Yellow Pikmin: Difference between revisions

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(→‎Traits and abilities: I rewrote much of this section, because I felt the original was too opinionated and sloppy.)
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==Traits and abilities==
==Traits and abilities==
[[File:YellowPikminCircuit.png|thumb|left|Yellow Pikmin showcasing their ability to conduct electricity.]]
[[File:YellowPikminCircuit.png|thumb|left|Yellow Pikmin showcasing their ability to conduct electricity.]]
Yellow Pikmin seem to have varying abilities that either change or get discovered as time goes on. In all three games, they have large ears, and can be [[throw]]n higher than other Pikmin, which is used at times throughout the games. In ''Pikmin'', Yellow Pikmin are the only ones able to wield [[bomb-rock]]s, for whatever reason. Digging into the game's files has revealed that all Pikmin were originally supposed to be able to wield bomb-rocks.{{cite web|https://tcrf.net/Pikmin#Bomb-rock_Textures|''Pikmin''|The Cutting Room Floor}} Because of the rare circumstances in which these Pikmin are needed, they are arguably the least useful type in the first game.
Unlike other Pikmin types, The abilities and role of Yellow Pikmin have not always been consistent. Despite this, in all four main-series games, they have large ears and can be [[throw]]n higher than other Pikmin, which is useful for collecting high-up objects, latching on to enemies like [[Beady Long Legs]], or other such purposes.  


In ''Pikmin 2'', the [[Electricity|electrical]] hazards surface, with Yellow Pikmin now being immune to them (alongside [[Bulbmin]]). Additionally, when Olimar discovers the Yellow Pikmin, the [[Hocotate ship]] states that the static electricity readings are high. The explanation for this is never revealed, either. Although bomb-rocks appear in the same game, Yellow Pikmin are unable to use them, possibly due to the objects being much larger. Their immunity to electric hazards is very helpful, as electricity is an otherwise instant-death hazard.
In ''Pikmin'', Yellow Pikmin are uniquely able to carry and toss [[bomb-rock]]s (though digging into the game's files has revealed that all Pikmin were originally supposed to be able to wield bomb-rocks).{{cite web|https://tcrf.net/Pikmin#Bomb-rock_Textures|''Pikmin''|The Cutting Room Floor}} Having this role makes Yellow Pikmin arguably much more situational than Red or Blue Pikmin, and as a result, it is not typically necessary to have more than a handful of them in Olimar's squad at any given time.


In ''Pikmin 3'', Yellow Pikmin once again exhibit their immunity to electricity and their ability to be thrown high. Technically, Yellow Pikmin are able to use bomb rocks again, but this isn't anything notable since all types of Pikmin can do so in this installment. Yellow Pikmin also show a new ability – they can [[dig]] faster than other Pikmin (although Rock Pikmin can [[Tunnel#Digging speeds|dig tunnels]] even faster). This is because the lamellae act as a shovel. This ability is rather helpful, since a number of objects in the game are buried. They also can now conduct electricity. If a [[Electrode|circuit]] is incomplete, enough Yellow Pikmin can continue the flow of electricity and complete it. The Yellow Pikmin also get flowered in the process, somehow. Their immunity to electricity is less useful now, as electricity only stuns other Pikmin, as opposed to instantly killing them.
''Pikmin 2'' introduces [[Electricity|electrical]] hazards into the series, with Yellow Pikmin now being immune to them (alongside [[Bulbmin]]). Additionally, when Olimar discovers the Yellow Pikmin, the [[Hocotate ship]] states that the static electricity readings are high, suggesting that Yellow Pikmin conduct electricity as well (though this would not be one of their in-game abilities until Pikmin 3). This newfound electrical immunity makes Yellow Pikmin very helpful in dealing with electrical enemies and hazards that can instantly kill other Pikmin types, as well as tearing down [[Gate#Electric_gate|electric gates]]. Their ability to carry bomb-rocks does not factor into this game, since bomb-rocks now only appear as a hazard for the captains' squads and cannot be carried by any Pikmin.  


They remain the same in ''Pikmin 4'', although with doubled digging speed from the previous game, their title as champion diggers is without question. Attack power does not influence digging speed in this game, giving them an even further advantage as all other types all have normal digging speed. Electricity can kill once again, acting like other hazards and killing after 5 seconds. Circuits did not return, and Yellow Pikmin are not given much of a use beyond [[Blossoming Arcadia]], as electricty stops appearing for the most part. Their high throwing height is somewhat circumvented by [[Oatchi]]'s ability to knock dowm high objects. Thankfully, Oatchi's ability to essentially replace this type is not exclusive to Yellow Pikmin, due to Oatchi's role as a jack of all trades, so Yellow Pikmin are not necessarily useless.
In ''Pikmin 3'', Yellow Pikmin once again exhibit their immunity to electricity and their ability to be thrown high. They can also carry bomb-rocks again, but this is no longer a distinct feature of Yellow Pikmin, since all Pikmin types can carry them now. Yellow Pikmin also show a new ability – they can [[dig]] faster than other Pikmin (although Rock Pikmin can [[Tunnel#Digging speeds|dig tunnels]] even faster). This is because the lamellae act as a shovel.{{fact}} This ability is rather helpful, since a number of objects in the game are buried. In addition, Yellow Pikmin can form a wire and conduct electricity to link a [[Electrode|circuit]] together, which is required to progress through the game in certain points. When completing a circuit, the Yellow Pikmin involved will become flowered if they were not already. While electricity is not nearly as dangerous or prevalent a hazard in ''Pikmin 3'' as it was in ''2'', Yellow Pikmin are still useful for dealing with electrical hazards and gates.
 
Yellow Pikmin return with the same abilities in ''Pikmin 4'', though they are now unrivaled by other Pikmin types in digging speed, being outmatched only by [[Oatchi]] with enough upgrades. Additionally, as attack power does not influence digging speed in this game, Yellow Pikmin are now the only type that can dig faster, making them uniquely suited to that role. Though electricity as a hazard is more dangerous in this title than it was in ''Pikmin 3'', there are overall fewer electric enemies and hazards in ''Pikmin 4'' than previous games, so Yellow Pikmin are likely to mainly see use for their digging and throw height. The latter ability is somewhat nullified by Oatchi's ability to knock many objects off of ledges, but overall, this does not render Yellow Pikmin obsolete, since Oatchi is only ever one unit in the squad.


Interestingly, in ''New Play Control! Pikmin'' and ''New Play Control! Pikmin 2'', if Yellow Pikmin are [[throw]]n from a piece of [[chiyogami]],{{cite youtube|snR1T6LUNXQ|showing Yellow Pikmin being thrown higher from a piece of chiyogami}} a [[plant]],{{cite youtube|WbDUbcuDLp4|showing Yellow Pikmin being thrown higher from a plant}} or a [[fire geyser]],{{cite youtube|Z0P5WYNFWEA|showing Yellow Pikmin being thrown higher thanks to a fire geyser}} they will ascend higher and fall more slowly. This does not work on the GameCube versions.
Interestingly, in ''New Play Control! Pikmin'' and ''New Play Control! Pikmin 2'', if Yellow Pikmin are [[throw]]n from a piece of [[chiyogami]],{{cite youtube|snR1T6LUNXQ|showing Yellow Pikmin being thrown higher from a piece of chiyogami}} a [[plant]],{{cite youtube|WbDUbcuDLp4|showing Yellow Pikmin being thrown higher from a plant}} or a [[fire geyser]],{{cite youtube|Z0P5WYNFWEA|showing Yellow Pikmin being thrown higher thanks to a fire geyser}} they will ascend higher and fall more slowly. This does not work on the GameCube versions.