Plasm Wraith: Difference between revisions
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{{Template:Infobox enemy | {{Template:Infobox enemy | ||
|image = Pikmin3 | |image = Pikmin3 AmenyuudouNeedleAttack.jpeg | ||
|size = 270px | |size = 270px | ||
|pikmin3 = y | |pikmin3 = y | ||
|attacks = Spew gold liquid<br>Crush Pikmin<br>Electrocute Pikmin<br>Drown Pikmin<br>Burn Pikmin | |attacks = Spew gold liquid<br>Crush Pikmin<br>Electrocute Pikmin<br>Drown Pikmin<br>Burn Pikmin}}The '''Amenyuudou '''(Japenese name) is the final boss of ''[[Pikmin 3]],'' and is responsible for capturing [[Captain Olimar]]. It resembles an amorphous, ominous, [[Waterwraith]]-like being made completely out of a golden substance (presumably stolen from the helm of [[The Ship]]). It is virtually featureless aside from a torso, 2 stumpy legs, short, arm-like structures that can stretch, and a hole in the middle of where its "face" would be, which seems to act as both an eye and mouth. | ||
}}The '''Amenyuudou '''(Japenese name) is the final boss of ''[[Pikmin 3]],'' and is responsible for capturing [[Captain Olimar]]. It resembles an amorphous, ominous, [[Waterwraith]]-like being made completely out of a golden substance (presumably stolen from the helm of [[The Ship]]). It is virtually featureless aside from a torso, 2 stumpy legs, short, arm-like structures that can stretch, and a hole in the middle of where its "face" would be, which seems to act as both an eye and mouth. | |||
As with most final bosses, the path leading up to it, as well as the boss fight itself, requires knowledge and the utilization of every Pikmin type. | As with most final bosses, the path leading up to it, as well as the boss fight itself, requires knowledge and the utilization of every Pikmin type. | ||
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#<span style="line-height:21px;">The gold will form a spike underneath the cube, setting it high up in the air. The cube will them generate an electric barrier around it and the gold. Only </span>[[Yellow Pikmin]]<span style="line-height:21px;"> can defeat it.</span> | #<span style="line-height:21px;">The gold will form a spike underneath the cube, setting it high up in the air. The cube will them generate an electric barrier around it and the gold. Only </span>[[Yellow Pikmin]]<span style="line-height:21px;"> can defeat it.</span> | ||
#<span style="line-height:21px;">The gold will turn into a glass cube that slowly tumbles around the stage, crushing Pikmin. Only </span>[[Rock Pikmin]]<span style="line-height:21px;"> can defeat it.</span> | #<span style="line-height:21px;">The gold will turn into a glass cube that slowly tumbles around the stage, crushing Pikmin. Only </span>[[Rock Pikmin]]<span style="line-height:21px;"> can defeat it.</span> | ||
#<span style="line-height:21px;">Although having no elements involved, | #<span style="line-height:21px;">Although having no elements involved, the boss itself can also become airborne, a state during which only Winged Pikmin can reach it.</span> | ||
Once the elemental hazard has been destroyed, any type of Pikmin can be used to destroy the bits of gold matter still left on the floor. The more gold the boss uses, the smaller and faster it becomes.The boss is also capable of re-absorbing lost gold in order to regrow its size and regain health. Every time it shakes Pikmin off of its body, it also releases gold onto the arena. Eventually, the creature will begin to fly up in the air and attack with its needle-like arms from above. In this stage, only [[Winged Pikmin]] can attack it. | Once the elemental hazard has been destroyed, any type of Pikmin can be used to destroy the bits of gold matter still left on the floor. The more gold the boss uses, the smaller and faster it becomes.The boss is also capable of re-absorbing lost gold in order to regrow its size and regain health. Every time it shakes Pikmin off of its body, it also releases gold onto the arena. Eventually, the creature will begin to fly up in the air and attack with its needle-like arms from above. In this stage, only [[Winged Pikmin]] can attack it. | ||
Simply attack the boss' body repeatedly to defeat it. However, the creature has a very large amount of health and does not have any targetable weak points that cause it to recoil, so it can freely attack Pikmin at any time. Once defeated, the creature will spew gold everywhere and shrink in size. Once at its smallest size, it expells a gold cube, which | Simply attack the boss' body repeatedly to defeat it. However, the creature has a very large amount of health and does not have any targetable weak points that cause it to recoil, so it can freely attack Pikmin at any time. Once defeated, the creature will spew gold everywhere and shrink in size. Once at its smallest size, it expells a gold cube, which dissolves to reveal [[Olimar]] inside, and the remaining gold on the floor crawls away and retreats back into the cave. | ||
==Videos== | ==Videos== | ||
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00finalFire.PNG|The Amenyuudou's fire attack. | 00finalFire.PNG|The Amenyuudou's fire attack. | ||
Screen Shot 2013-07-15 at 11.46.35 AM.png|The Amenyuudou in Flight. | Screen Shot 2013-07-15 at 11.46.35 AM.png|The Amenyuudou in Flight. | ||
Pikmin3 Amebouzu.jpeg|The Amenyuudou being scanned. | |||
Pikmin3_AmenyuudouNeedleAttack.jpeg|The Amenyuudou preparing its "needle arm" attack. | |||
</gallery> | </gallery> | ||
[[Category:Bosses]] | [[Category:Bosses]] | ||
[[Category:Pikmin 3]] | [[Category:Pikmin 3]] | ||
[[Category:Pikmin 3 Enemies]] | [[Category:Pikmin 3 Enemies]] |
Revision as of 14:46, July 15, 2013
Plasm Wraith | |
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File:Pikmin3 AmenyuudouNeedleAttack.jpeg | |
Appears in | Pikmin 3 |
Scientific name | Unknown |
Family | Unknown |
Areas | None |
Mission Mode Collect Treasure! stages | None |
Mission Mode Battle Enemies! stages | None |
Side Story days | None |
Bingo Battle stages | None |
Attacks | Spew gold liquid Crush Pikmin Electrocute Pikmin Drown Pikmin Burn Pikmin |
The Amenyuudou (Japenese name) is the final boss of Pikmin 3, and is responsible for capturing Captain Olimar. It resembles an amorphous, ominous, Waterwraith-like being made completely out of a golden substance (presumably stolen from the helm of The Ship). It is virtually featureless aside from a torso, 2 stumpy legs, short, arm-like structures that can stretch, and a hole in the middle of where its "face" would be, which seems to act as both an eye and mouth.
As with most final bosses, the path leading up to it, as well as the boss fight itself, requires knowledge and the utilization of every Pikmin type.
First Encounter and the Chase
Just like in the first Pikmin game, the level the Amenyuudou is fought in is entirely devoted to its battle. Upon walking up the termitemound-like structure by the landing site, the player and their Pikmin will proceed to attack the little Amenyuudou in order to save the unconcious Olimar. The being will collapse into a lifeless puddle and the player can escape down into the nearby cave with Olimar. However, entering the game causes the being to shapeshift into a massive Goolix-like creature called the Amebouzu, which will chase the player down the chasm. The player must stay ahead of it while overcoming the various obstacles present within the chasm in order to safely escape. There are a few notes that the player should take at this point...
- The Amebouzu is impossible to defeat or get around, so the player must always move foward.
- There are multiple paths the player can take, so take whichever is easier to overcome.
- Every enemy in the chasm are illusions creatued by the Amebouzu; when killed, they dissintegrate into gold.
- The Amebouzu and the Pikmin carrying Olimar will always follow Brittany; this can be utilized to buy time. After the player successfully escapes the chasm, they will appear in an arena outside. After the Amebouzu gets to the exit as well, it transforms into the Amenyuudou and the final battle begins.
Final Battle
Upon entering the arena, the Amenyuudou will begin slowly walking toward the player and their Pikmin. When close enough, it will extende thin, needle-like arms from its "shoulders" to skewer Pikmin and kill them. Rock Pikmin are immune to this attack. Throwing any Pikmin at its body will do damage to it. However, its health meter differs from all other creatures in the Pikmin world in that it is a beveled-gold color, rendering it more difficult to tell exactly how much health the boss has lost.
The boss will attack by spewing large masses of liquid gold onto the arena, then spitting out a solid cube of gold. The mass will form around this solid cube and take on the form of an element to guard it. It has many forms, each which can only be killed with certain Pikmin types...
- The gold will protect the cube in a bubble of water. Only Blue Pikmin can defeat it.
- The gold will turn molten and surround the floor with fire. Only Red Pikmin can defeat it.
- The gold will form a spike underneath the cube, setting it high up in the air. The cube will them generate an electric barrier around it and the gold. Only Yellow Pikmin can defeat it.
- The gold will turn into a glass cube that slowly tumbles around the stage, crushing Pikmin. Only Rock Pikmin can defeat it.
- Although having no elements involved, the boss itself can also become airborne, a state during which only Winged Pikmin can reach it.
Once the elemental hazard has been destroyed, any type of Pikmin can be used to destroy the bits of gold matter still left on the floor. The more gold the boss uses, the smaller and faster it becomes.The boss is also capable of re-absorbing lost gold in order to regrow its size and regain health. Every time it shakes Pikmin off of its body, it also releases gold onto the arena. Eventually, the creature will begin to fly up in the air and attack with its needle-like arms from above. In this stage, only Winged Pikmin can attack it.
Simply attack the boss' body repeatedly to defeat it. However, the creature has a very large amount of health and does not have any targetable weak points that cause it to recoil, so it can freely attack Pikmin at any time. Once defeated, the creature will spew gold everywhere and shrink in size. Once at its smallest size, it expells a gold cube, which dissolves to reveal Olimar inside, and the remaining gold on the floor crawls away and retreats back into the cave.
Videos
These videos are Parts 1, 2, and 3 of the final Battle.
Trivia
- Even though the Amenyuudou is defeated, it is revealed to still be alive in the final cutscene. One can notice this because the small trail of gold-like remains after its defeat slowly move away from the site.
- The Amenyuudou and its previous form, the Amebouzu, may have been inspired by the Umibouzu, a Japanese cryptid that snatches treasures and captains from their ships, and then crashes the ships. Both creatures are described with similar appearances.
- The Amenyuudou is the first final boss in the Pikmin series to have multiple phases.
Gallery
- 00finalelectric.PNG
The Amenyuudou's electric attack.
- 00finalCrush.PNG
The Amenyuudou's crushing attack.
- 00FinalWater.PNG
The Amenyuudou's water attack.
- 00finalFire.PNG
The Amenyuudou's fire attack.
- Screen Shot 2013-07-15 at 11.46.35 AM.png
The Amenyuudou in Flight.
- Pikmin3 Amebouzu.jpeg
The Amenyuudou being scanned.
- Pikmin3 AmenyuudouNeedleAttack.jpeg
The Amenyuudou preparing its "needle arm" attack.