Glitches in Pikmin: Difference between revisions

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| prerequisites = Have uncollected [[ship part]]s, besides the [[Secret Safe]].
| prerequisites = Have uncollected [[ship part]]s, besides the [[Secret Safe]].
| howto = Bring a ship part that has not yet been identified (i.e. Olimar has yet to come close to the piece and comment on it) close to the [[S.S. Dolphin]], but not so close that the Dolphin will take it in. The next day, when [[Captain Olimar]] comes out of the Dolphin, the part will be identified, and the Onions will be inaccessible.
| howto = Bring a ship part that has not yet been identified (i.e. Olimar has yet to come close to the piece and comment on it) close to the [[S.S. Dolphin]], but not so close that the Dolphin will take it in. The next day, when [[Captain Olimar]] comes out of the Dolphin, the part will be identified, and the Onions will be inaccessible.
| notes = If the player lets Olimar's monologue play out without skipping, the Onions will fix themselves. Alternatively, the player can use buried Pikmin to bring resources into an Onion, which will fix it. Otherwise, the player has to go to sunset in order to fix this.
| notes = If the player lets Olimar's monolog play out without skipping, the Onions will fix themselves. Alternatively, the player can use buried Pikmin to bring resources into an Onion, which will fix it. Otherwise, the player has to go to sunset in order to fix this.
| explanation = The [[cutscene]] that plays at the start of each day cannot be skipped, and it should not be interrupted. Normally, one cannot interrupt the cutscene, as the player is unable to control Olimar before the cutscene's end, but if there's a ship part near Olimar when the cutscene starts, the game will recognize the proximity between the Olimar object and the ship part object; this triggers the identification monologue. Seeing as such a process was never meant to happen during the cutscene, the game is unable to complete it, and the Onions will never be able to open their rings of light.
| explanation = The [[cutscene]] that plays at the start of each day cannot be skipped, and it should not be interrupted. Normally, one cannot interrupt the cutscene, as the player is unable to control Olimar before the cutscene's end, but if there's a ship part near Olimar when the cutscene starts, the game will recognize the proximity between the Olimar object and the ship part object; this triggers the identification monolog. Seeing as such a process was never meant to happen during the cutscene, the game is unable to complete it, and the Onions will never be able to open their rings of light.
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| effects = Allows the player to partially skip the [[cutscene]] of the S.S. Dolphin recovering a ship part.
| effects = Allows the player to partially skip the [[cutscene]] of the S.S. Dolphin recovering a ship part.
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Main Engine]] or [[Secret Safe]]).
| prerequisites = Have at least one ship part uncollected in the area (besides the [[Main Engine]] or [[Secret Safe]]).
| howto = As Pikmin approach the S.S. Dolphin with the ship part, hold or repeatedly tap {{button|gc|a|wii|a}} next to either another ship part or the ship itself, while the Pikmin move into position of the ship's tractor beam. If done correctly, the monologue that should trigger after the ship's cutscene plays will instead be displayed during it. Navigating through the text quickly enough will return control to the player earlier than intended. If you press the button too early, simply traverse the monologue that appears and try again.
| howto = As Pikmin approach the S.S. Dolphin with the ship part, hold or repeatedly tap {{button|gc|a|wii|a}} next to either another ship part or the ship itself, while the Pikmin move into position of the ship's tractor beam. If done correctly, the monolog that should trigger after the ship's cutscene plays will instead be displayed during it. Navigating through the text quickly enough will return control to the player earlier than intended. If you press the button too early, simply traverse the monolog that appears and try again.
| notes = This works best if you don't have any Pikmin in your group. This glitch can be used to save time during a [[speedrun]]. This glitch does not work with the Main Engine or the Secret Safe, as those ship parts have special cutscenes and text linked to them, as well as sending the player to sunset or ending the game.
| notes = This works best if you don't have any Pikmin in your group. This glitch can be used to save time during a [[speedrun]]. This glitch does not work with the Main Engine or the Secret Safe, as those ship parts have special cutscenes and text linked to them, as well as sending the player to sunset or ending the game.
| explanation = When Olimar inspects a ship part or the S.S. Dolphin by pressing {{button|gc|a|wii|a}} next to it, it signals the game to open one of his monologues. However, for a short time after the signal is sent, the game will keep progressing, allowing Pikmin to keep carrying something a few steps forward. When a ship part is collected during this short window, the text for Olimar's monologue will instead be replaced by the text concerning the recovered ship part. Progressing through this monologue will return the camera and control of Olimar to the player while the ship part cutscene is playing.
| explanation = When Olimar inspects a ship part or the S.S. Dolphin by pressing {{button|gc|a|wii|a}} next to it, it signals the game to open one of his monologs. However, for a short time after the signal is sent, the game will keep progressing, allowing Pikmin to keep carrying something a few steps forward. When a ship part is collected during this short window, the text for Olimar's monolog will instead be replaced by the text concerning the recovered ship part. Progressing through this monolog will return the camera and control of Olimar to the player while the ship part cutscene is playing.
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