Pikmin (game)
Pikmin 2

Wii: Difference between revisions

From Pikipedia, the Pikmin wiki
Jump to navigation Jump to search
m (Adding buttons.)
m (Adding buttons.)
Line 6: Line 6:


== Controller ==
== Controller ==
[[File:Pm2 whats new.png|thumb|right|Clay versions of the Wii Remote and Nunchuck.]]
[[File:Pm2 whats new.png|thumb|right|Clay versions of the Wii Remote and Nunchuk.]]
The Wii's controller constitutes of two different peripherals, a remote shaped one (the Wii Remote or Wiimote) and an attachment called the Nunchuk. The Wii Remote has six buttons (plus the Home button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad, as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The nunchuk can be connected and disconnected from the Wii Remote and has two triggers ('Z' and 'C' Buttons) as well as an analog stick, but limited motion detection. Games in the [[Pikmin series|''Pikmin'' series]] use the following general control scheme:
The Wii's main controller is the Wii Remote (also known as Wiimote), which has the shape of a regular television remote. This controller has several extra peripherals, most importantly, the Nunchuk. The Wii Remote has six buttons (plus the Home ({{button|wii|Home}}) button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad ({{button|wii|Pad}}), as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The Nunchuk can be connected and disconnected from the Wii Remote and has two triggers, the Z ({{button|wii|Z}}) and C ({{button|wii|C}}) buttons, as well as an analog stick ({{button|wii|Stick}}), but limited motion detection. Games in the [[Pikmin series|''Pikmin'' series]] use the following general control scheme:


{|class="wikitable"
{|class="wikitable"
|
!
|style="width:45%" align="center"|''Pikmin''
!style="width:45%" align="center"|''Pikmin''
|style="width:45%" align="center"|''Pikmin 2''
!style="width:45%" align="center"|''Pikmin 2''
|-
|-
!{{button|wii|A|size=x24px}}
!{{button|wii|A|size=x24px}}

Revision as of 16:45, May 12, 2014

The Wii is Nintendo's fifth home console, released in late 2006. Its controller is the first in a Nintendo video-game system to use a motion sensor to control games. It is capable of playing Nintendo GameCube games and so can play both Pikmin and Pikmin 2. The respective New Play Control! versions of each of these are specifically for the Wii, and use its motion controls. Super Smash Bros. Brawl is also played on this console, which has Olimar and Pikmin as a playable character.

In 2008 it was announced that Pikmin 3 was planned for the Wii.[1] However, at E3 2011 it was announced that Pikmin 3 would instead be released on the Wii U.[2]

Controller

Clay models of a Wii Remote and Nunchuk.
Clay versions of the Wii Remote and Nunchuk.

The Wii's main controller is the Wii Remote (also known as Wiimote), which has the shape of a regular television remote. This controller has several extra peripherals, most importantly, the Nunchuk. The Wii Remote has six buttons (plus the Home (the HOME Button on the Wii Remote) button, which allows reconnection of controllers, resetting the game and other options regardless of which game is being played) and a D-Pad (the + Control Pad on the Wii Remote), as well as a pointer on the front which can tell its own position in relation to a motion sensor (placed in front of the television set) and motion detection technology. The Nunchuk can be connected and disconnected from the Wii Remote and has two triggers, the Z (the Z Button on the Nunchuk) and C (the C Button on the Nunchuk) buttons, as well as an analog stick (the Control Stick on the Nunchuk), but limited motion detection. Games in the Pikmin series use the following general control scheme:

Pikmin Pikmin 2
the A Button on the Wii Remote Punch, grab/throw, pluck
the B Button on the Wii Remote Whistle, change Pikmin type when holding
Padup Change camera angle
Padleftright Change zoom
Paddown Move Pikmin towards cursor
the Plus Button on the Wii Remote Radar Pause, open Olimar's notes
the Minus Button on the Wii Remote Pause Switch captain, open Sales Pitch/Louie's Notes
the Z Button on the Nunchuk Point camera towards cursor
the C Button on the Nunchuk Dismiss Pikmin Dismiss Pikmin, lie down
the Control Stick on the Nunchuk Move captain
Wiimote Move cursor
the 1 Button on the Wii Remote N/A Ultra-bitter spray
the 2 Button on the Wii Remote Lie down Ultra-spicy spray

References