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| {{game icons|pikmin2=y}}
| | '''[[File:BattleField.png|thumb|336px]]Battle Field''' is the first and most basic level in [[2-Player Battle]] in ''[[Pikmin 2]]''. It has three different enemies, [[Dwarf Red Bulborb]]s, [[Sheargrub]]s and the [[Shearwig]]s that hide under marbles, and all generated layouts are very simple. These layouts include three circular rooms connected by a long corridor, one large room with little alcoves that usually hold yellow marbles, and a donut-shaped cave. |
| [[Image:Battle Field.png|right|thumb|300px|The circular model of Battle Field]] | |
| '''Battle Field''' is the most basic level in [[2-Player Battle]]. It only has three types of enemies, [[Dwarf Red Bulborb]]s, [[Sheargrubs]] and the [[Shearwig]]s that hide under marbles, and all three layouts are very simple. These include three circular rooms connected by a long corridor, one large room with little alcoves that usually hold yellow marbles, and a donut-shaped cave.
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| Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles. Note that for the second mentioned layout, prefer the yellow marbles that are not clustered in alcoves, because it is more than likely that at least two of them have Shearwigs nesting underneath, making collecting them slower, and possibly dangerous with only a small number of [[Pikmin family|Pikmin]]. Don't forget about the [[Glitches in Pikmin 2#Sped up Dwarf Bulborb|fast enemy glitch]] that can happen to the Shearwigs and cause Pikmin to be lost more quickly due to the Shearwigs' speedy boost.
| | [[File:Battle_Field.png|thumb|180x180px|The circular model of Battle Field.]] |
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| == Level information == | | Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles. Note that for the second mentioned layout, prefer the yellow marbles that are not clustered in alcoves, because it is more than likely that at least two of them have Shearwigs nesting underneath, making collecting them slower, and possibly dangerous with only a small number of [[Pikmin family|Pikmin]]. |
| {{ToDo|Confirm the eggs.}}
| | ==Enemies== |
| *'''Theme''': Soil
| | *[[Dwarf Red Bulborb]] |
| *'''Enemies''':
| | *[[Female Sheargrub]] |
| **[[Dwarf Red Bulborb]]s
| | *[[Shearwig]] |
| **[[Female Sheargrub]]s
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| **[[Shearwig]]s (under marbles)
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| *'''Hazards''':
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| **None
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| *'''Treasures''':
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| **None
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| *'''Plants''':
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| **None
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| *'''Others''':
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| **10 [[Pellet Posy|Pellet Posies]]
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| **5 [[egg]]s
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| {{sublevel technical
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| |2p = y
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| |cave = vs_1_otegaru
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| |enemymax = 30
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| |itemmax = 0
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| |gatemax = 0
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| |capmax = 0
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| |rooms = 4
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| |geyser = No
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| |unitfile = vs_1_tsuchi.txt
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| |lightfile = normal_light_cha.ini
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| |bg = None
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| |clog = No
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| |hiddenfloor = 0
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| |units =
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| {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1
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| {{!}}-
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| {{sublevel units
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| |room_north_1_tsuchi|Circular room with 1 exit (x3)
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| |wayl_tsuchi|Turning crossing (x2)
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| |way2x2_tsuchi|Long corridor (x4)
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| |way4_tsuchi|Four-way crossing (x1)
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| |item_cap_tsuchi|Dead end with item (x1)
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| }}
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| {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2
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| {{!}}-
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| {{sublevel units
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| |room_vs_mid1_6_tsuchi|Room with 6 exits (x1)
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| |room_north_1_tsuchi|Circular room with 1 exit (x2)
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| |item_cap_tsuchi|Dead end with item (x4)
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| }}
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| {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3
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| {{!}}-
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| {{sublevel units
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| |room_mid2_3_tsuchi|Y-shaped room (x2)
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| |room_north_1_tsuchi|Circular room with 1 exit (x2)
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| |way3_tsuchi|Three-way crossing (x1)
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| |item_cap_tsuchi|Dead end with item (x3)
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| |way4_tsuchi|Four-way crossing (x1)
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| }}
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| }}
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| == Strategies == | | ==Hazards== |
| This stage is best won by stealing marbles from the other player.
| | *Eating |
| Or, if you have more Pikmin than your enemy, and the layout (various models of the level picked at random whenever you select a 2-Player Battle level) is right, the narrow path will have three yellow marbles. If this is the condition, then you will want to use an [[Ultra-Spicy Spray]] on your Pikmin, and get all three of them. Also, in the middle of the path, your can turn to see a circular area with three yellow marbles and some enemies. Kill the Dwarf Red Bulborb to the right, and get the marble it's guarding. As your Pikmin turn the corner, carrying the previously said marble, the ultra spicy spray will most likely wear off, and to make matters worse, your opponent will probably come. Whistle your Pikmin, use another Ultra-Spicy spray, and, before you grab the yellow marble again, use an [[Ultra-Bitter Spray]] on the opposing Pikmin and reclaim the marble. Some items from cherries will help the strategy.
| | *Enemy Pikmin |
| | | [[Category:Pikmin 2]] |
| {{2P}}
| | [[Category:2-Player Battle]] |
| | [[Category:Battle Arenas]] |
| | [[Category:2-player locations]] |
Battle Field is the first and most basic level in 2-Player Battle in Pikmin 2. It has three different enemies, Dwarf Red Bulborbs, Sheargrubs and the Shearwigs that hide under marbles, and all generated layouts are very simple. These layouts include three circular rooms connected by a long corridor, one large room with little alcoves that usually hold yellow marbles, and a donut-shaped cave.
The circular model of Battle Field.
Because of the simplicity of the level layouts and how easy it is to travel across and find yellow marbles, it is quite likely for a player to finish the course in about two minutes if playing for yellow marbles. Note that for the second mentioned layout, prefer the yellow marbles that are not clustered in alcoves, because it is more than likely that at least two of them have Shearwigs nesting underneath, making collecting them slower, and possibly dangerous with only a small number of Pikmin.
Enemies
Hazards