Rest sublevel: Difference between revisions

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{{game icons|p2=y}}
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'''Rest sublevel''', also referred to as '''rest stop''' or '''rest level''', is a general term used to describe [[sublevel]]s in [[cave]]s in ''[[Pikmin 2]]'' that contain no or very few harmful [[Piklopedia|enemies]] or other [[hazards]], and large amounts of helpful items such as [[nectar]], [[Ultra-bitter spray|Ultra-bitter-]] or [[Ultra-spicy spray]], or [[Candypop Bud]]s. A somewhat common exception to the "harmless enemy only" rule is [[Doodlebug]]s, two Caustic Dweevils in one case, and [[Bulbmin]] found in another. [[Mamuta]]s can also be found on some, but those help the [[Pikmin family|Pikmin]]. They can, however, hurt the [[Leader|Captain]]s.
'''Rest sublevel''', also referred to as '''rest stop''' or '''rest level''', is a general term used to describe [[sublevel]]s in [[cave]]s in ''[[Pikmin 2]]'' that contain no or very few harmful [[Enemy|enemies]] or other [[hazards]], and large amounts of helpful items such as [[nectar]], [[Ultra-bitter spray|Ultra-bitter-]] or [[Ultra-spicy spray]], or [[Candypop Bud]]s. A somewhat common exception to the "harmless enemy only" rule is [[Doodlebug]]s, two Caustic Dweevils in one case, and [[Bulbmin]] found in another. [[Mamuta]]s can also be found on some, but those help the [[Pikmin family|Pikmin]]. They can, however, hurt the [[Leader|Captain]]s.


A fair proportion of rest levels contain [[geyser]]s, and they are most commonly found in long and difficult caves, often before or after sublevels containing [[Enemy#Boss|boss enemies]]. Such levels usually contain large amounts of flora, [[Unmarked Spectralid]] swarms, [[Mitites]], pipes which act as tunnels, and water low enough for ''any'' Pikmin to safely walk through. These areas can be identified by a calm [[music]].
A fair proportion of rest levels contain [[geyser]]s, and they are most commonly found in long and difficult caves, often before or after sublevels containing [[Enemy#Boss|boss enemies]]. Such levels usually contain large amounts of flora, [[Unmarked Spectralid]] swarms, [[Mitites]], pipes which act as tunnels, and water low enough for ''any'' Pikmin to safely walk through. These areas can be identified by a calm [[music]].