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{{game icons|p=y|p2=y|p3=y}} | {{game icons|p=y|p2=y|p3=y}} | ||
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The '''music''' in the [[Pikmin (series)|''Pikmin'' games]] plays a big role in the general ambiance feel. This is due to the fact that the music is programmed to change dynamically according to what's happening at the moment. Each area has its own theme, and if a player approaches an enemy, for instance, the game increases the volume of the drum MIDI tracks, which are responsible for making the song more upbeat to reflect the ongoing battle. In addition, most [[cutscenes]] have their own track, that replaces the previous track for the duration of the cutscene. | The '''music''' in the [[Pikmin (series)|''Pikmin'' games]] plays a big role in the general ambiance feel. This is due to the fact that the music is programmed to change dynamically according to what's happening at the moment. Each area has its own theme, and if a player approaches an enemy, for instance, the game increases the volume of the drum MIDI tracks, which are responsible for making the song more upbeat to reflect the ongoing battle. In addition, most [[cutscenes]] have their own track, that replaces the previous track for the duration of the cutscene. | ||
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==Variations== | ==Variations== | ||
{{ToDo|Can someone more musically-inclined fix some of the terms used here?}} | {{ToDo|Can someone more musically-inclined fix some of the terms used here? Also, check if the Burgeoning Spiderwort variation, the obstacle variation, and the treasure carrying variation are mutually exclusive.}} | ||
In all games, the most variating pieces of music are the [[area]] themes. When [[Day#Sunset|night]] is starting, the music changes to a calmer remix of the default theme; this is the most recognizable change in area themes. The other notable variation happens when the player is near an [[Piklopedia|enemy]]. The default theme gains the addition of more bass instruments, mostly drums, and slightly increases in volume in order to add some more action to the music. This change can be used by the player to detect enemies in the vicinity. | In all games, the most variating pieces of music are the [[area]] themes. When [[Day#Sunset|night]] is starting, the music changes to a calmer remix of the default theme; this is the most recognizable change in area themes. The other notable variation happens when the player is near an [[Piklopedia|enemy]]. The default theme gains the addition of more bass instruments, mostly drums, and slightly increases in volume in order to add some more action to the music. This change can be used by the player to detect enemies in the vicinity. | ||
In ''Pikmin'', the only other variation comes in the form of a | In ''Pikmin'', the only other variation comes in the form of a rise in tempo in [[Challenge Mode (Pikmin)|Challenge Mode]]. ''Pikmin 2'' introduced several more variations to the overworld area and cave themes: | ||
*When the player is near an enemy, only one bass instrument is added to the theme. The full "enemy" variation mentioned above occurs when the enemy is being battled against. | *When the player is near an enemy, only one bass instrument is added to the theme. The full "enemy" variation mentioned above occurs when the enemy is being battled against. | ||
*When near a [[Burgeoning Spiderwort]], some slow strings can be heard in the background. Because there are no Burgeoning Spiderworts in caves or in the [[Valley of Repose]], this variation cannot be heard in such places, and it's currently unknown if such variations were even composed for those themes. | *When near a [[Burgeoning Spiderwort]], some slow strings can be heard in the background. Because there are no Burgeoning Spiderworts in caves or in the [[Valley of Repose]], this variation cannot be heard in such places, and it's currently unknown if such variations were even composed for those themes. | ||
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*If so many Pikmin are massacred in an event that at the end, only 9 or less remain, the main instrument will not play some of its notes. This can happen even if the initial amount was 10, but does not happen at all in [[cave]]s. | *If so many Pikmin are massacred in an event that at the end, only 9 or less remain, the main instrument will not play some of its notes. This can happen even if the initial amount was 10, but does not happen at all in [[cave]]s. | ||
In light of this information, it can be concluded that, theoretically, there is a total of 512 versions | In light of this information, it can be concluded that, theoretically, there is a total of 512 versions for the overworld area themes in ''Pikmin 2'': (normal + night) × (near enemy + battling enemy) × Burgeoning Spiderwort × obstacle × treasure × Louie × low HP × garbled × Pikmin massacre. | ||
==''Pikmin 2'' boss theme== | ==''Pikmin 2'' boss theme== | ||
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== See also == | == See also == | ||
*[[Strawberry Flower]] | *[[Strawberry Flower]] | ||
*[[:Category:Audio]] | *[[:Category:Audio]] – music on the wiki | ||
[[Category:Audio| ]] | [[Category:Audio| ]] | ||
[[Category:Music| ]] | [[Category:Music| ]] |