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{{game icons|pikmin2=y}}
{{featured|June 22, 2012|June 16, 2013}}
[[Image:Pikmin 2 Battle.jpg|thumb|2-Player Battle menu screen.]]
[[File:2PBattleMenu.png|thumb|300px|The 2-Player Battle Menu]]
'''2-Player Battle''' is a feature of the [[Pikmin series|''Pikmin'' series]], introduced in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], in control of up to 50 of each [[Red Pikmin]] and [[Blue Pikmin]] respectively. Each player can start the match with a multiple of 5 [[Pikmin family|Pikmin]] between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player mode takes place in underground areas, their layouts randomly generated. Each player has an appropriate [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four [[#Ways to win|ways to win]] and ten differently-themed areas to play on, ranging in difficulty. Returning a [[Cupid's Grenade|cherry]] to an Onion will allow a spin of the roulette wheel. To make things even, [[Red Pikmin]] have lost their extra strength. However, both colors are still immune to their respective elements.
'''2-Player Battle''' was introduced to the [[Pikmin series|''Pikmin'' series]] in ''[[Pikmin 2]]''. It involves, as the name implies, two players, who control [[Captain Olimar]] and Captain [[Louie]], in control of up to 50 of each [[Red Pikmin]] and [[Blue Pikmin]] respectively. Each player can start the match with a multiple of 5 Pikmin between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle takes place in underground areas, their layouts randomly generated. Each player has an appropriate [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four ways to win (see below) and ten differently-themed areas to play on, ranging in difficulty. Returning a [[Cupid's Grenade|cherry]] to your Onion will allow you a spin of the roulette wheel. To make things even, [[Red Pikmin]] have lost their extra strength, and there are no pools of water.
 
If somebody has 3 Yellow Marbles, the [[Pikmin (Species)|Pikmin]] react by saying something repetitively, depending in which player has 3 Marbles. At first, the chants may be confused with a cheerful "''Ha-ri a!''" (Hurry up) or just a plain "''Ha-ri''" (Hurry), but note the lack of a "l" sound and it turns out that the Pikmin are actually cheering on their respective captains (E.g.: ''O-ri-ma!'' (Red Pikmin), ''Ru-i!'' (Blue Pikmin)). This is due to Olimar & Louie's Japanese pronunciation being '''Orimā''' (オリマー) and '''Rūi''' (ルーイ).


[[Ultra-bitter spray]]s, when used against the opponent's Pikmin, will burrow them, and revert them to leaf state. However, they'll pop out of the ground automatically after 10 seconds.


==Ways to win==
==Ways to win==
*Taking 4 yellow marbles to the Onion. There are 7 in total, in order to make sure only one player can collect 4 marbles.
*Take 4 [[Crystallized Telekinesis|yellow marbles]] to your Onion. NOTE: There are only 7 in each area, so only one captain can get 4.
*Taking the opponent's marble to the Onion.
*Take your opponent's [[Crystallized Telepathy|red]] or [[Crystallized Clairvoyance|blue]] marble to your Onion
*The opponent suffers a [[Pikmin Extinction]].
*[[Pikmin Extinction]]
*The opponent's captain is down.
*Your captain: Olimar/Louie is down!


==Maps==
==Win and Lose Reactions==
{{ToDo|Upload an excerpt from the theme.}}
[[File:OlimarLose2.png|thumb|Olimar after losing 3 times.]]After a game is finished, the icon in the corner of the 2-Player Battle menu who won change to a grinning face of that character. The captain who loses will look angered. If one player wins three more matches than the opponent, then that character will appear even more happy, showing his teeth in his smile. The player 3 times under will look completely enraged, with evil looking eyes.
The players can choose one of ten maps. Every level has the same [[music]].


<gallery perrow="5">
==Battle Arenas==
File:Battle Field preview.png|[[Battle Field]]|link=Battle Field
*[[Battle Field]]
File:War Path preview.png|[[War Path]]|link=War Path
*[[War Path]]
File:Carpet Plain preview.png|[[Carpet Plain]]|link=Carpet Plain
*[[Carpet Plain]]
File:Angle Maze preview.png|[[Angle Maze]]|link=Angle Maze
*[[Angle Maze]]
File:Colosseum preview.png|[[Colosseum]]|link=Colosseum
*[[Colosseum]]
File:Rusty Gulch preview.png|[[Rusty Gulch]]|link=Rusty Gulch
*[[Rusty Gulch]]
File:Brawl Yard preview.png|[[Brawl Yard]]|link=Brawl Yard
*[[Brawl Yard]]
File:Tile Lands preview.png|[[Tile Lands]]|link=Tile Lands
*[[Tile Lands]]
File:Dim Labyrinth preview.png|[[Dim Labyrinth]]|link=Dim Labyrinth
*[[Dim Labyrinth]]
File:Hostile Territory preview.png|[[Hostile Territory]]|link=Hostile Territory
*[[Hostile Territory]]
</gallery>


==Roulette Wheel==
==Roulette Wheel==
The Roulette Wheel can be accessed when a player finds a cherry and a Pikmin successfully returns it to the Onion. Cherries in this mode spawn randomly, and only one Pikmin is needed to carry one. When the roulette finishes spinning (automatically), it'll randomly land on a power, which the player can use at any moment by pressing the Y button.
The Roulette Wheel can be accessed when you find a cherry and a Pikmin successfully returns it to your Onion. You will have access to 12 different powers that benefit you, disadvantage your opponent or both, listed below:
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 650px;"
|[[File:Pikmin 5.png|left]]
|'''+5 Sprouts:'''
 
 
 


If more cherries are collected before the player uses the current power, they'll be added to a queue, represented on the top-right corner with red dots, for a maximum of 5 powers waiting to be used. Pressing Y will use the power and instantly make the roulette spin for the next one.


The player will have access to 12 different powers that benefit the player, disadvantage the opponent or both, listed below, and sorted by the order in which they're placed on the roulette:
<span style="line-height:20px;">You gain five Pikmin sprouts if you have less than 50.</span>
{|class="wikitable"
!Icon !! Power !! Description
|-
|-
|[[File:Roulette Wheel 5.png]] || +5 Sprouts || Grants the player five Pikmin sprouts, if they have less than 50.
|[[File:Pikmin 10.png|left]]
|'''+10 Sprouts:'''
 
 
 
 
 
<span style="line-height:20px;">You gain ten Pikmin sprouts if you have less than 50.</span>
|-
|-
|[[File:Roulette Wheel 10.png]] || +10 Sprouts || Just like the previous, but ten sprouts.
|[[File:All flower.png|left]]
|'''Flower:'''
 
 
 
 
 
<span style="line-height:20px;">All of your Pikmin that are not planted in the ground will bloom into flowers.</span>
|-
|-
|[[File:Roulette Wheel flower.png]] || Flower || Makes all of the player's Pikmin that are not planted in the ground bloom into flowers.
|[[File:Pikmin xlu.png|left]]
|'''Ghost:'''
 
 
 
 
 
<span style="line-height:20px;">You and your Pikmin become invisible to your opponent for a limited amount of time. Your opponent can still see your footsteps and Ultra-spicy Spray effects. This effect picture seems to look like a rock pikmin.</span>
|-
|-
|[[File:Roulette Wheel ghost.png]] || Ghost || Makes the player's captain and Pikmin become invisible to the opponent for a limited amount of time. The opponent can still see the dust from the player's footsteps, the captain's whistle, and, if their Pikmin are affected by the Ultra-Spicy Spray, the glowing circles on their heads. Additionally, the opponent's Pikmin can still see everything, and the captain and Pikmin are fully visible on the collecting player's portion of the screen.
|[[File:Dope black.png|left]]
|'''[[Ultra-bitter Spray]]:'''
 
 
 
 
 
<span style="line-height:20px;">Gain one drop of Ultra-bitter Spray. This does not petrify the other player, it sends their pikmin into the ground.</span>
|-
|-
|[[File:Roulette Wheel ultra-bitter spray.png]] || [[Ultra-bitter spray]] || Grants one dose of Ultra-Bitter Spray.
|[[File:Dope red.png|left]]
|'''[[Ultra-spicy Spray]]:'''
 
 
 
 
 
<span style="line-height:20px;">Gain one drop of Ultra-spicy Spray.</span>
|-
|-
|[[File:Roulette Wheel ultra-spicy spray.png]] || [[Ultra-spicy spray]] || Grants one dose of Ultra-Spicy Spray.
|[[File:Reset bedama.png|left]]
|'''Marble:'''
 
 
 
 
 
<span style="line-height:20px;">Your marble, if above ground, will bounce all the way back to your Onion, whether it is near or far.</span>
|-
|-
|[[File:Roulette Wheel marble.png]] || [[Crystallized Emotions Series|Marble]] return || Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance.
|[[File:Teki hanachirashi.png|left]]
|'''[[Withering Blowhog]]:'''
 
 
 
 
 
<span style="line-height:20px;">A Withering Blowhog will appear near your opponent's Onion.</span>
|-
|-
|[[File:Roulette Wheel Withering Blowhog.png]] || [[Withering Blowhog]] || Makes a Withering Blowhog appear near the opponent's Onion.
|[[File:Teki sarai.png|left]]
|'''[[Swooping Snitchbug]]:'''
 
 
 
 
 
<span style="line-height:20px;">A Swooping Snitchbug will appear near your opponent's Onion.</span>
|-
|-
|[[File:Roulette Wheel Swooping Snitchbug.png]] || [[Swooping Snitchbug]] || Makes a Swooping Snitchbug appear near the opponent's Onion.
|[[File:Teki bombotakara.png|left]]
|[[Volatile Dweevil|Volatile Dweevil: ]]
 
 
 
 
 
 
<span style="line-height:20px;">A Volatile Dweevil will fall near your opponent. Best if the pikmin are unflowered</span>
|-
|-
|[[File:Roulette Wheel boulder.png]] || [[Hazard#Boulders|Boulders]] || Makes several boulders drop near the opponent.
|[[File:Teki rock.png|left]]
|'''[[Hazards#Rocks|Rocks]]:'''
 
 
 
 
 
<span style="line-height:20px;">Several rocks will drop near your opponent. Use this when the opponent has a large group (best with unflowered, like the volatile dweevil.)</span>
|-
|-
|[[File:Roulette Wheel Volatile Dweevil.png]] || [[Volatile Dweevil]] || Drops a Volatile Dweevil near the opponent.
|[[File:Teki tank.png|left]]
|-
|'''Fiery/Watery Blowhog:'''
|[[File:Roulette Wheel Blowhogs.png]] || [[Fiery Blowhog|Fiery]]/[[Watery Blowhog]] || Makes a Blowhog appear near the opponent's Onion. If the opponent is [[Louie]], a Fiery Blowhog will appear. If the opponent is [[Olimar]], a Watery Blowhog appears instead.
 
 
 
 
 
<span style="line-height:20px;">A </span>[[Fiery Blowhog]]<span style="line-height:20px;"> will appear near </span>[[Louie|Louie's]]<span style="line-height:20px;"> Onion or a </span>[[Watery Blowhog]]<span style="line-height:20px;"> will appear near </span>[[Olimar|Olimar's]]<span style="line-height:20px;"> Onion.</span>
|}
|}
Note that enemies created upon a spin of the Roulette Wheel disappear completely upon defeat, meaning their bodies cannot be returned to either Onion, and only last for a short amount of time regardless of whether they are attacked.


Enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion. They automatically die after 50 seconds have passed.
==Pikmin Arithmetic==
 
Enemies found underground in single player are also in 2-Player Battle. Below is a list of how many sprouts each creature is worth:
==Pikmin arithmetic==
Some enemies that are only found underground in single player can also be found in 2-Player mode. Below is a list of how many sprouts each creature is worth:
*[[Snow Bulborb]]: 4 sprouts
*[[Snow Bulborb]]: 4 sprouts
*[[Dwarf Orange Bulborb]]: 4 sprouts
*[[Dwarf Orange Bulborb]]: 4 sprouts
Line 73: Line 150:
*[[Wollywog]]: 8 sprouts
*[[Wollywog]]: 8 sprouts


==Advisories==
==Strategies==
When the level is loading, a random advisory pops up on the bottom of the screen. These are the possible messages:
*"You can't carry your own marble."
*"Pikmin lost to opposing Pikmin will become seeds."
*"Roulette creatures vanish when you defeat them."
*"Use your sprays wisely to turn the tide of battle!"
*"You can't pluck, throw or spray while engaging enemy Pikmin."
*"Get a cherry for one roulette spin. You can store up to four." (The player can actually store 5 powers. There are 4 slots on top, but the current idling power also counts.)


==Strategies==
[[File:Pm2 2playermodes.png|thumb|Head to head two player action.]]
These are basic strategies. The strategies' nature allows them to be combined and expanded upon freely, to maximize their efficiency.


===Wasting the opponent's sprays===
Sprays are an essential part of battle mode, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.


===Collecting marbles===
With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to them with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.


For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.
[[File:Pm2 2playermodes.png|thumb]]


===Marble guard===
These are basic strategies. Mix and match to do even better!
Leave about 3-5 Pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.


===Cherry siege===
===Wasting opponent's [[Sprays]]===
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.


===Blockade breaking===
Sprays are an essential part of 2-Player Battle, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.
There is a way to counter blockades set up by the opposing player. If your opponent has chased you into a narrow passage, and they have some of their Pikmin somewhere in the passage, you can use Ultra Bitter Spray on the blockade, meaning you can get through the passage without hindrance from the opponent. If the opponent has multiple blockades, make sure to get ''more'' than two of the aforementioned spray.


===Pikmin rush===
===Collecting marbles===
Focus on increasing your army above everything else. If you're faster than your opponent, you can gather quite a number advantage. Then, go for the enemy with almost all your Pikmin. You can even let one or two Pikmin carry the opponent's marble while they're busy with the battle.


== Trivia ==
With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to him/her with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.
*The Angle Maze features a [[Raging Long Legs]] in one of its variations. It is the only battle map to include a boss enemy.


===Victories===
For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.
[[Image:2-player reactions.png|thumb|right|80px|Facial expressions for each of the captains.]]
The [[Leader|Captain]]s' faces on the main 2-player Battle screen change depending on the current score leader. If the leader is one point ahead, that player's captain will smile, and the other captain will frown. If the leader is three points ahead, the leader's captain will grin, and the other will be very angry.
If the scores are the same for both players, both captains will have a neutral expression.


Whenever a player has 3 marbles, their Pikmin will chant the corresponding captain's name, "''O-ri-ma!''" or "''Ru-i!''", over the latter's Japanese names, Orimā (オリマー) and Rūi (ルーイ). If both players have 3 marbles and only one remains, both Pikmin groups will still chant, over one another. Amusingly, the Pikmin will still chant if they're all burrowed underground.
===Defense===
Leave about 7-15 pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.


Each captain has his own victory tune. Though they follow the same melody, the Pikmin will call out the name of whoever won once the tune finishes. If one of the players loses through excess damage to the suit or Pikmin extinction, the themes will have a slight variation in rhythm similar to the difference in the story-mode levels. In the unlikely case of a tie, a different tune plays and both the captain's names will be called out by the Pikmin. The tune changes with each type of tie.
===Cherry Siege===
This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a [[Pikmin Extinction]] if your opponent is careless enough.


Excluding the variations of the Pikmin chorus, there are eight different themes that can play: one player wins, Olimar loses due to extinction, Olimar loses due to damage, Louie loses due to extinction, Louie loses due to damage, draw by simultaneous marble-collection, draw by simultaneous extinction, and draw by simultaneous damage.
===Marble Loss===
On some stages, a breadbug may steal your marble. If your opponent tries to take it back, attack him. Don't worry, you won't lose when your marble gets back to the breadbug's den. When your marble is gone, '''do not kill breadbugs'''. The breadbug will keep the marble safe in its den while it still lives. If the breadbug steals your opponents marble, use your pikmin to take to your onion. Overpower the breadbug 8/1.


===Unused Roulette Wheel enemies===
===Pikmin On Leader===
Within the game's files, one can find textures for 3 unused Roulette Wheel slots: an [[Antenna Beetle]], a [[Spotty Bulbear]], and a combination of a [[Fiery Dweevil|Fiery]] and [[Caustic Dweevil]], the later having a duplicate file with the same name, but with "_old" appended. The backgrounds' colors and lines indicate that these slots were removed before the final icon textures were cleaned up. These enemies might've been removed for being either too annoying or difficult.
Some ways to irritate the other captian is to swarm him with pikmin. This will cause him to become damaged but can not kill him. This will slow him down if trying to collect pikmin. If you have pikmin attacking you than get a lot of pikmin and swarm yourself, causing the pikmin on you to jump off and fight. A way to take advantage of this is use 49 pikmin on your opponent and he will need 49 to knock them all off, while you use one to steal his or her marble.
===Kill Idle Pikmin===
If the enemy captain leaves some Pikmin idle, you can kill them to reduce the amount of Pikmin they have or even cause a Pikmin Extinction. In order to make them disappear completely, do not kill them with Pikmin, as they will reborn as seeds, you may use:
*'''"Cherry" enemies: '''If the idle Pikmin are in the other captain's Onion, you may summon Blowhogs to kill them.
*'''Normal enemies: '''Spotty bulborbs, for example, can eat lots of enemy Pikmin. You can let the enemy chase you to the place where the Pikmin are, in the other side, you may let enemy Pikmin chase you and bring them to the enemies.
*'''Bomb-Rocks: '''Those can kill lots of Pikmin in a few seconds. They also work against captains.
*'''Hazards: '''In Hostile Territory, let enemy Pikmin chase you to places with electricity.
===Finish last Pikmin===
If the enemy captain has one Pikmin left, look for it and kill it with your Pikmin, this causes a Pikmin Extinction.


<gallery widths="40px">
==Gallery==
File:Roulette Wheel Antenna Beetle.png|Antenna Beetle
<gallery>
File:Roulette Wheel Spotty Bulbear.png|Spotty Bulbear
2PRules1.png|2-Player Battle Rules page 1
File:Roulette Wheel Dweevils.png|Dweevil
2PRules2.png|2-Player Battle Rules page 2
Pikmin2 Louie Light.png|In the original version of 2-Player Battle, the lighting changed depending on who the players were playing as.
</gallery>
</gallery>


==See also==
==Trivia==
*[[Challenge Mode (Pikmin 2)|Challenge Mode (''Pikmin 2'')]]
*At one point in the development of ''Pikmin 2'', the roulette wheel contained more enemies to summon at the opponent's base. These enemies included a [[Spotty Bulbear]], an [[Antenna Beetle]], and [[Fiery Dweevil|Fiery]]/[[Caustic Dweevil|Caustic]] Dweevils. The roulette icons of these enemies remain in the game's files.
 
{{featured|23rd September 2010|23rd February 2011}}
 
[[Category:Pikmin 2]]
[[Category:Pikmin 2]]
[[Category:2-Player Battle]]

Revision as of 22:01, January 16, 2014

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.

This article was a featured article from June 22, 2012 to June 16, 2013.

Icon of a white flower in the Challenge Mode of Pikmin 2. It represents a course that is beaten, but with Pikmin who were lost.
File:2PBattleMenu.png
The 2-Player Battle Menu

2-Player Battle was introduced to the Pikmin series in Pikmin 2. It involves, as the name implies, two players, who control Captain Olimar and Captain Louie, in control of up to 50 of each Red Pikmin and Blue Pikmin respectively. Each player can start the match with a multiple of 5 Pikmin between 5 and 50, and cannot exceed 50 total Pikmin on the battlefield at any time. 2-Player Battle takes place in underground areas, their layouts randomly generated. Each player has an appropriate Onion, near which a similarly-colored marble lies at the start of the game. There are four ways to win (see below) and ten differently-themed areas to play on, ranging in difficulty. Returning a cherry to your Onion will allow you a spin of the roulette wheel. To make things even, Red Pikmin have lost their extra strength, and there are no pools of water.

If somebody has 3 Yellow Marbles, the Pikmin react by saying something repetitively, depending in which player has 3 Marbles. At first, the chants may be confused with a cheerful "Ha-ri a!" (Hurry up) or just a plain "Ha-ri" (Hurry), but note the lack of a "l" sound and it turns out that the Pikmin are actually cheering on their respective captains (E.g.: O-ri-ma! (Red Pikmin), Ru-i! (Blue Pikmin)). This is due to Olimar & Louie's Japanese pronunciation being Orimā (オリマー) and Rūi (ルーイ).


Ways to win

  • Take 4 yellow marbles to your Onion. NOTE: There are only 7 in each area, so only one captain can get 4.
  • Take your opponent's red or blue marble to your Onion
  • Pikmin Extinction
  • Your captain: Olimar/Louie is down!

Win and Lose Reactions

File:OlimarLose2.png
Olimar after losing 3 times.

After a game is finished, the icon in the corner of the 2-Player Battle menu who won change to a grinning face of that character. The captain who loses will look angered. If one player wins three more matches than the opponent, then that character will appear even more happy, showing his teeth in his smile. The player 3 times under will look completely enraged, with evil looking eyes.

Battle Arenas

Roulette Wheel

The Roulette Wheel can be accessed when you find a cherry and a Pikmin successfully returns it to your Onion. You will have access to 12 different powers that benefit you, disadvantage your opponent or both, listed below:

+5 Sprouts:



You gain five Pikmin sprouts if you have less than 50.

+10 Sprouts:



You gain ten Pikmin sprouts if you have less than 50.

Flower:



All of your Pikmin that are not planted in the ground will bloom into flowers.

Ghost:



You and your Pikmin become invisible to your opponent for a limited amount of time. Your opponent can still see your footsteps and Ultra-spicy Spray effects. This effect picture seems to look like a rock pikmin.

Ultra-bitter Spray:



Gain one drop of Ultra-bitter Spray. This does not petrify the other player, it sends their pikmin into the ground.

Ultra-spicy Spray:



Gain one drop of Ultra-spicy Spray.

Marble:



Your marble, if above ground, will bounce all the way back to your Onion, whether it is near or far.

Withering Blowhog:



A Withering Blowhog will appear near your opponent's Onion.

Swooping Snitchbug:



A Swooping Snitchbug will appear near your opponent's Onion.

Volatile Dweevil:




A Volatile Dweevil will fall near your opponent. Best if the pikmin are unflowered

Rocks:



Several rocks will drop near your opponent. Use this when the opponent has a large group (best with unflowered, like the volatile dweevil.)

Fiery/Watery Blowhog:



Fiery Blowhog will appear near Louie's Onion or a Watery Blowhog will appear near Olimar's Onion.

Note that enemies created upon a spin of the Roulette Wheel disappear completely upon defeat, meaning their bodies cannot be returned to either Onion, and only last for a short amount of time regardless of whether they are attacked.

Pikmin Arithmetic

Enemies found underground in single player are also in 2-Player Battle. Below is a list of how many sprouts each creature is worth:

Strategies

Clay models of Olimar and Louie, facing eachother.

These are basic strategies. Mix and match to do even better!

Wasting opponent's Sprays

Sprays are an essential part of 2-Player Battle, as they can turn the tides in a Pikmin vs. Pikmin situation easily. Using a small squad, attacking the enemy might get the other player to use sprays prematurely. This can be repeated with the rest of the Pikmin.

Collecting marbles

With a small squad, the player can run to the opponent's base and steal the marble, assuming the other player is not there with a larger squad. Should the other player come to defend the marble, running up to him/her with the rest of the Pikmin can distract the enemy Pikmin from getting to the marble that is being carried away. Creatures can also be led to the enemy base as means of distraction or to kill idle Pikmin.

For yellow marbles, if the other player is likely to stop marbles from being brought back, it is advisable to collect ones that are on opposite side of each other, as it will force the other player to decide between them.

Defense

Leave about 7-15 pikmin at your marble to act as an alert system. When your numbers start to change, get back to base. They can also be left in crucial bottleneck passages.

Cherry Siege

This one often requires a bit of luck as it relies almost entirely on random generation. The cherries that allow you to use a roulette spin will oftentimes drop steadily in the same area of the arena over time (usually in one of the alcoves.) Take note of where cherries seem to drop more during the match, then keep Pikmin in that area to quickly transport them back to the onion. You can actually hold up to five spins at a time. Use the spins strategically or all at once in hopes that you'll drop lots of enemies and obstacles to keep your opponent busy. Large-scale distractions like this can help you steal marbles without them noticing or even a Pikmin Extinction if your opponent is careless enough.

Marble Loss

On some stages, a breadbug may steal your marble. If your opponent tries to take it back, attack him. Don't worry, you won't lose when your marble gets back to the breadbug's den. When your marble is gone, do not kill breadbugs. The breadbug will keep the marble safe in its den while it still lives. If the breadbug steals your opponents marble, use your pikmin to take to your onion. Overpower the breadbug 8/1.

Pikmin On Leader

Some ways to irritate the other captian is to swarm him with pikmin. This will cause him to become damaged but can not kill him. This will slow him down if trying to collect pikmin. If you have pikmin attacking you than get a lot of pikmin and swarm yourself, causing the pikmin on you to jump off and fight. A way to take advantage of this is use 49 pikmin on your opponent and he will need 49 to knock them all off, while you use one to steal his or her marble.

Kill Idle Pikmin

If the enemy captain leaves some Pikmin idle, you can kill them to reduce the amount of Pikmin they have or even cause a Pikmin Extinction. In order to make them disappear completely, do not kill them with Pikmin, as they will reborn as seeds, you may use:

  • "Cherry" enemies: If the idle Pikmin are in the other captain's Onion, you may summon Blowhogs to kill them.
  • Normal enemies: Spotty bulborbs, for example, can eat lots of enemy Pikmin. You can let the enemy chase you to the place where the Pikmin are, in the other side, you may let enemy Pikmin chase you and bring them to the enemies.
  • Bomb-Rocks: Those can kill lots of Pikmin in a few seconds. They also work against captains.
  • Hazards: In Hostile Territory, let enemy Pikmin chase you to places with electricity.

Finish last Pikmin

If the enemy captain has one Pikmin left, look for it and kill it with your Pikmin, this causes a Pikmin Extinction.

Gallery

Trivia

  • At one point in the development of Pikmin 2, the roulette wheel contained more enemies to summon at the opponent's base. These enemies included a Spotty Bulbear, an Antenna Beetle, and Fiery/Caustic Dweevils. The roulette icons of these enemies remain in the game's files.