Pikipedia talk:Current projects: Difference between revisions
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How's this? It could be used to synchronise projects across the wiki, and anyone coming here could find out what there is to do if we put a link to this in the sidebar (use [[Mediawiki:Sidebar]]) and Main Page somewhere. And I'm also thinking about vastly improving the [[Pikipedia:Community Portal]].{{User:Greenpickle/sig}} | How's this? It could be used to synchronise projects across the wiki, and anyone coming here could find out what there is to do if we put a link to this in the sidebar (use [[Mediawiki:Sidebar]]) and Main Page somewhere. And I'm also thinking about vastly improving the [[Pikipedia:Community Portal]].{{User:Greenpickle/sig}} | ||
There is one more space left anyway, which would even make it look better. Would I be right if I said we merely have to add | There is one more space left anyway, which would even make it look better. Would I be right if I said we merely have to add ''<nowiki>** currentprojects-url|currentprojects</nowiki>''? And what would you want to change on the Community Portal?--{{User:Prezintenden/sig}} | ||
:Oops, didn't see your reply here before. No, you add the proper link with capitalisation and stuff as it's not built into MediaWiki as a codeword like the others are. I added it. And for the Community Portal, I think it needs colour and borders for sections like on other Wikia (pretty much all of them); not sure, it just seems lacking. | :Oops, didn't see your reply here before. No, you add the proper link with capitalisation and stuff as it's not built into MediaWiki as a codeword like the others are. I added it. And for the Community Portal, I think it needs colour and borders for sections like on other Wikia (pretty much all of them); not sure, it just seems lacking. | ||
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== Cave project == | == Cave project == | ||
I've been thinking of a new project for a while. I thought, perhaps, we could have individual sublevel statistics for each of the caves in ''Pikmin 2''. What I mean is, before the actual guide for every sublevel, there are bullets, listing hazards, eggs, enemies, etc. An already existing example of what I am talking about is the [[Frontier Cavern#Walkthrough|guide for the Frontier Cavern]] (and to a lesser extent, the Subterranean Complex, which only lists hazards). However, this has the potential to be quite difficult, as it would mean checking statistics for each sublevel several times by resetting. Hmm... There are 99 sublevels, so to check each one, I'd say around 250 resets in all... so it'd be a bit tedious. Thoughts? {{User: | I've been thinking of a new project for a while. I thought, perhaps, we could have individual sublevel statistics for each of the caves in ''Pikmin 2''. What I mean is, before the actual guide for every sublevel, there are bullets, listing hazards, eggs, enemies, etc. An already existing example of what I am talking about is the [[Frontier Cavern#Walkthrough|guide for the Frontier Cavern]] (and to a lesser extent, the Subterranean Complex, which only lists hazards). However, this has the potential to be quite difficult, as it would mean checking statistics for each sublevel several times by resetting. Hmm... There are 99 sublevels, so to check each one, I'd say around 250 resets in all... so it'd be a bit tedious. Thoughts? {{User:PikFan23/sig}} | ||
:Ah, so that's what you meant. Yes, I suppose it could be really boring after a while... I suppose we should add it as a project regardless, and anyone who's interested can go to any subfloor that has missing info and add it. Doesn't necessarily need to be a one-man job. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 06:39, 7 March 2013 (EST) | :Ah, so that's what you meant. Yes, I suppose it could be really boring after a while... I suppose we should add it as a project regardless, and anyone who's interested can go to any subfloor that has missing info and add it. Doesn't necessarily need to be a one-man job. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 06:39, 7 March 2013 (EST) | ||
::Wait, if you're saying to check each multiple times, you're implying it varies - in which case, how can we really list it? <span style="font-family:times;color:#080">'''''[[User:Greenpickle|G]][[User talk:Greenpickle|<span style="color:#050">P</span>]]'''''</span> 16:32, 7 March 2013 (EST) | ::Wait, if you're saying to check each multiple times, you're implying it varies - in which case, how can we really list it? <span style="font-family:times;color:#080">'''''[[User:Greenpickle|G]][[User talk:Greenpickle|<span style="color:#050">P</span>]]'''''</span> 16:32, 7 March 2013 (EST) | ||
:::What I meant was that in order to confirm the statistics of each sublevel, we'll have to count them, and reset to count again to see if it is consistent. I did some calculations to see how many resets are necessary to check the stats of every existing sublevel combined. I really didn't word it that well; sorry for the confusion. {{User: | :::What I meant was that in order to confirm the statistics of each sublevel, we'll have to count them, and reset to count again to see if it is consistent. I did some calculations to see how many resets are necessary to check the stats of every existing sublevel combined. I really didn't word it that well; sorry for the confusion. {{User:PikFan23/sig}} | ||
::::Oh, okay. I guess we're hoping the numbers don't change, then. When I get the chance, I'll look through the game data to see if they can be grabbed from there (probably not for a week or so). <span style="font-family:times;color:#080">'''''[[User:Greenpickle|G]][[User talk:Greenpickle|<span style="color:#050">P</span>]]'''''</span> 04:42, 8 March 2013 (EST) | ::::Oh, okay. I guess we're hoping the numbers don't change, then. When I get the chance, I'll look through the game data to see if they can be grabbed from there (probably not for a week or so). <span style="font-family:times;color:#080">'''''[[User:Greenpickle|G]][[User talk:Greenpickle|<span style="color:#050">P</span>]]'''''</span> 04:42, 8 March 2013 (EST) | ||
:::::Right. Of course, some things will vary, most notably the number of hazards. Depending on the layout of the sublevel (as they're randomly generated) there may be extra hazards that weren't there before, so some sublevels may have inconsistencies in them. We'll have to label them as ?, ''x'', or some other synonymous symbol/phrase. {{User: | :::::Right. Of course, some things will vary, most notably the number of hazards. Depending on the layout of the sublevel (as they're randomly generated) there may be extra hazards that weren't there before, so some sublevels may have inconsistencies in them. We'll have to label them as ?, ''x'', or some other synonymous symbol/phrase. {{User:PikFan23/sig}} | ||
Okay, looks like most of this can probably be grabbed automatically from the game data. I see eggs, gates, plants, enemies and hazards. Some of the formatting is a bit weird, and I don't understand some things, but it looks consistent. <span style="font-family:times;color:#080">'''''[[User:Greenpickle|G]][[User talk:Greenpickle|<span style="color:#050">P</span>]]'''''</span> 12:54, 14 March 2013 (EDT) | Okay, looks like most of this can probably be grabbed automatically from the game data. I see eggs, gates, plants, enemies and hazards. Some of the formatting is a bit weird, and I don't understand some things, but it looks consistent. <span style="font-family:times;color:#080">'''''[[User:Greenpickle|G]][[User talk:Greenpickle|<span style="color:#050">P</span>]]'''''</span> 12:54, 14 March 2013 (EDT) |