User:Lorddragonfang/Pikmin 2 guide: Difference between revisions

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== [[Perplexing Pool|The Perplexing Pool]] ==
== [[Perplexing Pool|The Perplexing Pool]] ==


This place seems like a later form of Pikmin's [[Distant Spring]]. Anyway, our first task is getting ourselves some yellow Pikmin. If you go forward a bit, the ship will alert you to their presence. Grab all your whites and maybe 50 reds. Go down the slope, then left. Sneak up on the [[Yellow Wollywog]] and throw Pikmin on until he turns around, then run. Your Pikmin will kill him by the time he lands. Continue on to the blocks; throw a red on one, throw the rest on the ledge. Take the Pikmin on the ledge and go forward to the [Fiery Bulblax]](if a [[Bumbling Snitchbug]] Snitchbug]] takes your Pikmin, throw more Pikmin on it, then swarm).
This place seems like a later form of Pikmin's [[Distant Spring]]. Anyway, our first task is getting ourselves some yellow Pikmin. If you go forward a bit, the ship will alert you to their presence. Grab all your whites and maybe 50 reds. Go down the slope, then left. Sneak up on the [[Yellow Wollywog]] and throw Pikmin on until he turns around, then run. Your Pikmin will kill him by the time he lands. Continue on to the blocks; throw a red on one, throw the rest on the ledge. Take the Pikmin on the ledge and go forward to the [[Fiery Bulblax]](if a [[Bumbling Snitchbug]] takes your Pikmin, throw more Pikmin on it, then swarm).


Separate your Pikmin and take your reds to the Bulblax, then continually throw them on until he dies. You can have reds haul stuff back if you want, then take your white Pikmin and knock down the poison wall. Once they're done, go forth alone to the tree with the yellow Pikmin; call them down, then have them get all of the yellow flowers here to generate a total of 24 yellows. Go back and get your reds, then take them past the entrance to the yellow Pikmin area, toward a [[Fiery Blowhog]]. Defeat it, then have them unfurl the bridge.
Separate your Pikmin and take your reds to the Bulblax, then continually throw them on until he dies. You can have reds haul stuff back if you want, then take your white Pikmin and knock down the poison wall. Once they're done, go forth alone to the tree with the yellow Pikmin; call them down, then have them get all of the yellow flowers here to generate a total of 24 yellows. Go back and get your reds, then take them past the entrance to the yellow Pikmin area, toward a [[Fiery Blowhog]]. Defeat it, then have them unfurl the bridge.