Template:Sublevel technical: Difference between revisions
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===Use=== | ===Info=== | ||
Used to describe the technical aspects of a [[cave]]'s [[sublevel]]. This data can be found in <code>/user/Mukki/mapunits/caveinfo</code>. | |||
==Parameters== | |||
{| class = "wikitable" | |||
! Parameter || Mandatory || Default || Detailed description | |||
|- | |||
! 2p | |||
| No || || If it's a 2-Player Battle cave, give this a value, like "y". | |||
|- | |||
! cave | |||
| '''Yes''' || || Internal name of the cave it's on. | |||
|- | |||
! enemymax | |||
| '''Yes''' || || Maximum number of enemies. This is property <code>{f002}</code> (敵最大数). | |||
|- | |||
! itemmax | |||
| '''Yes''' || || Maximum number of items. This is property <code>{f003}</code> (アイテム最大数). | |||
|- | |||
! gatemax | |||
| '''Yes''' || || Maximum number of gates. This is property <code>{f004}</code> (ゲート最大数). | |||
|- | |||
! capmax | |||
| '''Yes''' || || Maximum number of dead ends (caps). This is property <code>{f014}</code> (キャップ最大数). | |||
|- | |||
! rooms | |||
| '''Yes''' || || Number of rooms. This is property <code>{f005}</code> (ルーム数). | |||
|- | |||
! geyser | |||
| '''Yes''' || || Does it have an escape geyser? Write "Yes" or "No". This is property <code>{f007}</code> (帰還噴水(1=あり)). | |||
|- | |||
! unitfile | |||
| '''Yes''' || || Unit definition file, with the ".txt". This is property <code>{f008}</code> (使用ユニット). | |||
|- | |||
! lightfile | |||
| '''Yes''' || || Lighting definition file, with the ".ini". This is property <code>{f009}</code> (使用ライト). | |||
|- | |||
! bg | |||
| '''Yes''' || || Background model file. If none, type "None", else, the value in quotes, and a name in parenthesis. e.g.: <code>"ice" (icy cavern)</code>. This is property <code>{f00A}</code> (VRBOX). | |||
|- | |||
! clog | |||
| '''Yes''' || || Is the next sublevel's hole clogged? Write "Yes" or "No". This is property <code>{f010}</code> (階段を壊す岩で隠す(0=オフ 1=オン)). | |||
|- | |||
! hiddenfloor | |||
| '''Yes''' || || Hidden floor? This is not shown on the table. This is property <code>{f013}</code> (隠し床). | |||
|- | |||
! units | |||
| '''Yes''' || || List of cave units. Use {{tem|sublevel units}} for this. | |||
|} | |||
==Template== | |||
This template includes two templates for {{tem|sublevel units}} in the correct place. | |||
<pre> | <pre> | ||
{{sublevel technical | {{sublevel technical | ||
|2p = | |2p = | ||
|cave = | |cave = | ||
|enemymax = | |enemymax = | ||
|itemmax = | |itemmax = | ||
|gatemax = | |gatemax = | ||
|capmax = | |capmax = | ||
|rooms = | |rooms = | ||
|geyser = | |geyser = | ||
|unitfile = | |unitfile = | ||
|lightfile = | |lightfile = | ||
|bg = | |bg = | ||
|clog = | |clog = | ||
|hiddenfloor = | |hiddenfloor = | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|| | || |