Pikmin 2

Breeding Ground: Difference between revisions

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(American Wii set to Spanish.)
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{{infobox challenge
{{infobox challenge
|image={{PAGENAME}}.jpg
|image={{PAGENAME}}.jpg
|size=250px
|sublevels=3
|sublevels=3
|red=4
|time=sublevel 1 - 100
|redm=f
 
sublevel 2 - 150
 
sublevel 3 - 180
|reds=4
|spicy=3
|spicy=3
|bitter=2
|bitter=2
|gridcol=1
|gridrow=6
}}
}}
The '''Breeding Ground''' is the twenty-sixth level in [[Challenge Mode]] in ''[[Pikmin 2]]''.


The twenty-sixth level in [[Challenge Mode]] in ''[[Pikmin 2]]''.
== Sublevel 1 ==
Snatch your 4 Reds and throw them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere.


== Sublevel 1 ==
*'''Time''': 100 seconds
*'''Theme''': Garden
*'''Time''': 100
*'''Enemies''':
*'''Enemies''':
**2 [[Creeping Chrysanthemum]]s
**[[Creeping Chrysanthemum]]
*'''Hazards''':
**None
*'''Treasures''':
*'''Treasures''':
**2 [[Mirrored Element]]s (inside the Creeping Chrysanthemums)
**[[The Key]]
**[[The Key]]
*'''Plants''':
**[[Mirrored Element]]
**2 [[Dandelion]]s
**6 [[Margaret]]s
**8 [[Clover]]s
**8 small [[Figwort]]s
*'''Others''':
**5 [[Queen Candypop Bud]]s (3 in dead ends)


{{sublevel technical
|cave        = ch_NARI_06start3hard
|enemymax    = 20
|itemmax    = 1
|gatemax    = 0
|capmax      = 100
|rooms      = 1
|geyser      = No
|unitfile    = 1_units_big2_kusachi.txt
|lightfile  = kusachi_light_lv0.ini
|bg          = "hiroba" (garden)
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_big2_kusachi|'''Room with 5 exits'''
}}
}}


Snatch your 4 Reds and throw them in the [[Candypop Bud]]s (Red Pikmin preferred, as they are stronger). Watch out for [[Creeping Chrysanthemum]]s. [[The Key]] should be lying around somewhere.
== Sublevel 2 ==
Lots of Buds here. Make a mix of Blue, Red & Yellow and use an Ultra-spicy Spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.


== Sublevel 2 ==
*'''Time''': 100 seconds
*'''Theme''': Concrete
*'''Time''': +150
*'''Enemies''':
*'''Enemies''':
**2 [[Red Bulborb]]s
**[[Red Bulborb]]
*'''Hazards''':
**None
*'''Treasures''':
*'''Treasures''':
**2 [[Crystallized Telepathy|Crystallized Telepathies]]
**[[The Key]]
**[[The Key]]
**[[Crystallized Telepathy]]
**[[Lustrous Element]]
**[[Lustrous Element]]
*'''Plants''':
**None
*'''Others''':
**7 [[Queen Candypop Bud]]s (5 in dead ends)
**1 type of [[gate]], with 4000 [[Health|HP]]


{{sublevel technical
== Sublevel 3 ==
|cave        = ch_NARI_06start3hard
We meet the [[Shower Room]] style and you will need all Pikmin colors. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit.
|enemymax    = 4
|itemmax    = 2
|gatemax    = 10
|capmax      = 100
|rooms      = 3
|geyser      = No
|unitfile    = 1_NARI_4x4b_conc.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|item_cap_conc|Dead end with item
|way3_conc|Three-way crossing
|way4_conc|Four-way crossing
|wayl_conc|Turning corridor
|way2_conc|Corridor
|way2x2_conc|Long corridor
}}
{{sublevel units
|room_4x4b_4_conc|'''Room with 4 exits'''
}}
}}
 
Lots of Buds here. Make a mix of Blue, Red & Yellow and use an Ultra-spicy Spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.


== Sublevel 3 ==
*'''Time''': 100 seconds
*'''Theme''': Tiles
*'''Time''': +180
*'''Enemies''':
*'''Enemies''':
**4 [[Fiery Blowhog]]s
**[[Fiery Blowhog]]
*'''Hazards''':
**14 [[Hazard#Fire|fire geysers]]
**6 [[Hazard#Electricity|electrical wires]]
*'''Treasures''':
*'''Treasures''':
**[[The Key]] (inside a Fiery Blowhog)
**3 [[Crystallized Telepathy|Crystallized Telepathies]] (inside 3 Fiery Blowhogs)
**[[Danger Chime]]
**[[Danger Chime]]
*'''Plants''':
**[[Crystallized Telepathy]]
**None
*'''Others''':
**1 type of [[gate]], with 4000 [[Health|HP]]


{{sublevel technical
==Trivia==
|cave        = ch_NARI_06start3hard
*Breeding Ground was originally named the "Cave of Growth."
|enemymax    = 24
|itemmax    = 5
|gatemax    = 3
|capmax      = 50
|rooms      = 4
|geyser      = No (despite having one, in reality)
|unitfile    = 3_units_d_f_ujikou_tile.txt
|lightfile  = normal_light_cha.ini
|bg          = None
|clog        = No
|hiddenfloor = 0
|units      =
{{sublevel units
|cap_pipe|Dead end
|item_cap_conc|Dead end with item
|item_cap_pipe|Dead end with item
|way3_conc|Three-way crossing
|way4_pipe|Four-way crossing
|wayl_pipe|Turning corridor
}}
{{sublevel units
|way2_pipe|Corridor
|way2x2_conc|Long corridor
|room_4x4d_4_tile|'''Room with 4 exits'''
|room_4x4f_4_tile|'''Room with 4 exits and a raised edge'''
|room_u_jikou1_4x4_2_tile|'''Room with a pathway with grill'''
}}
}}


We meet the [[Shower Room]] style and you will need all Pikmin colors. A [[Fiery Blowhog]] should have The Key. There will be lots of [[Danger Chime]]s here. Take The Key and exit.
==Names in other languages==
{{Foreignname
|Jap=倍々ゲームの穴<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Críadero
|SpaAM=Breeding Ground
}}


{{CM}}
{{CM}}
[[Category:Pikmin 2]]
[[Category:Pikmin 2 Challenge Mode]]

Revision as of 17:36, June 25, 2014

Breeding Ground
Breeding Ground.jpg
Sublevels 3 Ultra-bitter sprays 2
Red Pikmin 0 Ultra-spicy sprays 3
Yellow Pikmin 0
P2 challenge mode flower.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
P2 challenge mode dot.png
Blue Pikmin 0
White Pikmin 0
Purple Pikmin 0
Bulbmin 0

The Breeding Ground is the twenty-sixth level in Challenge Mode in Pikmin 2.

Sublevel 1

Snatch your 4 Reds and throw them in the Candypop Buds (Red Pikmin preferred, as they are stronger). Watch out for Creeping Chrysanthemums. The Key should be lying around somewhere.


Sublevel 2

Lots of Buds here. Make a mix of Blue, Red & Yellow and use an Ultra-spicy Spray if you want. If you want to collect everything, time will get tight. The Key should be behind one of the many gates, as will the hole.

Sublevel 3

We meet the Shower Room style and you will need all Pikmin colors. A Fiery Blowhog should have The Key. There will be lots of Danger Chimes here. Take The Key and exit.

Trivia

  • Breeding Ground was originally named the "Cave of Growth."