikmin with a Bomb Rock behind him when he has turned around. All of the Red Pikmin (which should be able to amount to sixty or more) then Olimar must swarm the Bulblax as soon as it notices the Yellow Pikmin, as attacking its legs also hurts it. However, careful timing is necessary when calling back the Pikmin. The stomping attack is especially dangerous, as the Pikmin are right beneath the creature, and the attack comes rather surprisingly. It is also possible to defeat the Bulblax by throwing Pikmin onto its flabby cheeks when it is distracted. It is more risky than using Bomb Rocks but much more simple and probably the only option for people trying to do a [[zero-death run]].
The best strategy for defeating him is for Olimar to have [[Yellow Pikmin]] grab any nearby [[Bomb Rock]]s inside three boot-like containers around the exterior, then toss the bomb-toting Yellows in front of him, and either allow them to throw the Bomb Rocks at the huge Emperor, or call them back so that they drop them in his path just before he attacks with his tongue (this does not apply in the New Play Control); alternatively, the Bulblax can eat the Yellow(s) while they are holding the Bomb Rock(s), although this is not an option for players attempting [[zero-death run]]s and is just generally not recommended for Olimar wishing to conserve Pikmin. Pikmin can also be thrown into his mouth while he is preparing to stick out his tongue and still give a stun-like effect. Once the Bomb Rocks explode, they will stun the Bulblax (the more Bomb Rocks, the longer the stun), providing a good time to toss as many [[Red Pikmin]], as they are stronger than other Pikmin, as possible onto his face. Doing this repeatedly will have him beaten easily. A slightly faster method is to leave a Yellow Pikmin with a Bomb Rock behind him when he has turned around. All of the Red Pikmin (which should be able to amount to sixty or more) then Olimar must swarm the Bulblax as soon as it notices the Yellow Pikmin, as attacking its legs also hurts it. However, careful timing is necessary when calling back the Pikmin. The stomping attack is especially dangerous, as the Pikmin are right beneath the creature, and the attack comes rather surprisingly. It is also possible to defeat the Bulblax by throwing Pikmin onto its flabby cheeks when it is distracted. It is more risky than using Bomb Rocks but much more simple and probably the only option for people trying to do a [[zero-death run]].


Once defeated, the Emperor Bulblax will go into a particularly long death animation, where it writhes around and appears to be sucked underground, leaving behind the [[Secret Safe]] and five randomly colored 5-Pellets behind (which are then obsolete, since there is nothing left to defeat it is possible that they were intended to up the player's score or help a player who has managed to lose so many Pikmin to the Bulblax that they are unable to retrieve the part.) It's usually a good idea to devote a single day to removing obstacles and clearing the path, and then deal with the Bulblax the following day, since the battle itself can often be time-consuming. The Bulblax must be defeated in a single day, since any damage done on one day will not carry over, and if the day is ended before it is killed, then it will be at full health the next day. However, experienced players can cover all the Final Trial in a single day, which is a must for a [[9-day run]].
Once defeated, the Emperor Bulblax will go into a particularly long death animation, where it writhes around and appears to be sucked underground, leaving behind the [[Secret Safe]] and five randomly colored 5-Pellets behind (which are then obsolete, since there is nothing left to defeat it is possible that they were intended to up the player's score or help a player who has managed to lose so many Pikmin to the Bulblax that they are unable to retrieve the part.) It's usually a good idea to devote a single day to removing obstacles and clearing the path, and then deal with the Bulblax the following day, since the battle itself can often be time-consuming. The Bulblax must be defeated in a single day, since any damage done on one day will not carry over, and if the day is ended before it is killed, then it will be at full health the next day. However, experienced players can cover all the Final Trial in a single day, which is a must for a [[9-day run]].


Alternatively, the player can walk around the arena upon entering without disturbing the boss. Next, breaking the wall on the other side can disband his Pikmin in the area behind. There will be a boot with fifteen bomb rocks to use. Throw one yellow bomb rock pikmin at a time for bulblax to eat so he is stunned. Throw red pikmin onto its head until it shakes them off. Repeat this process multiple times until he
Alternatively, the player can walk around the arena upon entering without disturbing the boss. Next, breaking the wall on the other side can disband his Pikmin in the area behind. There will be a boot with fifteen bomb rocks to use. Throw one yellow bomb rock pikmin at a time for bulblax to eat so he is stunned. Throw red pikmin onto its head until it shakes them off. Repeat this process multiple times until he  
dies.
dies.


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