Pikmin 2

Rusty Gulch: Difference between revisions

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If you do play by getting yellow marbles, another way is to intercept the opponent whilst carrying a [[Gatling Groink]] near his/her base, and make sure the Groink revives. This means that you can gather yellow marbles faster while the opponent fumbles around with the Gatling Groink. This strategy is more effective for getting yellow marbles and making your opponent slow down.
If you do play by getting yellow marbles, another way is to intercept the opponent whilst carrying a [[Gatling Groink]] near his/her base, and make sure the Groink revives. This means that you can gather yellow marbles faster while the opponent fumbles around with the Gatling Groink. This strategy is more effective for getting yellow marbles and making your opponent slow down.
==Other tactics==
There are many raised locations on pattern 1 that can give you an opportunity to ambush your foe from above.


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Revision as of 15:11, May 12, 2014

Attacking a Gatling Groink

The Rusty Gulch is a map in the 2-Player Mode of Pikmin 2. The Rusty Gulch is constructed out of rusty metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a bottomless void in which Pikmin die when thrown, and may be home to a Gatling Groink. One of the layouts that the stage can have bears great resemblence to that of Subterranean Complex, sublevel 5 and Dream Den, sublevel 4, featuring multiple ramps with a high area at the center.

Level information

Technical sublevel information
Internal cave name vs_6_hiyahiya
"Main" object maximum (?) 35
"Treasure" object maximum (?) 0
"Gate" object maximum (?) 0
Dead end unit probability (?) 50
Number of rooms (?) 4
Corridor-to-room ratio (?) {{{ctrratio}}}
Escape geyser (?) No
Clogged hole (?) No
Cave units file (?) vs_6_nobo_metal.txt
Lighting file (?) vs_6_light.ini
Background (?) "build" (steel) (File:P2 VRBOX "build" (steel).png)
Cave units (?)
Pattern 1
room_vs_nobo2_4_metal
room_vs_north_1_metal
item_cap_metal
Zigzagging corridors (x1) Circular room with 1 exit (x2) Dead end with item (x2)
Pattern 2
room_vs_hitode2x3_5_metal
room_hitode3x3_5_metal
cap_metal
way2_metal
way2x2_metal
wayl_metal
X-shaped room (x1) Room with raised corner (x2) Dead end (x4) Corridor (x14) Long corridor (x4) Turning corridor (x11)
way3_metal
item_cap_metal
Three-way crossing (x7) Dead end with item (x2)
Pattern 3
room_hitode4x4_tower_3_metal
room_cent_4_metal
way2x2_metal
cap_metal
wayl_metal
way2_metal
Circular room with raised corner (x2) Circular room with 4 exits (x2) Long corridor (x3) Dead end (x4) Turning corridor (x10) Corridor (x8)

Gatling Groink strategies

One very interesting strategy involving the Gatling Groinks in this area is to actually have a Gatling Groink guard your base and marble from opponents. First, find a Gatling Groink, preferably close to your base. "Kill" it, then have your Pikmin start bringing it back to your Onion. Right before they bring it to the Onion, call them back. After a bit, the Groink will fully regenerate in your base. This is a good strategy if you don't play by getting yellow marbles, but remember the Groink will attack anyone's Pikmin, so be careful when carrying items back to your base.

If you do play by getting yellow marbles, another way is to intercept the opponent whilst carrying a Gatling Groink near his/her base, and make sure the Groink revives. This means that you can gather yellow marbles faster while the opponent fumbles around with the Gatling Groink. This strategy is more effective for getting yellow marbles and making your opponent slow down.

Other tactics

There are many raised locations on pattern 1 that can give you an opportunity to ambush your foe from above.

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