Pikmin Adventure: Difference between revisions

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*If a player dies around 3 times, the game spawns the Assist Block, which will convert all players to Level 50. In timed challenges, It adds a minute to the clock.
*If a player dies around 3 times, the game spawns the Assist Block, which will convert all players to Level 50. In timed challenges, It adds a minute to the clock.
*Pikmin Adventure has the most bosses of any attraction. Battle Quest has 2, Metroid Blast has 3, but this attraction has 9.
*Pikmin Adventure has the most bosses of any attraction. Battle Quest has 2, Metroid Blast has 3, but this attraction has 9.
*In some areas, the music of [[The Forest Navel]] will play, being the only song that is from an actual [[Pikmin series|Pikmin]] game that is in this attraction. 
*Remixed themes of the [[Impact Site]], [[Forest Navel]], and [[Valley of Repose]] will play, depending on the current location.


==Gallery==
==Gallery==

Revision as of 17:38, May 31, 2013

'Pikmin Adventure'
File:Wikicon4.png
Pikmin Adventure
Console Nintendo Wii U
Developer Nintendo
Publisher Nintendo
Genre Mass-Action Strategy
Players {{{players}}}
Release date
Japan N/A
North America N/A
Europe N/A
Australia N/A
South Korea N/A

Pikmin Adventure is a minigame featured in the Wii U title, Nintendo Land. As its name suggests, it is the Pikmin-themed minigame of the 12 Nintendo franchise-based minigames playable in Nintendo Land.

Unlike the normal Pikmin franchise, Pikmin Adventure is a fast-paced, action packed experience, as opposed to the RTS-styled puzzle solving nature of the normal franchise. Pikmin Adventure also includes a multiplayer versus mode.







Gameplay

File:Nintendo Land Pikmin Adventure Developer Commentary
Nintendo Land: Pikmin Adventure gameplay footage

Pikmin Adventure is played with 1-5 players. One player controls their Mii dressed in Olimar's spacesuit, and uses the Wii U gamepad, while up to four others use the Wii remote to play as Miis dressed as assorted, larger Pikmin. Olimar also has a group of smaller Pikmin he controls, and are differentiated from the player-controlled Pikmin by their smaller size and resemblance to chess pieces. In addition, the player controlling Olimar has the option of using his whistle to call every Pikmin to him using the Icon on the lower left of the touch screen or press ZL, including those controlled by other players. If a player has turned into dung or damaged he/she can be retrieved by another without consuming a heart. There are two ways of playing: single player and multi-player. In single player, the player uses their Olimar-dressed Mii and a randomly-assigned AI controlled Mii Pikmin to fight.

Objective

In this minigame, the gameplay is similar to the caves featured throughout Pikmin 2; The players must all get to The Ship at the end of each course while avoiding mechanized enemies from the Pikmin franchise, such as Bulborbs. There are also new enemies not yet seen in the Pikmin series, and new bosses there are even assigned their own names and animal family, similar to the Piklopedia in Pikmin 2.

Players are occasionally rewarded nectar for defeating enemies or hidden within "?" blocks, which levels them up into bud and then flowers, increasing their speed and damage. The players must attack enemies on their weak spots (indicated as purple glass spheres) to inflict proper damage, similar to how fighting has become in Pikmin 3. To end the level, you must defeat that area's boss or enemy horde, and enter your ship to blast off to the next area. Certain levels also play out similar to Super Mario 3D Land, in which the player is timed and must continuously kill enemies and overcome obstacles to gain more time before the timer runs out.

Controls

One player will play as Olimar on the Gamepad. The touch screen is used to throw Pikmin, and ZL is used as the whistle. The whistle will call every player to the GamePad user. In extra levels, L is used to change the color of Pikmin to blue, yellow, red, and mixed.

The Wii Remote players use the 1 button to attack, the 2 button to jump, and the D-Pad to move around. All players can pick up boulders and bombs.

Power Ups

Bosses and Enemies

Pikmin Adventure comes with its own set of enemies and bosses, all of which are a mechanical homage to the Pikmin universe.

In other regions, Beebs are known as Baubs, part of the Soplouse family.

Bosses use the Titan Dweevil's theme.

Enemies:

Bosses:

Plants and Objects

  • Abundant Mass
  • Angular Sapling
  • Bulbous Sporehaven
  • Carved Pikmin
  • Draft Jumper
  • Fronded Stump
  • Fungiform Family
  • Glacial Fungicap
  • Herbaceaous Kettle
  • Hyperborean Verdant Silo
  • Jumpswitch
  • Sinuated Flora
  • Spiral Timber
  • Striped Conifer
  • Vegetal Pouch
  • Verdant Silo
  • Verging Bloom

Trivia

  • The white pikmin is the only color that a Wii Remote user can use that Olimar does not have. Purple pikmin do not make an appearance in this attraction.
  • If a red pikmin using the Wii Remote is thrown by Olimar, it will home in to the enemy's weak spot.
  • If a player dies around 3 times, the game spawns the Assist Block, which will convert all players to Level 50. In timed challenges, It adds a minute to the clock.
  • Pikmin Adventure has the most bosses of any attraction. Battle Quest has 2, Metroid Blast has 3, but this attraction has 9.
  • Remixed themes of the Impact Site, Forest Navel, and Valley of Repose will play, depending on the current location.

Gallery

References

Nintendo Land Official Japanese Website