Napsack: Difference between revisions

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If the [[Captain]] in the Napsack is picked up by a [[Dweevil]] and this beast wanders off the sublevel into the abyss, a glitch occurs.
If the [[Captain]] in the Napsack is picked up by a [[Dweevil]] and this beast wanders off the sublevel into the abyss, a glitch occurs.


This ability is similar to that in [[Pikmin (game)|Pikmin]], which is activated by holding the D-pad. 4 to 5 Pikmin subsequently carry [[Captain Olimar|Olimar]], in doing so rendering him impervious, though not under control - or so it is said - to attacks. When-if- the [[Pikmin (species)|Pikmin]] carry Olimar to one of their [[Onion]]s the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This does not exist in Pikmin 2, even though the Pikmin will carry Olimar to the Onion or [[Research Pod]].
This ability is similar to that in [[Pikmin (game)|Pikmin]], which is activated by holding the D-pad. 4 to 5 Pikmin subsequently carry [[Captain Olimar|Olimar]], in doing so rendering him impervious, though not under control - or so it is said - to attacks. If any [[Pikmin (species)|Pikmin]] carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This does not exist in Pikmin 2, even though the Pikmin will carry Olimar to the Onion or [[Research Pod]].

Revision as of 16:55, March 21, 2008

The Napsack is a part of the Exploration Kit in Pikmin 2. Its function is to provide a quick method of returning to the Pikmin Onions or Research Pod, which is achieved by holding the X-button for a few seconds once it has added to your kit. The Captain you are in control of at that time will fall asleep and be carried back by the nearest Pikmin, up to four, a minimum of just one being required. However, one may ask, "Why not walk back there? It's useless!"; in actuality, the pilot should be carried back as fast as if all flowered White Pikmin were holding another item, regardless of color. The practical application of this is that it saves precious time: while one Captain is being returned to the rocket, the player can control the other, thereby getting a little extra done.

If the Captain in the Napsack is picked up by a Dweevil and this beast wanders off the sublevel into the abyss, a glitch occurs.

This ability is similar to that in Pikmin, which is activated by holding the D-pad. 4 to 5 Pikmin subsequently carry Olimar, in doing so rendering him impervious, though not under control - or so it is said - to attacks. If any Pikmin carry Olimar to one of their Onions, the Onion will spin like it is making more Pikmin, but it actually sends out fireworks and Olimar is safely returned to the ground. This does not exist in Pikmin 2, even though the Pikmin will carry Olimar to the Onion or Research Pod.