Titan Dweevil: Difference between revisions

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[[File:Flare Cannon.jpg|thumb|150px|x100px|The Flare Cannon as seen in the [[Treasure Hoard]].]] The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in about a 180-degree motion, but takes the most amount of hits to come off. When this weapon is damaged, it will spray further than before, and in a 210-degree motion. This fire is irksome in the fact that it is capable of knocking down the captains even if the player has the [[Scorch Guard]], stopping the player from saving [[Pikmin (species)|Pikmin]]. The [[Red Pikmin]] are immune to this weapon. Along with every other item (except for Louie) this is worth 1000 pokos.
[[File:Flare Cannon.jpg|thumb|150px|x100px|The Flare Cannon as seen in the [[Treasure Hoard]].]] The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in about a 180-degree motion, but takes the most amount of hits to come off. When this weapon is damaged, it will spray further than before, and in a 210-degree motion. This fire is irksome in the fact that it is capable of knocking down the captains even if the player has the [[Scorch Guard]], stopping the player from saving [[Pikmin (species)|Pikmin]]. The [[Red Pikmin]] are immune to this weapon. Along with every other item (except for Louie) this is worth 1000 pokos.


===[[Shock Therapist]]===
 
[[File:Shock Therapist.jpg|thumb|left|150px|x100px|The Shock Therapist as seen in the Treasure Hoard.]] The Shock Therapist is the only weapon that kills on contact with the attack, but it takes the least amount of hits to come off. When this weapon is used, it will spit out eight electrical "nodes" that will activate and form multiple arcs of electricity between them that electrocute all but Yellow Pikmin that touch them. This attack won't damage the player if they have the [[Dream Material]], although it will still knock you down. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated. This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, so it is advised to keep your Pikmin behind the exit geyser because the nodes will bounce off the geyser even if they get in the "tube" . The [[Yellow Pikmin]] are immune to this weapon. As a warning, do not use Pikmin besides Yellows as that is too dangerous sometimes.
== Shock Therapist ==  
 
[[File:Ashocktherapist.png|thumb|The Shock Therapist as seen in the Treasure Hoard. ]]
 
The Shock Therapist is the only weapon that kills on contact with the attack, but it takes the least amount of hits to come off. When this weapon is used, it will spit out eight electrical "nodes" that will activate and form multiple arcs of electricity between them that electrocute all but Yellow Pikmin that touch them. This attack won't damage the player if they have the [[Dream Material]], although it will still knock you down. Keep your Pikmin in a tight group to avoid getting electrified. When this weapon is damaged, the nodes will activate the moment they are released and may move while activated. This weapon may actually reach a bit beyond the Titan Dweevil's arena on rare occasions, so it is advised to keep your Pikmin behind the exit geyser because the nodes will bounce off the geyser even if they get in the "tube" . The [[Yellow Pikmin]] are immune to this weapon. As a warning, do not use Pikmin besides Yellows as that is too dangerous sometimes.


===[[Monster Pump]]===
===[[Monster Pump]]===