Area: Difference between revisions
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(Replaced the gallery with a gallery of maps of all the areas in the 3D games, and added a few other images around the article.) |
(A bunch of fairly minor changes.) |
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In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games. | In each game, the [[leader]]s will only be able to access a single area initially, but over the course of the game, more areas will be unlocked. For instance, to access to the [[Perplexing Pool]] in ''Pikmin 2'', a specific treasure, the [[Geographic Projection]], must be collected. Gaining access to new areas is a major form of progression through the games. | ||
Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, each of the 4 areas contains 3 or 4 entrances to [[cave]]s, which contain most of the [[treasure]]s needed to complete the game. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last area is a standalone challenge. {{TOC right}} | Areas function differently in each game in the series. In the main games, areas are 3D environments with various rooms and corridors connected non-linearly, while in {{hp}}, areas are linear standalone levels, and are organized into groups called '''sectors''', of which there are 9. The items that are collected in areas vary by game as well. In {{p1}}, [[ship part]]s are scattered around the 5 areas. In {{p2}}, each of the 4 areas contains 3 or 4 entrances to [[cave]]s, which contain most of the [[treasure]]s needed to complete the game. In {{p3}}, 4 of the 5 areas contain [[fruit]], while the last area is a standalone challenge. In {{hp}}, each area contains 1-4 treasures. {{TOC right}} | ||
==List== | ==List== | ||
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==Features== | ==Features== | ||
[[File:Mezame snap.jpg|thumb| | [[File:Mezame snap.jpg|thumb|left|200px|A map of the Awakening Wood, an area in ''Pikmin 2''.]] | ||
In the main games of the ''Pikmin'' series, areas have consistent features in their design. They have a landing site where the [[Onion]](s) and [[Ship (disambiguation)|ship]] land at the beginning of the day, and these are usually connected in several directions to spaces nearby. Most spaces center around a certain enemy or theme. There are often [[obstacle]]s between spaces that may increase the time it takes to get there or to restrict access to it until a certain [[Pikmin family|Pikmin type]] is unlocked. There are also some spaces that function more as corridors between other spaces. There are often large loops in areas that provide multiple ways to access a part of the area. In ''Pikmin 3'', areas are divided into separated | In the main games of the ''Pikmin'' series, areas have consistent features in their design. They have a landing site where the [[Onion]](s) and [[Ship (disambiguation)|ship]] land at the beginning of the day, and these are usually connected in several directions to spaces nearby. Most spaces center around a certain enemy or theme. There are often [[obstacle]]s between spaces that may increase the time it takes to get there or to restrict access to it until a certain [[Pikmin family|Pikmin type]] is unlocked. There are also some spaces that function more as corridors between other spaces. There are often large loops in areas that provide multiple ways to access a part of the area. In ''Pikmin 3'', areas are divided into separated sub-areas, with special connections that teleport leaders and Pikmin between them. | ||
{{clear}} | {{clear}} | ||
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===''Pikmin 2''=== | ===''Pikmin 2''=== | ||
[[File:VR snowman 2.png|thumb| | [[File:VR snowman 2.png|thumb|right|200px|Snowy, concrete, and tiled terrain in the Valley of Repose.]] | ||
In ''Pikmin 2'', the player will find a vast array of different types of terrain. | In ''Pikmin 2'', the player will find a vast array of different types of terrain. | ||
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==Trivia== | ==Trivia== | ||
*The main areas in ''Pikmin 2'' and ''Pikmin 3'' each represent a season: the [[Valley of Repose]] and the [[Distant Tundra]] are winter, the [[Awakening Wood]] and the [[Garden of Hope]] are spring, the [[Perplexing Pool]] and [[Tropical Wilds]] are summer, and the [[Wistful Wild]] and [[Twilight River]] are autumn. | *The main areas in ''Pikmin 2'' and ''Pikmin 3'' each represent a season: the [[Valley of Repose]] and the [[Distant Tundra]] are winter, the [[Awakening Wood]] and the [[Garden of Hope]] are spring, the [[Perplexing Pool]] and [[Tropical Wilds]] are summer, and the [[Wistful Wild]] and [[Twilight River]] are autumn. | ||
*The main areas in ''Pikmin 3'' are also each located on a different continent of Earth: Tropical Wilds is Antarctica, Garden of Hope is Australia, Distant Tundra is Asia, and Twilight River is South America. | *The main areas in ''Pikmin 3'' are also each located on a different continent of Earth: the Tropical Wilds is in Antarctica, the Garden of Hope is in Australia, the Distant Tundra is in Asia, and the Twilight River is in South America. | ||
*The names of the areas in ''Pikmin 3'' all have the same number of characters – 14. | *The names of the areas in ''Pikmin 3'' all have the same number of characters – 14. | ||
*In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors appear on the area selection | *In ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'', some meteors occasionally appear on the [[area selection menu]]'s sky. A large cluster of them temporarily appears when the last area of each game is unlocked. | ||
==Names in other languages== | ==Names in other languages== |