Template:P2 enemy technical: Difference between revisions

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(Adding conversion for the regeneration rate, and noted some other static values.)
(Fixed)
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{{p2 enemy property | fp30 | 警戒ライフ | Unknown | {{{fp30}}} }}
{{p2 enemy property | fp30 | 警戒ライフ | Unknown | {{{fp30}}} }}
|-
|-
{{p2 enemy property | fp31 | ライフ回復率 | [[HP#Regeneration|Regeneration]] rate | {{tt|{{{fp31}}}|{{#expr:{{{fp00}}}*{{{fp31}}}}} HP per frame. On European systems, the creature regenerates {{#expr:{{{fp00}}}*{{{fp31}}}*25}} HP per second, and can fully heal in {{#expr:{{{fp00}}}/({{{fp00}}}*{{{fp31}}})*25}} seconds. On Japanese and American systems, it regenerates {{#expr:{{{fp00}}}*{{{fp31}}}*30}} HP per second, and can fully heal in {{#expr:{{{fp00}}}/({{{fp00}}}*{{{fp31}}})*30}} seconds.}}
{{p2 enemy property | fp31 | ライフ回復率 | [[HP#Regeneration|Regeneration]] rate | {{tt|{{{fp31}}}|{{#expr:{{{fp00|0}}}*{{{fp31|0}}}}} HP per frame. On European systems, the creature regenerates {{#expr:{{{fp00|0}}}*{{{fp31|0}}}*25}} HP per second, and can fully heal in {{#expr:{{{fp00|0}}}/({{{fp00|1}}}*{{{fp31|1}}})*25}} seconds. On Japanese and American systems, it regenerates {{#expr:{{{fp00|0}}}*{{{fp31|0}}}*30}} HP per second, and can fully heal in {{#expr:{{{fp00|0}}}/({{{fp00|1}}}*{{{fp31|1}}})*30}} seconds.}} }}
|-
|-
{{p2 enemy property | fp32 | LOD半径 | Unknown ({{tt|LOD|Level of Detail}} radius?) | {{{fp32}}} }}
{{p2 enemy property | fp32 | LOD半径 | Unknown ({{tt|LOD|Level of Detail}} radius?) | {{{fp32}}} }}

Revision as of 09:08, July 16, 2014

Used to describe the technical aspects of an enemy's data, in Pikmin 2. This data can be found in enemy/parm/enemyParms.szs/data/*/enemyparm.txt.

Use

See the table for a list of properties. Each property parameter in the template is named after the property's ID.

{{p2 enemy technical
|name = Internal name
|s00* = 
|fp*  =
|ip0* = 
|spec = Specific properties. These should use {{p2 enemy property}}. Remember to include the "{{!}}-" between lines.
}}