Pikmin 2: Difference between revisions

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There are two new hazards introduced in Pikmin 2: electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[Paper Bag|paper bags]]. Red, Yellow, and Blue Pikmin are stored in [[Onion]]s, while purples and whites are stored in the ship's hull, due, of course, to their being produced through appropriate [[Candypop Buds]], thus having no respective Onions.
There are two new hazards introduced in Pikmin 2: electricity and poison. The majority of obstacles are present again, along with new obstacles, such as electric gates and [[Paper Bag|paper bags]]. Red, Yellow, and Blue Pikmin are stored in [[Onion]]s, while purples and whites are stored in the ship's hull, due, of course, to their being produced through appropriate [[Candypop Buds]], thus having no respective Onions.


Gameplay in Pikmin 2 attempts to lower the feelings of stress and isolation prevailent throughout Pikmin 1. In [[Pikmin 1]], [[Captain Olimar]] was stranded, alone, on a foreign planet, with a limited number of days to survive. Pikmin 2, with its absence of a time limit, the addition of Louie as a companion, and the daily emails, lowers the "stress factor" found in Pikmin 1.
There is a general concensus that the overall atmosphere of Pikmin 2 is different to that of the first game; the feelings of hurriedness and isolation prevalent throughout before are lessened. In [[Pikmin 1]], [[Captain Olimar]] was stranded, alone, on a foreign planet, with a limited number of days to survive. It is Pikmin 2's absence of a time limit, the addition of Louie as a companion and the daily emails that achieve this.


==The Pikmin==
==The Pikmin==