Template talk:Sublevel technical: Difference between revisions

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I think the hidden floor setting has something to do with the solid ground of the toybox and garden themes. All of the Glutton's Kitchen floors have it enabled and all of the Subterranean Complex floors have it disabled. --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 12:56, 3 January 2014 (EST)
I think the hidden floor setting has something to do with the solid ground of the toybox and garden themes. All of the Glutton's Kitchen floors have it enabled and all of the Subterranean Complex floors have it disabled. --[[User:Neini|Neini]] - [[User talk:Neini|Talk!]] - [[Special:Contributions/Neini|Contributions!]] 12:56, 3 January 2014 (EST)
:Hmm, good theory. One can see that the garden and toybox units are all just walls and such, with no ground. So maybe this option tells the game to pretend there's a ground, or to alternately, use the ground from the skybox/vrbox/background. After I'm done with all the data dump, I'll take a look to see exactly what has that option set to 0, and what has it set to 1. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 20:26, 3 January 2014 (EST)

Revision as of 21:26, January 3, 2014

I think the hidden floor setting has something to do with the solid ground of the toybox and garden themes. All of the Glutton's Kitchen floors have it enabled and all of the Subterranean Complex floors have it disabled. --Neini - Talk! - Contributions! 12:56, 3 January 2014 (EST)

Hmm, good theory. One can see that the garden and toybox units are all just walls and such, with no ground. So maybe this option tells the game to pretend there's a ground, or to alternately, use the ground from the skybox/vrbox/background. After I'm done with all the data dump, I'll take a look to see exactly what has that option set to 0, and what has it set to 1. — {EspyoT} 20:26, 3 January 2014 (EST)