Glitches in Pikmin: Difference between revisions

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m (Linked to Camera.)
m (Linked to Saved game.)
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| effects = Makes the game stuck wait for a cutscene to end, with no way out.
| effects = Makes the game stuck wait for a cutscene to end, with no way out.
| prerequisites =  
| prerequisites =  
| howto = Start a new save file. After gathering 10 Red Pikmin, go towards the [[cardboard box]]. Place 9 Pikmin on the box, and then throw the 10th at it. Then, try to make it so that you whistle at least one Pikmin the exact moment the 10th Pikmin lands. It's better to whistle too soon rather than too late. If you whistle too soon, you can try again right away, but if you whistle too late, the cutscene will start and the glitch cannot be reproduced. If you call in Pikmin just when the cutscene starts, the box won't be able to move, and the cutscene will never end.
| howto = Start a new [[Saved game|save file]]. After gathering 10 Red Pikmin, go towards the [[cardboard box]]. Place 9 Pikmin on the box, and then throw the 10th at it. Then, try to make it so that you whistle at least one Pikmin the exact moment the 10th Pikmin lands. It's better to whistle too soon rather than too late. If you whistle too soon, you can try again right away, but if you whistle too late, the cutscene will start and the glitch cannot be reproduced. If you call in Pikmin just when the cutscene starts, the box won't be able to move, and the cutscene will never end.
| notes = Because the game expects the box to get to its final place until it ends the cutscene, it'll be waiting forever. The music will keep going, but nothing else will happen. The only thing left to do is to reset or shut down the console. In ''[[New Play Control! Pikmin]]'', the glitch cannot be performed, not even with frame-perfect timing via emulator.
| notes = Because the game expects the box to get to its final place until it ends the cutscene, it'll be waiting forever. The music will keep going, but nothing else will happen. The only thing left to do is to reset or shut down the console. In ''[[New Play Control! Pikmin]]'', the glitch cannot be performed, not even with frame-perfect timing via emulator.
| explanation = Instead of having the cutscene last for a fixed duration of time, the developers chose to have the cutscene end when the box reaches its destination; this would allow changing Pikmin pushing speeds without having to change the cutscene duration. When the cutscene starts, some parts of the gameplay still take effect for some frames, such as the final bits of the whistle's range. This allows the Pikmin to be called back while the cutscene is playing. Because the game must wait for the box to reach its destination, it remains waiting forever.
| explanation = Instead of having the cutscene last for a fixed duration of time, the developers chose to have the cutscene end when the box reaches its destination; this would allow changing Pikmin pushing speeds without having to change the cutscene duration. When the cutscene starts, some parts of the gameplay still take effect for some frames, such as the final bits of the whistle's range. This allows the Pikmin to be called back while the cutscene is playing. Because the game must wait for the box to reach its destination, it remains waiting forever.
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| prerequisites = Have uncollected [[ship part]]s, besides the [[Secret Safe]].
| prerequisites = Have uncollected [[ship part]]s, besides the [[Secret Safe]].
| howto = Bring a ship part that has not yet been identified (i.e. Olimar has yet to come close to the piece and comment on it) close to the [[S.S. Dolphin]], but not so close that the Dolphin will appraise it. The next day, when [[Captain Olimar]] comes out of the Dolphin, the part will be identified, and the Onions will be inaccessible.
| howto = Bring a ship part that has not yet been identified (i.e. Olimar has yet to come close to the piece and comment on it) close to the [[S.S. Dolphin]], but not so close that the Dolphin will appraise it. The next day, when [[Captain Olimar]] comes out of the Dolphin, the part will be identified, and the Onions will be inaccessible.
| notes = The only way to undo this is by going to sunset or resetting the entire save file.
| notes = The only way to undo this is by going to sunset or resetting the entire [[Saved game|save file]].
| explanation = The [[cutscene]] that plays at the start of each day cannot be skipped, and it should not be interrupted. Normally, one cannot interrupt the cutscene, as the player is unable to control Olimar before the cutscene's end, but if there's a ship part near Olimar when the cutscene starts, the game will recognize the proximity between the Olimar object and the ship part object; this triggers the identification monologue. Seeing as such a process was never meant to happen during the cutscene, the game is unable to complete it, and the Onions will never be able to open their rings of light.
| explanation = The [[cutscene]] that plays at the start of each day cannot be skipped, and it should not be interrupted. Normally, one cannot interrupt the cutscene, as the player is unable to control Olimar before the cutscene's end, but if there's a ship part near Olimar when the cutscene starts, the game will recognize the proximity between the Olimar object and the ship part object; this triggers the identification monologue. Seeing as such a process was never meant to happen during the cutscene, the game is unable to complete it, and the Onions will never be able to open their rings of light.
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