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'''Normal levels''' usually have a few harmful enemies, and sometimes don't have any treasure.
'''Normal levels''' usually have a few harmful enemies, and sometimes don't have any treasure.


'''Rest levels''' either lack enemies or only have harmless enemies.  A somewhat common exception to the "harmless enemy" rule is [[Doodlebug]]s or, in one case, [[Bulbmin]]. Rest levels have Pikmin-supporting items, such as [[nectar]], [[Ultra-Bitter Spray]], [[Ultra-spicy spray]], or [[Candypop Bud]]s.
'''Rest levels''' either lack enemies or only have harmless enemies.  A somewhat common exception to the "harmless enemy" rule is [[Doodlebug]]s or, in one case, [[Bulbmin]]. Rest levels have Pikmin-supporting items, such as [[nectar]], [[Ultra-Bitter Spray]], [[Ultra-spicy spray]], or [[Candypop Bud]]s. For more information, see [[Rest Sublevel]]


'''Boss levels''' are usually the final level of a cave. The only cave without a boss level is [[Emergence Cave]], and the one with the most is Hole of Heroes. They hold one large [[:Category:Bosses|boss enemy]] (although in some rare circumstances there may be up to three) and maybe a few normal enemies, and this enemy, when defeated, often drops an item which upgrades [[Olimar]]/[[Louie]]'s space suit or ship.
'''Boss levels''' are usually the final level of a cave. The only cave without a boss level is the [[Emergence Cave]], and the one with the most is the [[Hole of Heroes]]. They hold one large [[:Category:Bosses|boss enemy]] (although in some rare circumstances there may be up to three) and maybe a few normal enemies, and this enemy, when defeated, often drops an item which upgrades [[Olimar]]/[[Louie]]'s space suit or ship.


== Cave Designs ==
== Cave Designs ==
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;Tile design: Another semi-common type of design.  Tiles cover nearly the whole sub-level and many [[hazards]] are found on these types of design.  [[Wogpole]]s will sometimes fall from the cave ceiling.
;Tile design: Another semi-common type of design.  Tiles cover nearly the whole sub-level and many [[hazards]] are found on these types of design.  [[Wogpole]]s will sometimes fall from the cave ceiling.


;Swamp design: The rarest type of cave design.  Only 2 [[sublevel]]s have this design in the whole game.  There is one in the [[Hole of Heroes]] and one in the[[Dream Den]].  There are many [[Shoot]]s here.  Both times you come to sublevels with this type of design, you will land on a giant tree stump with a root that, when you walk down it, leads to a small piece of land, since these types of levels are mostly water.  Even though these level consist almost entirely of water, there are other hazardous enemies such as [[Fiery Blowhog]]s (keep in mind that there is not much where you can run and there is a [[Gatling Groink]] in the Dream Den swamp level).  You may encounter Wogpoles, [[Water Dumple]]s, [[Wollywog]]s, and Jellyfloats here.
;Swamp design: The rarest type of cave design.  Only 2 [[sublevel]]s have this design in the whole game.  There is one in the [[Hole of Heroes]] and one in the [[Dream Den]].  There are many [[Shoot]]s here.  Both times you come to sublevels with this type of design, you will land on a giant tree stump with a root that, when you walk down it, leads to a small piece of land, since these types of levels are mostly water.  Even though these level consist almost entirely of water, there are other hazardous enemies such as [[Fiery Blowhog]]s (keep in mind that there is not much where you can run and there is a [[Gatling Groink]] in the Dream Den swamp level).  You may encounter Wogpoles, [[Water Dumple]]s, [[Wollywog]]s, and Jellyfloats here.


;Boss design: These cave designs are the designs that appear on sub-levels where you fight bosses. Each one is different.
;Boss design: These cave designs are the designs that appear on sub-levels where you fight bosses. Each one is different, though they commonly have an 'arena' where the boss is fought.


;Outside design: This type of design appears as if you are outside. These type of design always has harmful enemies in them, save [[Mitite]]s. These types can be found in cave such as the [[Snagret Hole]] and in [[Challenge Mode (Pikmin 2)]]. (Note:The 2nd to last level in Challenge mode, the [[Sniper Room]] , is the only nighttime outdoor level.
;Outside design: This type of design appears as if you are outside. These type of design always has harmful enemies in them, save [[Mitite]]s. These types can be found in cave such as the [[Snagret Hole]] and in [[Challenge Mode (Pikmin 2)]]. (Note:The 2nd to last level in Challenge mode, the [[Sniper Room]], is the only nighttime outdoor level.


;Garden design: Slightly rare. These are rest areas with water not deep enough for pikmin to drown in, and enemies such as [[Mamuta]]s, [[Skitter Leaf]]s , and [[Unmarked Spectralids]].
;Garden design: Slightly rare. These are rest areas with water not deep enough for pikmin to drown in, and enemies such as [[Mamuta]]s, [[Skitter Leaf]]s , and [[Unmarked Spectralids]].


;Battlefield Design: This type of sublevel is another common one that normally consists of [[Careening Dirigibug]] , [[Gatling Groink]]s or [[Lithopod]]s . Bombs are the most common method of attack from enemies on these floors.By going over edges, pikmin can die on these floors. The first area that you can see a floor like this is the 1st sublevel of the [[White Flower Garden]].
;Battlefield Design: This type of sublevel is another common one that normally consists of [[Careening Dirigibug]] , [[Gatling Groink]]s or [[Lithopod]]s . Bombs are the most common method of attack from enemies on these floors. By going over edges, pikmin can die on these floors. The first area that you can see a floor like this is the 1st sublevel of the [[White Flower Garden]].


;Toybox design: These cave designs are in caves such as [[Glutton's Kitchen]] and the [[Dream Den]]. These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies.
;Toybox design: These cave designs are in caves such as [[Glutton's Kitchen]] and the [[Dream Den]]. These levels are often filled with giant toys and treasures that are used for food, entertainment, and office supplies.