Obstacle: Difference between revisions

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{{game icons|p=y|p2=y|p3=y}}
'''Obstacles '''are a main feature in every [[Pikmin series|''Pikmin'' game]]. Each type of obstacle requires different amounts of types of [[Pikmin family|Pikmin]] to overcome them. Every [[Areas|area]] in each game has at least 1 type of obstacle.
==Types of Obstacles==
===Walls===
'''Walls''' are obstacles that block paths or shortcuts and must be broken down with [[Pikmin (species)|Pikmin]]. There are different types of gates in each game, most of which are Pikmin-specific.


{{image}}
'''Bramble Wall - '''These''' '''are the most common type of wall, and can be destroyed by any type of Pikmin unless hazards are located within or around it. They come in different colors; the darker the color, the longer they take to destroy. In ''[[Pikmin 3]]'', these are replaced by Dirt Walls. 


An '''obstacle''' is anything that stops the [[Pikmin family|Pikmin]] and the [[leader]]s from reaching a certain place or object until it has been cleared or overcome. There are several obstacles of different types scattered across the [[area]]s of all games, and usually, the Pikmin must work together to clear them effectively. At times, obstacles do not block a path, but clearing them normally wields a shortcut or a reward of some sort.
'''Dirt Wall - '''A basic wall made of dirt. It is the replacement of Bramble Walls in ''Pikmin 3. ''Any Pikmin can destroy it, though [[Rock Pikmin]] are not an effective way of destroying it. All Dirt walls take 1 [[Bomb Rock]] to take down. It is more effective to have Pikmin attack from the top than the bottom. 


==Types of obstacles==
'''Reinforced Wall''' - These are stone walls present in ''[[Pikmin]]'' and ''[[Pikmin 3]]''. They must be destroyed by having Pikmin drop [[Bomb Rock]]s next to them. They also come in different colors, with the darker ones (''Pikmin ''only) requiring more Bomb Rocks to be used on them. All Reinforced Walls in ''Pikmin 3 ''take 3 bombs to take down. 


{{stub|Fill in the ''Pikmin 3'' info.}}
'''Electric Gate - '''These types of walls are present in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', and can only be destroyed with [[Yellow Pikmin]]. They go down much faster in ''Pikmin 3''.


{|class="wikitable" style="width: 90%; margin: auto"
'''Crystal Wall - '''These walls are composed of a sheet of glass between a large metal clamp. They are present in ''Pikmin 3'' and can only be destroyed with either Rock Pikmin or 2 Bomb Rocks. How many hits from a Rock Pikmin varies, with some taking 20 hits, and others taking more than 35. 
! rowspan="2" | {{tt|Icon|These are the icons used to represent the obstacles on the wiki.}}
! rowspan="2" | Name
! rowspan="2" | Description
! colspan="3" | Games
|-
! ''[[Pikmin (game)|Pikmin]]'' !! ''[[Pikmin 2]]'' !! ''[[Pikmin 3]]''
|-
| [[File:Arachnode web icon.png|24px]] || '''[[Arachnode|Arachnode web]]''' || Arachnodes often build their webs in the carrying routes of Winged Pikmin. If Winged Pikmin carry something into the web, they will let go of the object and become stuck. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Bloominous Stemple icon.png|24px]] || '''[[Bloominous Stemple]]''' || Large, white plants that react to light, and act as platforms. They only bloom when there is an active light nearby. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Bouncy Mushroom icon.png|24px]] || '''[[Bouncy Mushroom]]''' || Bouncy Mushrooms let leaders and Pikmin bounce to otherwise inaccessible places. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| {{bridge}} || '''[[Bridge]]''' || Unbuilt bridges can be found on the ledge of some gaps, and Pikmin must build the bridge in order to pass through. || style="background:#afa"|Yes || style="background:#afa"|Yes || style="background:#afa"|No
|-
| {{box icon}} || '''[[Cardboard Box]]''' || Cardboard Boxes block the path to certain areas, and must be pushed out of the way with a minimum number of Pikmin. || style="background:#afa"|Yes || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Buried icon.png|24px]] || '''Buried [[treasure]] or [[fruit]]''' || While not technically an obstacle, some treasures are found underground, and [[White Pikmin]] are needed to clear the dirt and unearth them. Some [[fruit]]s can also be found buried, but any Pikmin can dig them out, with [[Yellow Pikmin]] doing so faster. || style="background:#faa"|No || style="background:#faa"|Yes || style="background:#faa"|Yes
|-
| {{twig}} || '''[[Climbing Stick]]''' || Sticks used to climb to higher places. They must be extended first. || style="background:#afa"|Yes || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Clipboard icon.png|24px]] || '''[[Clipboard]]''' || Boards with handles on them. Clipboards often cover objects, and they need 8 Winged Pikmin to lift it. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| {{clog}} || '''[[Clog]]''' || Some pools of [[Hazard#Water|water]] can be drained by destroying clogs. || style="background:#faa"|No || style="background:#afa"|Yes || style="background:#faa"|No
|-
| [[File:Large Crystal icon.png|24px]] || '''[[Crystal]]''' || Crystals either block passageways or hold items. They can be destroyed with [[Rock Pikmin]]. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Cystal Nodule icon.png|24px]] || '''[[Crystal Nodule]]''' || Small crystalline orbs that [[Skutterchuck]]s use to attack with. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Dam icon.png|24px]] || '''[[Dam]]''' || A stick over a river that blocks the progression of Lily Pads. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Dirt Mound icon.png|24px]] || '''[[Dirt Mound]]''' || Mounds of dirt that hold small items, which can be revealed by sending Pikmin to dig in it. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Electrode icon.png|24px]] || '''[[Electrode]]''' || An open circuit that needs [[Yellow Pikmin]] to close it. Upon closing the circuit, a light activates. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Elevator Platform icon.png|24px]] || '''[[Elevator Platform]]''' || Boxes attached to ropes that act similar to Seesaw Blocks. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Flukeweed icon.png|24px]] || '''[[Flukeweed]]''' || Pink, curly plants that are attached to buried objects. [[Winged Pikmin]] can lift these objects up. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Fragments icon.png|24px]] || '''[[Fragments]]''' || Ceramic pieces found in piles that are used to build bridges. Pikmin deliver them to the bridge, until all Fragments have been delivered. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| {{bgate}} || '''[[Gate]]''' || Gates act like walls, completely blocking off an area. They can be torn down in a gradual process, until they are fully opened. There are multiple types of gates. || style="background:#afa"|Yes || style="background:#afa"|Yes || style="background:#afa"|Yes
|-
| {{geyser}} || '''[[Geyser]]''' || Water geysers in the first and third ''Pikmin'' games allow access to newer areas, but must first be activated with Pikmin. || style="background:#afa"|Yes || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Hay icon.png|24px]] || '''[[Hay]]''' || A bundle of Hay acts similar Fragments. Hay is used to build ramps. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:High ledge icon.png|24px]] || '''High ledges''' || Some ledges are too high for regular Pikmin to reach, and can only be reached by [[Yellow Pikmin]] or [[Winged Pikmin]]. || style="background:#afa"|Yes || style="background:#afa"|Yes || style="background:#afa"|Yes
|-
| [[File:Iron Ball icon.png|24px]] || '''[[Iron Ball]]''' || Large spheres that can be pushed by a certain number of Pikmin, until they roll off a cliff. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Kingcap icon.png|24px]] || '''[[Kingcap]]''' || Large, red spotted mushrooms that block passageways. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Lily Pad icon.png|24px]] || '''[[Lily Pad]]''' || Green plants that are used to navigate bodies of water. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| {{bag}} || '''[[Paper Bag]]''' || Paper bags that can have Pikmin thrown on top. When enough Pikmin are on top of one, it collapses and allows passage. In ''Pikmin 3'', Paper Bags need to be pushed off ledges, rather than being crushed.|| style="background:#faa"|No || style="background:#afa"|Yes || style="background:#afa"|Yes
|-
| [[File:Purples needed icon.png|24px]] || '''[[Purple Pikmin]] needed''' || This icon is used on the wiki to represent a warning that Purple Pikmin are necessary, given their weight and overwhelming strength. || style="background:#faa"|No || style="background:#afa"|Yes || style="background:#faa"|No
|-
| {{scale}} || '''[[Seesaw Block]]''' || Seesaw Blocks come in pairs, and when enough weight is applied onto one, the other rises. || style="background:#faa"|No || style="background:#afa"|Yes || style="background:#afa"|Yes
|-
| [[File:Tin box.png|24px]] || '''[[Tin Box]]''' || Acts just like Cardboard Boxes. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|-
| [[File:Tunnel icon.png|24px]] || '''[[Tunnel]]''' || Tunnels are shortcuts through the earth. They have a pile of rubble in the front, and Pikmin can be sent to dig them out. || style="background:#faa"|No || style="background:#faa"|No || style="background:#afa"|Yes
|}


==See also==
'''Bamboo Gate - '''These walls are composed to short bamboo stalks strung together with ropes. They are present in ''Pikmin 3'', and can only be overcome with [[Winged Pikmin]]. The Pikmin keeping them up must be left holding it up or else it will fall back down.
*[[Hazard]]
*[[Carrying]]
*[[:Category:Obstacles]]


[[Category:Obstacles| ]]
===Hazards===
'''Hazards '''are a common obstacle found in every''''' '''Pikmin'' game and act as both a weakness and specialty to each Pikmin type.
 
'''Fire - '''Fire is found being emitted by enemies, as well as erupting out of the ground in the form of a geyser. Only [[Red Pikmin]] are immune to this hazard.
 
'''Water - '''Water is found in every area of every game. It is lethal to all Pikmin except for [[Blue Pikmin]], although [[Winged Pikmin]] can fly over bodies of water. If Pikmin come into contact with water ejected from enemies, it will collect on their leaves and they will suffocate unless they are called back.
 
'''Electricity - '''Electricity is found in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]''. In the second game, it will instantly kill all Pikmin except for [[Yellow Pikmin]].However, in ''Pikmin 3'', it is non-lethal and simply stuns Pikmin who will lay on the ground immobilized and twitching until called back.
 
'''Poison - '''Poison is found in ''[[Pikmin 2]]'' in the form of fumes emitted by pipes or by certain enemies. Only [[White Pikmin]] are immune to this hazard. In addition, there are forms of poison in [[Pikmin 3]], one of which, is produced by the [[Toady Bloyster]], another form is released by the [[Vehemoth Phosbat]].
 
'''Blunt Force - '''Blunt force is present in all ''Pikmin'' games. In the first game, it is present in the form of crushing, but in the other two games, it is also presented in the form of piercing attacks. [[Rock Pikmin]] are immune to this hazard.
 
'''Explosions - '''Explosions are a lethal hazard to every single enemy in the series as well as every Pikmin type. Explosions are caused by certain enemies and the detonation of [[Bomb Rock]]s.
 
'''Abyss - '''The Abyss is a term used to refer to any bottomless pit found in any ''Pikmin'' game. Any Pikmin or creature that fall into the abyss will die immediately. These pits are found most commonly in some caves of ''Pikmin 2''.
 
'''Consumption - '''A large number of creatures in the ''Pikmin'' games are capable of eating Pikmin. While no Pikmin is immune to this feat, they can be saved if the enemy is killed or forced to recoil before it swallows the Pikmin. At the end of each day, any Pikmin not with the captains or near the Onion will be consumed by nocturnal predators.
 
===Bridges===
'''Bridges''' are obstacles that must be constructed by Pikmin in order to allow access to another section of a level. They are usually found over gaps or a body of water. They are present in every ''Pikmin'' game.
 
In the first two games, bridges were built by having Pikmin roll out a pile of twigs. In ''[[Pikmin 3]]'', they are built by having Pikmin construct them out of ceramic fragments.
 
===Crystals===
'''Crystals '''are obstacles found in ''[[Pikmin 3]]'', and appear as transparent crystaline formations.
 
'''Large Crystals -''' These are large formations that usually block paths or encase important items. They can be destroyed with either [[Rock Pikmin]] or [[Bomb Rock]]s.
 
'''Crystal Nodules - '''These are small crystaline pebbles that pose no threat to Pikmin on their own. However, if there is a [[Skutterchuck]] nearby, it may pick it up and try to throw it at the Pikmin in an attempt to crush them. They can be destroyed by a direct hit from a [[Rock Pikmin]].
===Plants and Fungi===
Different types of '''Fungi and Plants '''appear in the ''Pikmin'' games in many forms, and pose as obstacles to the player in different ways.
 
'''Spotcaps '''and '''Kingcaps - '''These are large mushrooms found in ''[[Pikmin 3]]''. They are usually found in clusters, blocking a path or block access to an item of importance. They can be attacked with Pikmin to break them down. Kingcaps have health meters, but Spotcaps can be destroyed in a single hit by any Pikmin.
 
'''Bouncy Mushrooms - '''These are large, flat mushrooms found in ''[[Pikmin 3]]''. They allow access to higher areas if Captains or Pikmin are thrown directly on top of them.
 
'''Spiderwort Mold - '''This mold-like formation is found in ''[[Pikmin 2]]''. When alive, it does not allow [[Burgeoning Spiderwort]]s in the area to grow. Once killed, they can grow normally until the Mold grows back.
 
'''Bloominous Stemple - '''Cave-dwelling plants that grow in crevices in ''Pikmin 3''. Once a nearby '''Electrode '''is activated, the nearby Stemples will bloom. Once bloomed, their petals can act as platforms to cross the crevices.
 
'''Flukeweed - '''Pink plants that bare a resemblace to [[Fiddlehead]]s. They can be uprooted with [[Winged Pikmin|W]][[Winged Pikmin|inged Pikmin]] to reveal whatever is attached to their roots. [[Pellets]], [[Fruit]], and [[Sheargrubs]] can be found under Flukeweeds. The blue [[Onion]] in [[Pikmin 3]] is activated by pulling the Flukeweed on top.
 
===Paper Bags===
'''Paper Bags '''are found in ''[[Pikmin 2]]'' and ''[[Pikmin 3]]'', but work differently in each game.
 
In ''Pikmin 2'', they block access to areas and must be crushed by weighing them down with Pikmin.
 
In ''Pikmin 3'', they are closed at the top, giving them a sloped shape. They can be pushed of a ledge to allow easier access to the higher area.
===Boxes===
'''Boxes '''are found in ''Pikmin'' and in ''[[Pikmin 3]]''.
 
'''Cardboard Box - '''Normal boxes can can be pushed with Pikmin to open up new paths.
 
'''Tin Box - '''Same as normal boxes, but require more Pikmin to push.
===Mechanical===
These obstacles are electronic man-made in appearance.
 
'''Electrodes '''- Broken circuits found in many caves in ''[[Pikmin 3]]''. Yellow Pikmin can join hands while touching these, which passes the electricity through their bodies to complete the circuit, activating a lightbulb somewhere in the cave. Once turned on, they remain on and cannot be deactivated.
 
'''Conveyor Switch '''- Conveyor Switches are sets of yellow and blue buttons found throughout [[Clockwork Chasm]]. When a Pikmin or Captain is thrown on top of the currently-unpressed button, it will become pressed, causing the other button to rise and also causing every conveyor belt in the area to change direction. If a Pikmin or Captain is standing on the pressed button when the other is activated, they will be thrown off by the force of the button rising up.
 
'''Conveyor Belts '''- Convery Belts are found only in [[Clockwork Chasm]]. They are large, metallic belts that constantly rotate in a single direction. If Pikmin or Captains walk across them moving in the same direction as they are, they will move twice as fast. If they are moving against them, however, they will be slowed down drastically. The direction they rotate in can be changed by Conveyor Switches.
 
===Miscellaneous===
There are many obstacles that are unique and do not fit in any specific category.
 
'''Clipboards- ''' Clipboards are obstacles that block items and also open up certain paths. They lay flat on the ground, usually covering something, and can be moved by having Winged Pikmin lift the handle.
 
'''Climbing Sticks '''- Obstacles that are present in ''[[Pikmin]]'' and ''[[Pikmin 3]]''. They are found as a pile of twigs on the floor. When Pikmin are directed towards them, they will construct a large stick out of the pile and use it to climb to a higher area.
 
'''Geysers ''' - Small geysers that can be used to get to higher areas. In the first game, they must be activated with Pikmin. In ''Pikmin 2, ''geysers are larger and are used to exit a cave. In Challenge Mode, Pikmin must dig at the geyser in order to activate it. In ''Pikmin 3'', some are already active, and others are encased in a Crystal Nodule. As such, most of them can only be activated by [[Rock Pikmin]].
 
'''Iron Balls - '''Large metallic balls that sit at the top of slopes. They require 20 Pikmin to push them down a slope, causing them to crush enemies in the way and smash through walls. Other Pikmin not pushing the ball can also be crushed, however. 
 
'''Hay - '''Hay is an uncommon obstacle only present in ''Pikmin 3. ''It is only found once in Story Mode (located'' ''in the [[Distant Tundra]]) and a few times in the [[Jigsaw Fortress]] level in [[Bingo Battle]] mode. It is found as a large bundle of hay, but when Pikmin are ordered towards it, they will take off small pieces and place them elsewhere. When all the pieces are relocated, they form a slope that can be used to access a higher area, much like Paper Bags.
 
'''Dirt Mounds - '''Small burrows that contain different items. To retrieve the items, simply send Pikmin to enter the mounds, and they will dig the items out. They usually contain Bomb Rocks, but can also contain [[Pellets]], [[Data File]]s, and sometimes even Fragments that can be used to build bridges.
 
'''Lily Pads - '''Aquatic plants that float on the surface of water allowing for captains and Pikmin to use them as boats to get across watery areas.
 
'''Seasaw Blocks - '''A set of blocks that work as a scale. The side with the most weight will be weighed down, and the opposite side will be lifted up. In ''Pikmin 2, ''they are always found next to eachother. There is even a more complicated set of Seasaw Blocks in the Perplexing Pool that involves 4 blocks. The way this works is that alternate blocks act as one scale. In ''Pikmin 3, ''they are found apart from eachother, but still function the same. 
 
'''Elevator Platforms - '''A scale that is hanging from a pulley system. It has the same concept of the Seasaw Blocks, that being that the side with more weight will fall down, and the other will rise up. There is one with some bolts on it, which requires more weight to weigh down. This is needed to get the Astringent Clump in the Garden of Hope, although Winged Pikmin can retrieve the fruit without the need of the Platforms. 
 
'''Dam - '''A large stick that is blocking a river. It is found in the Twilight River, and is blocking some lilly pads from going downstream. There are 3 Flukeweeds attached to the Dam, and by making 10 Winged Pikmin try to pull up the Flukeweeds, they will lift the Dam up and allow the Lilly Pads to travel along. 
 
==Pictures==
<gallery>
Stone wall.png|A Reinforced Wall from ''Pikmin.''
Box.png|A cardboard box from ''Pikmin''
Electric Fence.png|An Electric Fence in ''Pikmin 2.''
Black Bramble Gate.png|A Black Bramble Wall.
Gate.png|A White Bramble Wall.
Poison Gate.png|A Poisonous Black Bramble Wall.
Geyser.png|A Geyser from ''Pikmin 2''.
Pik2 CompressedPaperBag.jpg|A deflated Paper Bag from ''Pikmin 2.''
Scales Pair.png|A basic set of Seesaw Blocks in ''Pikmin 2.''
Scales Four.png|A complex set of Seesaw Blocks in ''Pikmin 2.''
Pikmin2BombRock.jpg|A Bomb Rock about to explode.
Electric Circuit.png|An Electric Trap.
Fire Geyser.png|A Fire Geyser from ''Pikmin 2.''
Poison.jpg|A Poison pipe.
Spiderwort Mold.png|Burgeoning Spiderwort Mold.
Bridge.png|A Bridge from ''Pikmin 2''.
BouncyMushroom.jpeg|A Small Bouncy Mushroom.
Pikmin3 DirtWall.png|A Dirt Wall.
GiantpieceofampratSHIT.jpg|A stack of Hay.
Bigbox.PNG|A Cardboard Box from ''Pikmin 3.''
ElevatorPlatform.jpg|A set of Elevator Platforms.
Crystal.png|A Crystal Nodule with a [[Golden Sunseed]] inside.
Spotcap.jpeg|A Spotcap.
Pikmin 3 Complete Bridge.png|A Bridge from ''Pikmin 3''.
BloominousStemple1.jpeg|A dormant Bloominous Stemple.
BloominousStemple2.jpeg|2 Activated Bloominous Stemples.
BloominousStemple.jpeg|Bloominous Stemples seen from the bottom.
TheresAWallThere.PNG|A Reinforced Wall from ''Pikmin 3.''
ZlCfzRFt6R0UUKA9OU.jpg|An Electrode.
ZlCfzRE4Yk4QPrxX58.jpg|A Pile of Fragments.
ZlCfzRE4TzsXhYaGqN.jpg|A Dirt Mound.
ZlCfzRE4WRIj4 RYWN.jpg|A Bomb Rock in ''Pikmin 3.''
ZlCfzRE3rgsaq6fu89.jpg|A Crystal Wall.
ZlCfzRE41-odw19XII.jpg|A Bamboo Gate.
ZlCfzRE3q3wQh9JX2t.jpg|An Electric Gate in ''Pikmin 3.''
ZlCfzRFt-t840CfNpv.jpg|A Climbing Stick in ''Pikmin 3.''
Flukeweed.jpeg|A Flukeweed.
Kingcap2.jpeg|A Kingcap.
SeesawBlock.jpg|A Seasaw Block in ''Pikmin 3.''
ElevatorPlatform.jpg|A pair of Elevator Platforms.
Screen Shot 2014-03-02 at 9.39.19 AM.png|A single Elevator Platform.
FireGeyserPikmin3.png|A Fire Geyser from ''Pikmin 3.''
Moth.PNG|The Vehemoth Phosbat dropping poisonous dust on the pikmin.|link=http://pikmin.wikia.com/wiki/Vehemoth_Phosbat
Screen Shot 2014-03-15 at 1.07.23 PM.png|A Dam.
</gallery>
 
==<span style="font-size:18px;">Locations</span>==
 
==='''''Pikmin'''''===
'''[[The Impact Site]]:'''
*1 white bramble wall
*1 white reinforced wall
*1 Cardboard Box
*1 Climbing Stick
*Water
*Explosions
*Consumption
 
'''[[The Forest of Hope]]:'''
*3 white bramble walls
*2 black bramble walls
*3 white reinforced walls
*1 black reinforced wall
*2 Bridges
*Water
*Blunt Force
*Explosions
*Consumption
 
'''[[The Forest Navel]]:'''
*1 white bramble walls
*2 black bramble walls
*3 gray reinforced walls
*2 black reinforced walls
*1 Climbing Stick
*3 Bridges
*Water
*Fire
*Blunt Force
*Explosions
*Consumption
 
'''[[The Distant Spring]]:'''
*2 white bramble walls
*1 black bramble wall
*1 grey reinforced wall
*1 black reinforced wall
*2 Climbing Sticks
*3 Bridges
*Water 
*Fire
*Blunt Force
*Explosions
*Consumption
 
'''[[The Final Trial]]:'''
*2 white bramble walls
*1 white reinforced wall
*1 Cardboard Box
*Fire
*Water
*Explosions
*Blunt Force
*Consumption
 
==='''''Pikmin 2'''''===
'''[[Valley of Repose]]:'''
*2 white bramble walls 
*1 poison bramble wall 
*2 Bridges
*2 Paper Bags
*Fire
*Water
*Poison
*Blunt Force
*Consumption
 
'''[[Awakening Wood]]:'''
*1 black wall 
*2 poison white walls
*2 electric gates
*3 Bridges
*1 Paper Bag
*1 Spiderwort Mold
*Water
*Electricity
*Poison
*Blunt Force
*Consumption
 
'''[[Perplexing Pool]]:'''
*1 white wall 
*2 black walls
*1 poison white wall
*3 electric gates
*2 Bridges
*1 Spiderwort Mold
*Water
*Fire
*Electricity
*Poison
*Blunt Force
*Consumption
 
'''[[Wistful Wild]]:'''
*1 white walls
*2 poison black walls
*1 electric gate
*1 Bridge
*3 Spiderwort Mold
*Water
*Electricity
*Fire
*Poison
*Blunt Force
*Explosions
*Consumption
==='''''Pikmin 3'''''===
'''[[Tropical Wilds]]'''
* 3 Dirt Walls
* 3 Reinforced Walls 
* 1 Electric Gate
* 2 Bridge
* 5 Dirt Mounds
* 1 Paper Bag
* 1 Bouncy Mushroom
* Flukeweeds
* Kingcaps
* Spotcaps
* 1 Cardboard Box
* Fire
* Water
* Electricity
* Blunt Force
* Explosions
* Consumption
'''[[Garden of Hope]]'''
 
* 5 Dirt Walls
* 3 Electric Gates
* 3 Crystal Walls
* 1 Bamboo Gate
* 4 Bridges
* 1 Dirt Mound
* 6 Large Crystals
* Crystal Nodules
* Flukeweeds
* Fire
* Water
* Electricity
* Blunt Force
* Consumption
'''[[Distant Tundra]]'''
* 3 Dirt Walls
* 2 Electric Gates
* 2 Crystal Walls
* 2 Bamboo Gates
* 3 Bridges
* 10 Large Crystals
* Flukeweeds
* 1 Hay
* 3 Bouncy Mushrooms
* 4 Geysers
* 8 Electrodes
* 2 Iron Balls
* 1 Paper Bag
* Spotcaps
* Kingcaps
* Bloominous Stemples
* Fire
* Water
* Electricity
* Blunt Force
* Consumption
 
'''[[Twilight River]]'''
 
* 2 Dirt Walls
* 2 Reinforced Walls
* 1 Electric GateBamboo Gate
* 2 Bridges
* 1 Bouncy Mushroom
* 4 Large Crystals
* Lily Pads
* 1 Electrode
* Flukeweeds
* 2 Paper Bags
* 1 Dirt Mound
* Water
* Electricity
* Blunt Force
* Explosions
* Consumption
 
'''[[Formidable Oak]]'''
 
* 3 Dirt Walls
 
* 1 Reinforced Wall
 
* 1 Crystal Wall
 
* 2 Large Crystals
 
* 2 Bridges
 
* 1 Geyser
 
* 1 Dirt Mound
 
* 1 Paper Bag
 
* 4 Electrodes
 
* Bluminous Stemples
 
* 1 Iron Ball
 
* Crystal Nodules
 
* Fire
 
* Water
 
* Electricity
 
* Blunt Force
 
* Explosions
 
* Consumption
[[Category:Obstacles]]
[[Category:Pikmin 1]]
[[Category:Pikmin 2]]
[[Category:Pikmin 3]]
[[Category:The Impact Site]]
[[Category:The Forest of Hope]]
[[Category:The Forest Navel]]
[[Category:The Distant Spring]]
[[Category:The Final Trial]]
[[Category:Valley of Repose]]
[[Category:Awakening Wood]]
[[Category:Perplexing Pool]]
[[Category:Wistful Wild]]
[[Category:Tropical Wilds]]
[[Category:Garden of Hope]]
[[Category:Distant Tundra]]
[[Category:Twilight River]]
[[Category:Formidable Oak]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:Mission Mode]]
[[Category:Pikmin Adventure]]
[[Category:Twilight Hollow]]
[[Category:Bingo Battle]]

Revision as of 22:35, March 29, 2014

Obstacles are a main feature in every Pikmin game. Each type of obstacle requires different amounts of types of Pikmin to overcome them. Every area in each game has at least 1 type of obstacle.

Types of Obstacles

Walls

Walls are obstacles that block paths or shortcuts and must be broken down with Pikmin. There are different types of gates in each game, most of which are Pikmin-specific.

Bramble Wall - These are the most common type of wall, and can be destroyed by any type of Pikmin unless hazards are located within or around it. They come in different colors; the darker the color, the longer they take to destroy. In Pikmin 3, these are replaced by Dirt Walls. 

Dirt Wall - A basic wall made of dirt. It is the replacement of Bramble Walls in Pikmin 3. Any Pikmin can destroy it, though Rock Pikmin are not an effective way of destroying it. All Dirt walls take 1 Bomb Rock to take down. It is more effective to have Pikmin attack from the top than the bottom. 

Reinforced Wall - These are stone walls present in Pikmin and Pikmin 3. They must be destroyed by having Pikmin drop Bomb Rocks next to them. They also come in different colors, with the darker ones (Pikmin only) requiring more Bomb Rocks to be used on them. All Reinforced Walls in Pikmin 3 take 3 bombs to take down. 

Electric Gate - These types of walls are present in Pikmin 2 and Pikmin 3, and can only be destroyed with Yellow Pikmin. They go down much faster in Pikmin 3.

Crystal Wall - These walls are composed of a sheet of glass between a large metal clamp. They are present in Pikmin 3 and can only be destroyed with either Rock Pikmin or 2 Bomb Rocks. How many hits from a Rock Pikmin varies, with some taking 20 hits, and others taking more than 35. 

Bamboo Gate - These walls are composed to short bamboo stalks strung together with ropes. They are present in Pikmin 3, and can only be overcome with Winged Pikmin. The Pikmin keeping them up must be left holding it up or else it will fall back down.

Hazards

Hazards are a common obstacle found in every Pikmin game and act as both a weakness and specialty to each Pikmin type.

Fire - Fire is found being emitted by enemies, as well as erupting out of the ground in the form of a geyser. Only Red Pikmin are immune to this hazard.

Water - Water is found in every area of every game. It is lethal to all Pikmin except for Blue Pikmin, although Winged Pikmin can fly over bodies of water. If Pikmin come into contact with water ejected from enemies, it will collect on their leaves and they will suffocate unless they are called back.

Electricity - Electricity is found in Pikmin 2 and Pikmin 3. In the second game, it will instantly kill all Pikmin except for Yellow Pikmin.However, in Pikmin 3, it is non-lethal and simply stuns Pikmin who will lay on the ground immobilized and twitching until called back.

Poison - Poison is found in Pikmin 2 in the form of fumes emitted by pipes or by certain enemies. Only White Pikmin are immune to this hazard. In addition, there are forms of poison in Pikmin 3, one of which, is produced by the Toady Bloyster, another form is released by the Vehemoth Phosbat.

Blunt Force - Blunt force is present in all Pikmin games. In the first game, it is present in the form of crushing, but in the other two games, it is also presented in the form of piercing attacks. Rock Pikmin are immune to this hazard.

Explosions - Explosions are a lethal hazard to every single enemy in the series as well as every Pikmin type. Explosions are caused by certain enemies and the detonation of Bomb Rocks.

Abyss - The Abyss is a term used to refer to any bottomless pit found in any Pikmin game. Any Pikmin or creature that fall into the abyss will die immediately. These pits are found most commonly in some caves of Pikmin 2.

Consumption - A large number of creatures in the Pikmin games are capable of eating Pikmin. While no Pikmin is immune to this feat, they can be saved if the enemy is killed or forced to recoil before it swallows the Pikmin. At the end of each day, any Pikmin not with the captains or near the Onion will be consumed by nocturnal predators.

Bridges

Bridges are obstacles that must be constructed by Pikmin in order to allow access to another section of a level. They are usually found over gaps or a body of water. They are present in every Pikmin game.

In the first two games, bridges were built by having Pikmin roll out a pile of twigs. In Pikmin 3, they are built by having Pikmin construct them out of ceramic fragments.

Crystals

Crystals are obstacles found in Pikmin 3, and appear as transparent crystaline formations.

Large Crystals - These are large formations that usually block paths or encase important items. They can be destroyed with either Rock Pikmin or Bomb Rocks.

Crystal Nodules - These are small crystaline pebbles that pose no threat to Pikmin on their own. However, if there is a Skutterchuck nearby, it may pick it up and try to throw it at the Pikmin in an attempt to crush them. They can be destroyed by a direct hit from a Rock Pikmin.

Plants and Fungi

Different types of Fungi and Plants appear in the Pikmin games in many forms, and pose as obstacles to the player in different ways.

Spotcaps and Kingcaps - These are large mushrooms found in Pikmin 3. They are usually found in clusters, blocking a path or block access to an item of importance. They can be attacked with Pikmin to break them down. Kingcaps have health meters, but Spotcaps can be destroyed in a single hit by any Pikmin.

Bouncy Mushrooms - These are large, flat mushrooms found in Pikmin 3. They allow access to higher areas if Captains or Pikmin are thrown directly on top of them.

Spiderwort Mold - This mold-like formation is found in Pikmin 2. When alive, it does not allow Burgeoning Spiderworts in the area to grow. Once killed, they can grow normally until the Mold grows back.

Bloominous Stemple - Cave-dwelling plants that grow in crevices in Pikmin 3. Once a nearby Electrode is activated, the nearby Stemples will bloom. Once bloomed, their petals can act as platforms to cross the crevices.

Flukeweed - Pink plants that bare a resemblace to Fiddleheads. They can be uprooted with Winged Pikmin to reveal whatever is attached to their roots. PelletsFruit, and Sheargrubs can be found under Flukeweeds. The blue Onion in Pikmin 3 is activated by pulling the Flukeweed on top.

Paper Bags

Paper Bags are found in Pikmin 2 and Pikmin 3, but work differently in each game.

In Pikmin 2, they block access to areas and must be crushed by weighing them down with Pikmin.

In Pikmin 3, they are closed at the top, giving them a sloped shape. They can be pushed of a ledge to allow easier access to the higher area.

Boxes

Boxes are found in Pikmin and in Pikmin 3.

Cardboard Box - Normal boxes can can be pushed with Pikmin to open up new paths.

Tin Box - Same as normal boxes, but require more Pikmin to push.

Mechanical

These obstacles are electronic man-made in appearance.

Electrodes - Broken circuits found in many caves in Pikmin 3. Yellow Pikmin can join hands while touching these, which passes the electricity through their bodies to complete the circuit, activating a lightbulb somewhere in the cave. Once turned on, they remain on and cannot be deactivated.

Conveyor Switch - Conveyor Switches are sets of yellow and blue buttons found throughout Clockwork Chasm. When a Pikmin or Captain is thrown on top of the currently-unpressed button, it will become pressed, causing the other button to rise and also causing every conveyor belt in the area to change direction. If a Pikmin or Captain is standing on the pressed button when the other is activated, they will be thrown off by the force of the button rising up.

Conveyor Belts - Convery Belts are found only in Clockwork Chasm. They are large, metallic belts that constantly rotate in a single direction. If Pikmin or Captains walk across them moving in the same direction as they are, they will move twice as fast. If they are moving against them, however, they will be slowed down drastically. The direction they rotate in can be changed by Conveyor Switches.

Miscellaneous

There are many obstacles that are unique and do not fit in any specific category.

Clipboards-  Clipboards are obstacles that block items and also open up certain paths. They lay flat on the ground, usually covering something, and can be moved by having Winged Pikmin lift the handle.

Climbing Sticks - Obstacles that are present in Pikmin and Pikmin 3. They are found as a pile of twigs on the floor. When Pikmin are directed towards them, they will construct a large stick out of the pile and use it to climb to a higher area.

Geysers  - Small geysers that can be used to get to higher areas. In the first game, they must be activated with Pikmin. In Pikmin 2, geysers are larger and are used to exit a cave. In Challenge Mode, Pikmin must dig at the geyser in order to activate it. In Pikmin 3, some are already active, and others are encased in a Crystal Nodule. As such, most of them can only be activated by Rock Pikmin.

Iron Balls - Large metallic balls that sit at the top of slopes. They require 20 Pikmin to push them down a slope, causing them to crush enemies in the way and smash through walls. Other Pikmin not pushing the ball can also be crushed, however. 

Hay - Hay is an uncommon obstacle only present in Pikmin 3. It is only found once in Story Mode (located in the Distant Tundra) and a few times in the Jigsaw Fortress level in Bingo Battle mode. It is found as a large bundle of hay, but when Pikmin are ordered towards it, they will take off small pieces and place them elsewhere. When all the pieces are relocated, they form a slope that can be used to access a higher area, much like Paper Bags.

Dirt Mounds - Small burrows that contain different items. To retrieve the items, simply send Pikmin to enter the mounds, and they will dig the items out. They usually contain Bomb Rocks, but can also contain Pellets, Data Files, and sometimes even Fragments that can be used to build bridges.

Lily Pads - Aquatic plants that float on the surface of water allowing for captains and Pikmin to use them as boats to get across watery areas.

Seasaw Blocks - A set of blocks that work as a scale. The side with the most weight will be weighed down, and the opposite side will be lifted up. In Pikmin 2, they are always found next to eachother. There is even a more complicated set of Seasaw Blocks in the Perplexing Pool that involves 4 blocks. The way this works is that alternate blocks act as one scale. In Pikmin 3, they are found apart from eachother, but still function the same. 

Elevator Platforms - A scale that is hanging from a pulley system. It has the same concept of the Seasaw Blocks, that being that the side with more weight will fall down, and the other will rise up. There is one with some bolts on it, which requires more weight to weigh down. This is needed to get the Astringent Clump in the Garden of Hope, although Winged Pikmin can retrieve the fruit without the need of the Platforms. 

Dam - A large stick that is blocking a river. It is found in the Twilight River, and is blocking some lilly pads from going downstream. There are 3 Flukeweeds attached to the Dam, and by making 10 Winged Pikmin try to pull up the Flukeweeds, they will lift the Dam up and allow the Lilly Pads to travel along. 

Pictures

Locations

Pikmin

The Impact Site:

  • 1 white bramble wall
  • 1 white reinforced wall
  • 1 Cardboard Box
  • 1 Climbing Stick
  • Water
  • Explosions
  • Consumption

The Forest of Hope:

  • 3 white bramble walls
  • 2 black bramble walls
  • 3 white reinforced walls
  • 1 black reinforced wall
  • 2 Bridges
  • Water
  • Blunt Force
  • Explosions
  • Consumption

The Forest Navel:

  • 1 white bramble walls
  • 2 black bramble walls
  • 3 gray reinforced walls
  • 2 black reinforced walls
  • 1 Climbing Stick
  • 3 Bridges
  • Water
  • Fire
  • Blunt Force
  • Explosions
  • Consumption

The Distant Spring:

  • 2 white bramble walls
  • 1 black bramble wall
  • 1 grey reinforced wall
  • 1 black reinforced wall
  • 2 Climbing Sticks
  • 3 Bridges
  • Water 
  • Fire
  • Blunt Force
  • Explosions
  • Consumption

The Final Trial:

  • 2 white bramble walls
  • 1 white reinforced wall
  • 1 Cardboard Box
  • Fire
  • Water
  • Explosions
  • Blunt Force
  • Consumption

Pikmin 2

Valley of Repose:

  • 2 white bramble walls 
  • 1 poison bramble wall 
  • 2 Bridges
  • 2 Paper Bags
  • Fire
  • Water
  • Poison
  • Blunt Force
  • Consumption

Awakening Wood:

  • 1 black wall 
  • 2 poison white walls
  • 2 electric gates
  • 3 Bridges
  • 1 Paper Bag
  • 1 Spiderwort Mold
  • Water
  • Electricity
  • Poison
  • Blunt Force
  • Consumption

Perplexing Pool:

  • 1 white wall 
  • 2 black walls
  • 1 poison white wall
  • 3 electric gates
  • 2 Bridges
  • 1 Spiderwort Mold
  • Water
  • Fire
  • Electricity
  • Poison
  • Blunt Force
  • Consumption

Wistful Wild:

  • 1 white walls
  • 2 poison black walls
  • 1 electric gate
  • 1 Bridge
  • 3 Spiderwort Mold
  • Water
  • Electricity
  • Fire
  • Poison
  • Blunt Force
  • Explosions
  • Consumption

Pikmin 3

Tropical Wilds

  • 3 Dirt Walls
  • 3 Reinforced Walls 
  • 1 Electric Gate
  • 2 Bridge
  • 5 Dirt Mounds
  • 1 Paper Bag
  • 1 Bouncy Mushroom
  • Flukeweeds
  • Kingcaps
  • Spotcaps
  • 1 Cardboard Box
  • Fire
  • Water
  • Electricity
  • Blunt Force
  • Explosions
  • Consumption

Garden of Hope

  • 5 Dirt Walls
  • 3 Electric Gates
  • 3 Crystal Walls
  • 1 Bamboo Gate
  • 4 Bridges
  • 1 Dirt Mound
  • 6 Large Crystals
  • Crystal Nodules
  • Flukeweeds
  • Fire
  • Water
  • Electricity
  • Blunt Force
  • Consumption

Distant Tundra

  • 3 Dirt Walls
  • 2 Electric Gates
  • 2 Crystal Walls
  • 2 Bamboo Gates
  • 3 Bridges
  • 10 Large Crystals
  • Flukeweeds
  • 1 Hay
  • 3 Bouncy Mushrooms
  • 4 Geysers
  • 8 Electrodes
  • 2 Iron Balls
  • 1 Paper Bag
  • Spotcaps
  • Kingcaps
  • Bloominous Stemples
  • Fire
  • Water
  • Electricity
  • Blunt Force
  • Consumption

Twilight River

  • 2 Dirt Walls
  • 2 Reinforced Walls
  • 1 Electric GateBamboo Gate
  • 2 Bridges
  • 1 Bouncy Mushroom
  • 4 Large Crystals
  • Lily Pads
  • 1 Electrode
  • Flukeweeds
  • 2 Paper Bags
  • 1 Dirt Mound
  • Water
  • Electricity
  • Blunt Force
  • Explosions
  • Consumption

Formidable Oak

  • 3 Dirt Walls
  • 1 Reinforced Wall
  • 1 Crystal Wall
  • 2 Large Crystals
  • 2 Bridges
  • 1 Geyser
  • 1 Dirt Mound
  • 1 Paper Bag
  • 4 Electrodes
  • Bluminous Stemples
  • 1 Iron Ball
  • Crystal Nodules
  • Fire
  • Water
  • Electricity
  • Blunt Force
  • Explosions
  • Consumption