Hole of Beasts: Difference between revisions
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Revision as of 16:27, August 19, 2014
Hole of Beasts | |
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Location | Awakening Wood |
Sublevels | 5 |
Treasures | 6 |
Hazards | Template:F |
The Hole of Beasts is one of the first caves that you will likely go in first in the Awakening Wood, and is slightly harder and deeper than the Emergence Cave, but still very easy. This cave's potential hazard is the element of fire.
In order to get to the Hole of Beasts, you need to have destroyed the black gate near the two Ultra-spicy berry bearing Burgeoning Spiderworts, and then pass or defeat the few enemies in your way, you should go forward in the opposite direction of the crushable bag, and find the entrance in a dark corner. If you have played the first Pikmin game, you will recognize its location; in the exact same place where the Extraordinary Bolt was. In this cave, there are 1,100 pokos worth of treasure.
Notes
Ship's dialogs
“Krrzt! Bzzrrt! Biological sensors are reacting violently. The readings are ominous.
A beast of unknown power lurks in these depths. A large Pikmin group would be reassuring.
My sound sensors are picking up hostile roars of many beasts. Expect dangerous encounters.
Sensors are also showing extreme heat pockets. You may need flame-resistant Pikmin...
But my sensors indicate no such data! Are my records incomplete?”Sublevel 1
- Theme: Soil
- Enemies:
- Hazards:
- None
- Treasures:
- Plants:
- 4 Clovers
- 2 Horsetails
- 2 small Figworts
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_1 | ||||
"Main" object maximum (?) | 10 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_cent3_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv0.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 4 exits |
The first sublevel of the Hole of Beasts is relatively simple, with only a few Sheargrubs to worry about, all in the next room. There are roughly equal numbers of both genders; only the males need defeating. Once that has been completed, it is time to retrieve the Stone of Glory, the sublevel's only treasure.
Sublevel 2
- Theme: Soil
- Enemies:
- None
- Hazards:
- None
- Treasures:
- None
- Plants:
- 6 Common Glowcaps
- 2 small Figworts
- Others:
- 2 Violet Candypop Buds (if the player has less than 20 Purples)
- 2 eggs (in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_1 | ||||
"Main" object maximum (?) | 2 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 100 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 1_units_cent2_tsuchi.txt | ||||
Lighting file (?) | muraon_light_lv2.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end | Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor |
Long corridor | Circular room with 4 exits |
If 20 or more Purple Pikmin have been collected, the two Violet Candypop Buds here will not show up, leaving the sublevel nearly completely empty. This is possible only if the 10 Purples in Emergence Cave have been obtained twice or more. If that is the case, besides the two eggs that provide nectar and spray, there is nothing to do here.
Sublevel 3
- Theme: Soil
- Enemies:
- None
- Hazards:
- 14 fire geysers
- Treasures:
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_1 | ||||
"Main" object maximum (?) | 14 | ||||
"Treasure" object maximum (?) | 2 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 3 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_ABE_norhiba_blkhiba_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv2.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Circular room with 1 exit | Room with hole in wall |
This sublevel has no enemies, but may be the first place where you are introduced to the game's most common Hazard: fire. As long as you have at least 15 Red Pikmin, which should've been brought, this dungeon should pose no problems. If any purple or other non-red Pikmin catch on fire, just whistle them to save them. Take only Red Pikmin through into the next room and swarm them to pick up the Strife Monolith, which is in the fireplace-like dark space, and the Cosmic Archive, located near the entrance to the next sublevel.
Sublevel 4
- Theme: Soil
- Enemies:
- 1 Red Bulborb
- 10 Mitites (in dead ends)
- Hazards:
- Treasures:
- Dream Architect (inside the Red Bulborb)
- Luck Wafer
- Plants:
- Others:
- 1 Violet Candypop Bud
- 2 eggs (in dead ends)
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_1 | ||||
"Main" object maximum (?) | 6 | ||||
"Treasure" object maximum (?) | 1 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 50 | ||||
Number of rooms (?) | 2 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | No | ||||
Clogged hole (?) | No | ||||
Cave units file (?) | 2_ABE_mid1_nor3_tsuchi.txt | ||||
Lighting file (?) | normal_light_lv3.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
| ||||
Cave units (?) | |||||
Dead end with item | Three-way crossing | Four-way crossing | Turning corridor | Corridor | Long corridor |
Room with 6 exits | Room with long dead end |
Find the Red Bulborb, where its location may vary, and pound it with Purple Pikmin to vanquish the beast and get the Dream Architect, likely an extremely remembered item in our world. Then take your Pikmin to the curved alcove to find the Luck Wafer, a very light, but valuable piece, nearby is a Violet Candypop Bud, luckily, this one never disappears no matter how many purples you possess. Also in one of the alcoves not containing any of the two or so eggs found here, there will be a swarm of Mitites that reveal themselves and will scuttle around, throw your Purple Pikmin to defeat them in order to get, in some cases, much-needed nectar. After your thorough scavenging is complete, proceed to the final sublevel of this cave.
Sublevel 5 (Final Floor)
- Theme: Soil
- Enemies:
- Hazards:
- None
- Treasures:
- Prototype Detector (inside the Empress Bulblax)
- Plants:
- Others:
- None
Technical sublevel information | |||||
---|---|---|---|---|---|
Internal cave name | forest_1 | ||||
"Main" object maximum (?) | 1 | ||||
"Treasure" object maximum (?) | 0 | ||||
"Gate" object maximum (?) | 0 | ||||
Dead end unit probability (?) | 0 | ||||
Number of rooms (?) | 1 | ||||
Corridor-to-room ratio (?) | {{{ctrratio}}} | ||||
Escape geyser (?) | Yes | ||||
Clogged hole (?) | Yes (despite not existing) | ||||
Cave units file (?) | 1_units_boss_tsuchi.txt | ||||
Lighting file (?) | qchap_light.ini | ||||
Background (?) | None (File:P2 VRBOX None.png)
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Cave units (?) | |||||
Empress Bulblax arena |
The last sublevel of the Hole of Beasts holds a very strange and large creature, an Empress Bulblax; as the name suggests, it is a female matriarch, making it seem simple why it is a boss. This one, though, out of the several you are yet to see, does not produce the small, aggravating vermin known as Bulborb Larvae. If you know what these are beforehand, you should be relieved that you will not find them in this sublevel. Just follow the instructions on how to defeat it, and the treasure is yours. Throw Pikmin onto its head to pummel the beast, and then call your Pikmin to prevent them from being shaken off when necessary. It will roll around in attempt to squash your Pikmin, but luckily it can only roll horizontally. However,do not attempt to pursue it with your army, as you and your Pikmin can not attack it if it is in movement. Also, attempting to throw Pikmin at it will result in them flying off her and landing right in the path of the Empress, enabling her to crush them, which results in the death of the Pikmin. Also, any Pikmin thrown off will continue to attempt to attack the Empress and will more than likely be squashed. However, should you be standing in her track you will still have time to swarm your Pikmin against a small, but noticeable indent in the wall to prevent you and the Pikmin from being smashed. When you defeat it, it will drop one of the most renowned treasures in the game, the Prototype Detector, a device allowing you to unlock the Treasure Gauge, a very important machine that will track down any treasure in this world, making this very useful indeed. Once you complete this last sublevel, you may exit via the geyser.
Names in other languages
Language | Name | Meaning |
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Japanese | けだものの穴? | Hole of Beasts |
German | Höhle der Bestien | Cave of Beasts |
This page is currently pending deletion. Reason: |
#REDIRECT Template:P2 caves