Hey! Pikmin: Difference between revisions

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Unlike the previous ''Pikmin'' games, which were 3D real-time strategy games, this one is a 2.5D sidescroller. Players control [[Captain Olimar]] left or right on the ground, since it doesn't look like he can jump, and also vertically when climbing a vine or underwater. Players can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which brings them to Olimar's side, and once there, can be [[throw]]n by him to wherever the player taps. With the help of the Pikmin, the player must defeat [[enemies]] and collect [[treasure]]s on their way to the goal.
Unlike the previous ''Pikmin'' games, which were 3D real-time strategy games, this one is a 2.5D sidescroller. Players control [[Captain Olimar]] left or right on the ground, since it doesn't look like he can jump, and also vertically when climbing a vine or underwater. Players can [[whistle]] [[Pikmin family|Pikmin]] from anywhere on the screen, which brings them to Olimar's side, and once there, can be [[throw]]n by him to wherever the player taps. With the help of the Pikmin, the player must defeat [[enemies]] and collect [[treasure]]s on their way to the goal.


Gameplay happens on the bottom screen, although both screens show the action. Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of [[bridge fragment]]s will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc.
Gameplay happens on the bottom screen, although both screens show the action. Captain Olimar lands on the stage after being beamed down by a blue ship that highly resembles the [[Research Pod]]. Pikmin that are thrown at branches from below go up through them and land on top of them. Pikmin that land close to a task like a pile of [[Bridge#Fragment|bridge fragment]]s will automatically walk towards it and begin working on it. Enemy health is represented with a horizontal bar, unlike the [[HUD#Health wheel|pie chart]] of previous games. Blue Pikmin thrown while underwater are tossed in a straight line instead of an arc.


There are some golden nut-like objects that seem to be important, since they're shown several times throughout the gameplay footage.
There are some golden nut-like objects that seem to be important, since they're shown several times throughout the gameplay footage.
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====Bridge fragments====
====Bridge fragments====
[[Fragments|Bridge fragments]] return in this game, and can be carried by Pikmin in order for them to form a bridge.
[[Bridge#Fragment|Bridge fragments]] return in this game, and can be carried by Pikmin in order for them to form a bridge.


====Fire====
====Fire====
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Pikmin 3DS HUD 2.jpg|When Red Pikmin are following Captain Olimar, a new icon with a Red Pikmin appears.
Pikmin 3DS HUD 2.jpg|When Red Pikmin are following Captain Olimar, a new icon with a Red Pikmin appears.
Pikmin 3DS Throw.jpg|The player can throw a [[Pikmin family|Pikmin]] by touching a part of the lower screen.
Pikmin 3DS Throw.jpg|The player can throw a [[Pikmin family|Pikmin]] by touching a part of the lower screen.
Pikmin 3DS fragments bridge.jpg|Some Red Pikmin building a [[bridge]] using [[fragments]].
Pikmin 3DS fragments bridge.jpg|Some Red Pikmin building a [[bridge]] using [[Bridge#Fragment|fragments]].
Pikmin 3DS Bud Pikmin.jpg|Some [[maturity|bud]] Pikmin.
Pikmin 3DS Bud Pikmin.jpg|Some [[maturity|bud]] Pikmin.
Pikmin 3DS Upper screen HUD.jpg|The upper screen shows Captain Olimar's [[health]], the number of Pikmin following him, and other unknown features.
Pikmin 3DS Upper screen HUD.jpg|The upper screen shows Captain Olimar's [[health]], the number of Pikmin following him, and other unknown features.