Tool-assisted superplay: Difference between revisions

Jump to navigation Jump to search
m (Slowdowns are a lesser form of frameskip, and there's something else that fits better.)
m (I think this makes it clearer.)
Line 4: Line 4:
*Save states: a player can go back to any previous time in the game in order to correct mistakes.
*Save states: a player can go back to any previous time in the game in order to correct mistakes.
*Frameskip: advancing a game's logic, one [[frame]] at a time, to achieve perfect temporal accuracy.
*Frameskip: advancing a game's logic, one [[frame]] at a time, to achieve perfect temporal accuracy.
*Controller-less inputs: selecting inputs without the limitations of a controller, allowing for otherwise impossible button combinations.
*Controller-less inputs: selecting inputs without the physical limitations of a controller, allowing for otherwise impossible button combinations.
*Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible.
*Memory reading: by reading the game's memory, a player can obtain information otherwise inaccessible.