Glitches in Pikmin 3: Difference between revisions

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|effects = Makes Pikmin carrying part of the [[Crimson Banquet]] survive the sunset. The pieces then become irretrievable the next day.
|effects = Makes Pikmin carrying part of the [[Crimson Banquet]] survive the sunset. The pieces then become irretrievable the next day.
|howto = Carry both the defeated [[Sandbelching Meerslug]] and the [[Crimson Banquet]] pieces towards the landing site. After the body comes out of the pathway between the arena and the mainland, call back all of the Pikmin carrying it, but not the ones carrying the fruit. The day must then end, and if done correctly, none of the fruit carriers should be lost to sunset. Come back the next day, and pieces of the fruit should be scattered around the area where the body was, but they might not be there, meaning that they are gone. You need to restart the previous day to get the fruit back.
|howto = Carry both the defeated [[Sandbelching Meerslug]] and the [[Crimson Banquet]] pieces towards the landing site. After the body comes out of the pathway between the arena and the mainland, call back all of the Pikmin carrying it, but not the ones carrying the fruit. The day must then end, and if done correctly, none of the fruit carriers should be lost to sunset. Come back the next day, and pieces of the fruit should be scattered around the area where the body was, but they might not be there, meaning that they are gone. You need to restart the previous day to get the fruit back.
}}
===Odd carrying positions===
{{glitch | reproducibility = Low | danger = Harmless | versionmin = ? | versionmax = ? | image = BombRockGlitch.jpeg |youtube = GUBOwr6N7jI&t=775
|effects = Makes Pikmin carry an object in a weird position, such as upside down.
|howto = Throw a Pikmin at an object that has fallen down, such as an object falling from a [[Medusal Slurker]] or an object in a Dirt Mound. The timing is difficult, making this a glitch hard to do intentionally.
|explanation = Once an object, such as bomb rock, falls down onto the ground, Pikmin will chase after it and pick it up. However, if a pikmin manages to pick up the object before it reaches its natural position, it accepts that as the natural position of carrying. As such, when the object lands on the ground in its normal position, it appears like the Pikmin are carrying the object oddly.
|notes = The glitch only seems to work on objects that require 1 Pikmin to carry.
}}
}}


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| notes = The invisible Pikmin function just like they normally do, being capable of being eaten, holding [[Bomb Rock]]s, etc.  
| notes = The invisible Pikmin function just like they normally do, being capable of being eaten, holding [[Bomb Rock]]s, etc.  
| explanation = There is a split second in between where a Pikmin enters the Onion and where the Pikmin is actually taken off the field and the counter. By whistling at exactly the split second in between the two periods of time, the game gets confused on what to do, and takes out a few of the Pikmin type that just went in or were about to go in, and takes out a few more of the type of Pikmin that were about to come out. This results in there being fewer Pikmin of the species that were deposited on field, and more of the species that were withdrawn, resulting in invisible Pikmin.  
| explanation = There is a split second in between where a Pikmin enters the Onion and where the Pikmin is actually taken off the field and the counter. By whistling at exactly the split second in between the two periods of time, the game gets confused on what to do, and takes out a few of the Pikmin type that just went in or were about to go in, and takes out a few more of the type of Pikmin that were about to come out. This results in there being fewer Pikmin of the species that were deposited on field, and more of the species that were withdrawn, resulting in invisible Pikmin.  
}}
===Odd carrying positions===
{{glitch | reproducibility = Low | danger = Harmless | versionmin = ? | versionmax = ? | image = BombRockGlitch.jpeg | youtube = GUBOwr6N7jI&t=775
|effects = Makes Pikmin carry an object in a weird position, such as upside down.
|howto = Throw a Pikmin at an object that has fallen down, such as one falling from a [[Medusal Slurker]] or in a [[dirt mound]]. The timing is difficult, making this a glitch hard to do intentionally.
|explanation = Once an object, such as a bomb rock, falls down onto the ground, Pikmin will chase after it and pick it up. However, if a Pikmin manages to pick up the object before it reaches its natural position, it accepts that as the natural position of carrying. The Pikmin are told to stick to a specific location and angle relative to the object, which could result in them being placed incorrectly.
|notes = The glitch only seems to work on objects that require 1 Pikmin to carry.
}}
}}