Glitches in Pikmin 3: Difference between revisions
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====Tropical Wilds | ====Tropical Wilds storage==== | ||
{{glitch | reproducibility = Low | danger = Helpful | p3 = Yes | p3d = Yes | youtube = 5xCMhVVXfUg | {{glitch | reproducibility = Low | danger = Helpful | p3 = Yes | p3d = Yes | youtube = 5xCMhVVXfUg | ||
|effects = Activate the cutscene that sends you to [[Tropical Wilds]] even after progressing story past the cutscene. | |effects = Activate the cutscene that sends you to the [[Tropical Wilds]] even after progressing the story past the cutscene. | ||
|howto = On Day 1, | |howto = On Day 1, kill every [[Phosbat]] in the cave while taking the loading zone, perform the [[Sequence break#Day 1 escape|Day 1 escape glitch]] and set story progress as needed, and re-enter the cave. | ||
|notes = Only works on | |notes = Only works on Day 1. | ||
}} | }} | ||
====Revive | ====Revive the Vehemoth Phosbat==== | ||
{{todo|Document more side effects | {{todo|Document more side effects and add an explanation.}} | ||
{{glitch | reproducibility = Low | danger = | {{glitch | reproducibility = Low | danger = Harmless | p3 = No | p3d = Yes | youtube = 5xCMhVVXfUg | ||
|effects = Have both | |effects = Have both a living [[Vehemoth Phosbat]] and the [[Heroine's Tear]] on the field at the same time. | ||
|howto = Perform the setup for [[#Tropical Wilds | |howto = Perform the setup for [[#Tropical Wilds storage|Tropical Wilds storage]] and then [[Sequence break#Day 1 escape|Day 1 escape]], and kill the [[Vehemoth Phosbat]], warp to the [[Tropical Wilds]], and retry the day. From there, play normally until reaching the [[Distant Tundra]]. Once there, activate the [[Electrode]] in the cave before the Vehemoth Phosbat's arena. Re-enter the Distant Tundra, and the Vehemoth Phosbat will have returned to life with a single [[health]] point. | ||
}} | }} | ||