2-Player Battle: Difference between revisions
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[[Image:Pikmin 2 Battle.jpg|thumb|2-Player Battle menu screen.]] | [[Image:Pikmin 2 Battle.jpg|thumb|2-Player Battle menu screen.]] | ||
'''2-Player Mode''' was introduced to the [[Pikmin series]] in [[Pikmin 2]]. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], in control of up to 50 of each [[Red Pikmin]] [[Blue Pikmin]] respectively. 2-Player Mode takes place in underground areas, their layouts randomly generated. Each player has an appopriate [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four ways to win (see below) and ten differently-themed areas to play on, ranging in difficulty. Returning a [[Cupid's Grenade|cherry]] to your Onion will allow you a spin of the roulette wheel. | '''2-Player Mode''' was introduced to the [[Pikmin series]] in [[Pikmin 2]]. It involves, as the name implies, two players, who control [[Captain Olimar]] and [[Louie]], in control of up to 50 of each [[Red Pikmin]] [[Blue Pikmin]] respectively. 2-Player Mode takes place in underground areas, their layouts randomly generated. Each player has an appopriate [[Onion]], near which a similarly-colored marble lies at the start of the game. There are four ways to win (see below) and ten differently-themed areas to play on, ranging in difficulty. Returning a [[Cupid's Grenade|cherry]] to your Onion will allow you a spin of the roulette wheel. To make things even, [[Red Pikmin]] have lost their extra strength. | ||
==Ways to win== | ==Ways to win== |
Revision as of 16:31, February 16, 2008
2-Player Mode was introduced to the Pikmin series in Pikmin 2. It involves, as the name implies, two players, who control Captain Olimar and Louie, in control of up to 50 of each Red Pikmin Blue Pikmin respectively. 2-Player Mode takes place in underground areas, their layouts randomly generated. Each player has an appopriate Onion, near which a similarly-colored marble lies at the start of the game. There are four ways to win (see below) and ten differently-themed areas to play on, ranging in difficulty. Returning a cherry to your Onion will allow you a spin of the roulette wheel. To make things even, Red Pikmin have lost their extra strength.
Ways to win
- Take 4 yellow marbles to your Onion
- Take your opponent's marble to your Onion
- Pikmin Extinction
- Olimar/Louie is down!
Maps
- Battle Field
- War Path
- Carpet Plane
- Angle Maze
- Colosseum
- Rusty Gulch
- Brawl Yard
- Tile Lands
- Dim Labyrinth
- Hostile Territory
Roulette Wheel
The Roulette Wheel can be accessed when you find a cherry and a Pikmin successfully returns it to your Onion. You will have access to 12 different powers that benefit you, disadvantage your opponent or both, listed below:
- Ultra-Spicy Spray: gain one dose of Ultra-Spicy Spray.
- Ultra-Bitter Spray: gain one dose of Ultra-Bitter Spray.
- Volatile Dweevil: a Volatile Dweevil will fall near your opponent.
- Fiery/Watery Blowhog: a Fiery Blowhog will appear near Louie's Onion or a Watery Blowhog will appear near Olimar's Onion.
- Withering Blowhog: a Withering Blowhog will appear near your opponent's Onion.
- Swooping Snitchbug: a Swooping Snitchbug will appear near your opponent's Onion.
- Marble: your marble, if above ground, will bounce all the way back to your Onion, whether it is near or far.
- Boulders: several boulders will drop near your opponent.
- Flower: all of your Pikmin that are not planted in the ground will bloom into flowers.
- +5 Sprouts: you gain five Pikmin sprouts if you have less than 50.
- +10 Sprouts: you gain ten Pikmin sprouts if you have less than 50.
- Ghost: you become invisible to your opponent for a limited amount of time (they can see only the dust from your footsteps).
Note that enemies created upon a spin of the Roulette Wheel disappear completely on defeat, meaning their bodies cannot be returned to either Onion, and only last for a short amount of time regardless of whether they are attacked.
Pikmin Arithmetic
Enemies found underground in Story Mode are also in 2-Player Mode; here is how many sprouts they are worth:
- Snow Bulborb: 4 sprouts
- Dwarf Orange Bulborb: 4 sprouts
- Breadbug: 4 sprouts
- Anode Beetle: 5 sprouts
- Careening Dirigibug: 8 sprouts