Glitches in Pikmin 3: Difference between revisions

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====Tropical Wilds Storage====
====Tropical Wilds storage====
{{glitch | reproducibility = Low | danger = Helpful | p3 = Yes | p3d = Yes | youtube = 5xCMhVVXfUg
{{glitch | reproducibility = Low | danger = Helpful | p3 = Yes | p3d = Yes | youtube = 5xCMhVVXfUg
|effects = Activate the cutscene that sends you to [[Tropical Wilds]] even after progressing story past the cutscene.
|effects = Activate the cutscene that sends you to the [[Tropical Wilds]] even after progressing the story past the cutscene.
|howto = On Day 1, Kill every [[Phosbat]] in the cave while taking the loading zone, Perform [[Sequence_break#Day_1_Escape|Day 1 Escape]] and set story progress as needed, re-enter the cave.
|howto = On Day 1, kill every [[Phosbat]] in the cave while taking the loading zone, perform the [[Sequence break#Day 1 escape|Day 1 escape glitch]] and set story progress as needed, and re-enter the cave.
|notes = Only works on day 1,
|notes = Only works on Day 1.
|explanation = Lazy Coding.
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====Revive [[Vehemoth Phosbat]]====
====Revive the Vehemoth Phosbat====
{{todo|Document more side effects, get Drought Ender to explain the glitch}}
{{todo|Document more side effects and add an explanation.}}
{{glitch | reproducibility = Low | danger = Pointless | p3 = No | p3d = Yes | youtube = 5xCMhVVXfUg
{{glitch | reproducibility = Low | danger = Harmless | p3 = No | p3d = Yes | youtube = 5xCMhVVXfUg
|effects = Have both the [[Vehemoth Phosbat]] and the [[Heroine's Tear]] on the field at the same time.
|effects = Have both a living [[Vehemoth Phosbat]] and the [[Heroine's Tear]] on the field at the same time.
|howto = Perform the setup for [[#Tropical Wilds Storage|Tropical Wilds Storage]] then [[Sequence_break#Day_1_Escape|Day 1 Escape]] and kill the [[Vehemoth Phosbat]], warp to [[Tropical Wilds]] and retry day. Play up until [[Distant Tundra]] as normal. Once there, activate the [[Electrode]] in the cave before the [[Vehemoth Phosbat]] (The one containing [[Dusk Pustules]]). Re-enter [[Distant Tundra]] and the [[Vehemoth Phosbat]] will have returned to life on 1hp.
|howto = Perform the setup for [[#Tropical Wilds storage|Tropical Wilds storage]] and then [[Sequence break#Day 1 escape|Day 1 escape]], and kill the [[Vehemoth Phosbat]], warp to the [[Tropical Wilds]], and retry the day. From there, play normally until reaching the [[Distant Tundra]]. Once there, activate the [[Electrode]] in the cave before the Vehemoth Phosbat's arena. Re-enter the Distant Tundra, and the Vehemoth Phosbat will have returned to life with a single [[health]] point.
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