Titan Dweevil: Difference between revisions

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It is interesting to note that each of these weapons causes different versions of the music to play when it is used by the Titan Dweevil. Each weapon's effect (except for the Shock Therapist, which uses electricity to attack) can be dispelled by Olimar/President's Whistle. One important piece of info; the Titan Dweevil will attempt to attack if you try to carry the treasures away before it's defeated. If you knocked all the weapons off but haven't defeated it, it will swing at you, but can't really do anything about it otherwise. NOTE: You cannot find [[Bulbmin]] in the [[Dream Den]], so therefore you cannot use them against the Titan Dweevil unless you use a hack.
It is interesting to note that each of these weapons causes different versions of the music to play when it is used by the Titan Dweevil. Each weapon's effect (except for the Shock Therapist, which uses electricity to attack) can be dispelled by Olimar/President's Whistle. One important piece of info; the Titan Dweevil will attempt to attack if you try to carry the treasures away before it's defeated. If you knocked all the weapons off but haven't defeated it, it will swing at you, but can't really do anything about it otherwise. NOTE: You cannot find [[Bulbmin]] in the [[Dream Den]], so therefore you cannot use them against the Titan Dweevil unless you use a hack.


==Helpful Hint==
Right before the Titan Dweevil is about to attack, it changes the same color as the type of Pikmin that is immune to the weapon. For example, if the Titan Dweevil is about to use the Shock Therapist, it will turn yellow. (The only acceptation is the Comedy Bomb. In that case, the Titan Dweevil will turn purple.) This tip can be useful in[[zero-death runs]]
 
===[[Flare Cannon]]===
===[[Flare Cannon]]===
[[File:Flare Cannon.jpg|thumb|150px|x100px|The Flare Cannon as seen in the [[Treasure Hoard]].]] The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in about a 180-degree motion, but takes the most amount of hits to come off. When this weapon is damaged, it will spray further than before, and in a 210-degree motion. This fire is irksome in the fact that it is capable of knocking down the captains even if the player has the [[Scorch Guard]], stopping the player from saving [[Pikmin (species)|Pikmin]]. The [[Red Pikmin]] are immune to this weapon. Along with every other item (except for Louie) this is worth 1000 pokos.
[[File:Flare Cannon.jpg|thumb|150px|x100px|The Flare Cannon as seen in the [[Treasure Hoard]].]] The Flare Cannon is the easiest weapon to avoid; it simply sprays flames in a set radius, as it rotates back and forth in about a 180-degree motion, but takes the most amount of hits to come off. When this weapon is damaged, it will spray further than before, and in a 210-degree motion. This fire is irksome in the fact that it is capable of knocking down the captains even if the player has the [[Scorch Guard]], stopping the player from saving [[Pikmin (species)|Pikmin]]. The [[Red Pikmin]] are immune to this weapon. Along with every other item (except for Louie) this is worth 1000 pokos.