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|pikmin=y
|pikmin=y
|pikmin2=y
|pikmin2=y
|pikmin3=y
|image=Yellow wollywog.png
|image=43yellowwollywog.png‎
|size=270px
|size=270px
|technical=Amphituber
|technical=Amphituber
|name=Amphicaris frodendum
|name=Amphicaris frodendum
|family=Amphituber
|family=Amphituber
|areas=[[The Distant Spring]], [[Awakening Wood]], [[Perplexing Pool]], [[Wistful Wild]]
|areas='''''Pikmin'''''<br>[[The Distant Spring]]<br>'''''Pikmin 2'''''<br>[[Awakening Wood]]<br>[[Perplexing Pool]]<br>[[Wistful Wild]]
|underground=[[Citadel of Spiders]], [[Hole of Heroes]]
'''''Pikmin 3'''''<br>[[Tropical Wilds]], [[Garden of Hope]]
|challenge=[[The Distant Spring]], [[The Final Trial]], [[Creator's Garden]], [[Bully Den]]
|underground=[[Citadel of Spiders]]<br>[[Hole of Heroes]]
|weight=7
|challenge='''''Pikmin'''''<br>[[The Distant Spring]]<br>[[The Final Trial]]<br>'''''Pikmin 2'''''<br>[[Creator's Garden]]<br>[[Bully Den]]
|height=46
|weight=
|max_pikmin=14
|height=46mm
|max_pikmin=
|seeds=8
|seeds=8
|value=5
|value=5
|attacks=Crushes Pikmin
|attacks=Squashes Pikmin
|vitality1=2000
|vitality1=?
|vitality2=800
|vitality2=800|pikmin3 = y|battle = '''''Pikmin 2'''''<br>[[Tile Lands]]<br>'''''Pikmin 3'''''<br>[[Stagnant Sea]]|vitality3 = ?|weight1 = 7
}}
|weight2 = 7
|weight3 = 5|max_pikmin1 = 14
|max_pikmin2 = 14
|max_pikmin3 = 10|seeds3 = 8}}


The Yellow Wollywog is a frog-like creature found in the [[Pikmin series|''Pikmin'' games]] which can usually be found in or around large, open-air bodies of water. They are known to leap into the air with the intent of landing on and crushing small [[Pikmin Family|Pikmin]] below, a behavior which is most readily explained as an attempt to drive predators away from developing eggs. According to Olimar's notes, these are wogpole eggs, revealing that the Yellow Wollywog and the Wogpole are the same exact species. In the PAL version of ''[[New Play Control! Pikmin]]'', they are known as "Yellow Wollyhops".
The '''Yellow Wollywog''' <span style="line-height:20px;">(イモガエル) </span>(known as '''Yellow Wollyhops''' in the PAL versions of [[New Play Control!]]) is a frog-like creature found in all three [[Pikmin (series)|Pikmin games]]. They are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin turns green towards the top of their heads, with green spots along the sides. In [[Pikmin 3]], their appearance is very polished, with shiny skin and their green patch and spots much more pronounced. They can usually be found in or around large, open-air bodies of water. When [[Pikmin family|Pikmin come]] near, they attack by leaping and stopping in midair, then falling onto the Pikmin to crush them. Their behavior is explained as an attempt to drive predators away from developing eggs. In Pikmin 3, their attack is much more realistic looking. In the first two games, the creatures hung in the air with nothing to hold them there. In Pikmin 3, they inflate their throat sacs after leaping, giving them temporary lift.


There is a [[Yellow Wollywog glitch|glitch]] in the ''Pikmin'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation.
==Notes==
===Captain's Log===
''"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"''


{{Notes|reel=y|olimar=y|louie=y|voyage=y}}
===Reel Notes===
''"After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim."''
===Olimar's Notes===
''"This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures."''


==Strategy==
===Louie's Notes===
''"Beer-batter and deep-fry for a down-home flavor you won't soon forget!"''
===Nintendo Player's Guide===
''"Almost always found in the water, the Yellow Wollywog is more vicious than it looks. Toss blues at the beast and be ready to call your troops to your pilot if they are thrown off. The reward for capturing an above-ground Yellow Wollywog is eight Pikmin."''
 
==Strategies==
===''Pikmin''===
===''Pikmin''===
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool.
These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-[[Blue Pikmin|blue]] Pikmin if they are knocked into a nearby pool.


The alternative strategy mentioned for ''Pikmin 2'' also works here, but it takes longer than swarming, since throwing is slower in the first game without the [[C-stick tactic]].
===''Pikmin 2''===
Yellow Wollywogs are much harder to ground in ''[[Pikmin 2]]'', even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the ''[[Pikmin (game)|first game]]''. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Be careful though: if the Wollywog jumps while you are throwing, the Pikmin land under the Wollywog, putting them in massive danger. Players should stop throwing just in time for the Wollywog to jump, and continuing the attack when it lands. Even so, often the safety strategy is simply to punch it with [[captain]]s, especially if the [[Rocket Fist]] upgrade is available. This is better suited in dungeons, where there is no time limit. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it.
===''Pikmin 3''===
Yellow Wollywogs only have one method of attacking, and that is by crushing Pikmin. Rock Pikmin are unable to die through this, so it is efficient to use Rock Pikmin against Wollywogs.
 
==Glitches==
 
In [http://pikmin.wikia.com/wiki/The_Final_Trial the Final Trial] in [http://pikmin.wikia.com/wiki/Challenge_Mode_(Pikmin) Challenge Mode], there is a [http://pikmin.wikia.com/wiki/Yellow_Wollywog Yellow Wollywog] near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving [http://pikmin.wikia.com/wiki/Olimar Olimar] onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.
 
There is more than one glitch with Yellow Wollywogs. If you kill the Yellow Wollywog in the path that the bridge will be built in Challenge Mode, and you build the bridge over it, the Wollywog's body will start "twitching" and fall through the ground. Another minute later, it will reappear beside the bridge.
 
There is a glitch in ''[[Pikmin (game)|Pikmin's]]'' [[Challenge Mode (Pikmin)|Challenge Mode]] that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge Mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it. Sometimes, the Pikmin will be unable to move the corpse of the Wollywog.


===''Pikmin 2''===
Yet another possible glitch that can occur in the [[Shower Room]] in ''[[Pikmin 2]]'' is when the Wollywog gets stuck in the ground and cannot be killed.
Wollywogs are much harder to ground in ''[[Pikmin 2]]'', even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the [[Pikmin (game)|first game]]. [[Purple Pikmin]] will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Even so, the safer strategy is simply to punch it with [[captain]]s, especially if the [[Rocket Fist]] upgrade is available. However, this method has its own dangers, too. The [[captains]] can get "comboed" by the creatures, getting knocked over when it jumps and, as they are getting back up, again when it lands. Note that if its health is completely depleted while in the air, it falls to the ground earlier than usual, crushing any Pikmin below it.


===''Pikmin 3''===
==Trivia==
Yellow Wollywogs are much easier to defeat in ''[[Pikmin 3]]'', because of the inclusion of [[Rock Pikmin]], which are immune to being crushed. As such, they may be encountered as early as the second day. However, as some are found in water, Blue Pikmin must be used to defeat the water-dwelling Wollywogs. They are even more dangerous as they puff up to crush Pikmin in a larger area. One strategy is to lure them from the water to the shore, then use Rock Pikmin to ground it, and finally use the "charge" attack to subdue it.
*The Yellow Wollywog is one of the few enemies in the ''[[Pikmin (series)|Pikmin]]'' series to have a [[Merchandise|figurine]] modeled after it.
*The reason why Wollywogs were renamed "Wollyhops" in the PAL re-releases is because "wog" is a racial slur in the PAL region.
*Using an Action Replay to access a model test menu in ''Pikmin'', the Yellow Wollywog's code name is "frog".
*In the beta version of ''Pikmin'', Wollywogs were capable of crushing Pikmin as they fall over when slain.
*There is no limit to how many Pikmin Yellow Wollywogs can kill in one jump in the first Pikmin game.
*It wasn't until ''[[Pikmin 3]]'' that there was a slightly more logical explanation to the Yellow Wollywog levitating in the air briefly before dropping down; their throat puffs up, which keeps them afloat for a short period of time. Once the air is released, they drop onto your Pikmin.


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:PikFrog.jpg|Artwork of a Yellow Wollywog from ''Pikmin''.
Image:Yellowwollywog.jpg|Artwork of the Yellow Wollywog from ''Pikmin 2''.
Image:Pikmin related beasts.jpg|''Pikmin'' artwork, showing different-type Pikmin attacking a Yellow Wollywog.
Image:Pikmin related beasts.jpg|''Pikmin'' artwork, showing different-color Pikmin attacking a Yellow Wollywog.
yellow wollywog toy.jpg|A Yellow Wollywog figurine.
Reel27 Yellow Wollywog.png
Yellow Wollywog.png
Screen Shot 2013-04-17 at 10.06.04 AM.png|Two Yellow Wollywogs in Pikmin 3 near a captain and some Winged Pikmin.
Screen Shot 2013-07-12 at 12.02.25 AM.png|A Yellow Wollywog attacking some Rock Pikmin. Another sits in the water.
Wollywog-Pikmin3.jpg|A Yellow Wollywog as seen in ''Pikmin 3''. This photo was taken using the Gamepad.
zlCfzREdmsUf5_YBKN.jpg|A Yellow Wollywog/hop cleaning itself
</gallery>
</gallery>
==Trivia==
[[Image:2007 1130 006.jpg|thumb|right|120px|A Yellow Wollywog figurine.]]
*The Yellow Wollywog is one of the few enemies in the ''Pikmin'' series to have a [[Merchandise|figurine]] modeled after it.
*The Yellow Wollywog is one of the few enemies with no visible mouth.


{{Enemies}}
{{Enemies}}
<!--Challenge Mode appearance only-->
[[Category:Pikmin 1 enemies]]
[[Category:Pikmin 2 enemies]]
[[Category:Pikmin 3 Enemies]]
[[Category:Pikmin 3]]
[[Category:The Distant Spring]]
[[Category:The Final Trial]]
[[Category:Perplexing Pool]]
[[Category:Dream Den]]
[[Category:Citadel of Spiders]]
[[Category:Water enemies]]
[[Category:Wistful Wild]]
[[Category:Amphitubers]]
[[Category:Subterranean Complex]]
[[Category:Bulblax Kingdom]]
[[Category:Submerged Castle]]
[[Category:Hole of Heroes]]
[[Category:Pikmin 2 Challenge Mode]]
[[Category:2-Player Battle]]
[[Category:Tropical Wilds]]
[[Category:Garden of Hope]]

Revision as of 20:46, August 11, 2013

Yellow Wollyhop
File:Yellow wollywog.png
Appears in PikminPikmin 2Pikmin 3
Scientific name Amphicaris frodendum
Family Amphituber
Areas Pikmin
The Distant Spring
Pikmin 2
Awakening Wood
Perplexing Pool
Wistful Wild

Pikmin 3
Tropical Wilds, Garden of Hope

Caves Citadel of Spiders
Hole of Heroes
Challenge Mode stages Pikmin
The Distant Spring
The Final Trial
Pikmin 2
Creator's Garden
Bully Den
Mission Mode Collect Treasure! stages None
Mission Mode Battle Enemies! stages None
Side Story days None
2-Player Battle stages None
Bingo Battle stages None
Attacks Squashes Pikmin

The Yellow Wollywog (イモガエル) (known as Yellow Wollyhops in the PAL versions of New Play Control!) is a frog-like creature found in all three Pikmin games. They are large, round, yellow creatures with large eyes and beady pupils, and short front legs with larger hind legs. Their skin turns green towards the top of their heads, with green spots along the sides. In Pikmin 3, their appearance is very polished, with shiny skin and their green patch and spots much more pronounced. They can usually be found in or around large, open-air bodies of water. When Pikmin come near, they attack by leaping and stopping in midair, then falling onto the Pikmin to crush them. Their behavior is explained as an attempt to drive predators away from developing eggs. In Pikmin 3, their attack is much more realistic looking. In the first two games, the creatures hung in the air with nothing to hold them there. In Pikmin 3, they inflate their throat sacs after leaping, giving them temporary lift.

Notes

Captain's Log

"There is a troublesome creature by the water. It immediately tries to jump on and squish the Pikmin, so if I don't quickly issue commands, the Pikmin get flattened. If they could use their strength to hold the beast down, could it still jump?"

Reel Notes

"After evolution led to the development of its specialized jumping ability, this amphibian actually lost much of its ability to swim."

Olimar's Notes

"This magnificent specimen has the brightest gold coloration and the greatest number of lateral spots of any member in the amphituber family. This species seems to have lost some swimming proficiency with the evolutionary adaptation that granted it greater jumping ability. The amphituber inhabits aquatic shallows and shows an instinctive drive to jump upon and squash smaller creatures."

Louie's Notes

"Beer-batter and deep-fry for a down-home flavor you won't soon forget!"

Nintendo Player's Guide

"Almost always found in the water, the Yellow Wollywog is more vicious than it looks. Toss blues at the beast and be ready to call your troops to your pilot if they are thrown off. The reward for capturing an above-ground Yellow Wollywog is eight Pikmin."

Strategies

Pikmin

These dangerous enemies must be dealt with carefully, as one false step could mean the loss of dozens of Pikmin with a single attack. Swarm with as many Pikmin as are on-hand and they should be able to weigh the Wollywog down to the point where it cannot jump; as their health dwindles, Wollywogs can often summon the energy to make a last-ditch leap into the air, so be prepared to call the Pikmin back when its health meter enters the red zone. Any Pikmin hanging onto the Wollywog when it lands will be thrown off and possibly deflowered from the force of the impact, sometimes spelling doom for non-blue Pikmin if they are knocked into a nearby pool.

Pikmin 2

Yellow Wollywogs are much harder to ground in Pikmin 2, even if numerous Pikmin are thrown onto its back, but swarming can still be an effective strategy, as the radius within which the Wollywog can crush a Pikmin is substantially smaller than in the first game. Purple Pikmin will also work exceedingly well when thrown at this beast in large numbers, as each one carries the chance of stunning it, preventing it from fighting back. Be careful though: if the Wollywog jumps while you are throwing, the Pikmin land under the Wollywog, putting them in massive danger. Players should stop throwing just in time for the Wollywog to jump, and continuing the attack when it lands. Even so, often the safety strategy is simply to punch it with captains, especially if the Rocket Fist upgrade is available. This is better suited in dungeons, where there is no time limit. Note that if its health is completely depleted while in the air, it falls to ground earlier than usual, crushing any Pikmin below it.

Pikmin 3

Yellow Wollywogs only have one method of attacking, and that is by crushing Pikmin. Rock Pikmin are unable to die through this, so it is efficient to use Rock Pikmin against Wollywogs.

Glitches

In the Final Trial in Challenge Mode, there is a Yellow Wollywog near a pipe. If the Yellow Wollywog jumps on the hole in the pipe, it gets stuck there; it can be coerced into doing so by moving Olimar onto it. While stuck, the Wollywog cannot be harmed; it remains in its jumping animation and cannot be brought out of it.

There is more than one glitch with Yellow Wollywogs. If you kill the Yellow Wollywog in the path that the bridge will be built in Challenge Mode, and you build the bridge over it, the Wollywog's body will start "twitching" and fall through the ground. Another minute later, it will reappear beside the bridge.

There is a glitch in Pikmin's Challenge Mode that results in the Yellow Wollywog becoming stuck in its jumping animation. Sometimes, in Challenge Mode, when you kill the Yellow Wollywog near the landing site, Pikmin will start to carry it. Sometimes, the Pikmin will be unable to move the corpse of the Wollywog.

Yet another possible glitch that can occur in the Shower Room in Pikmin 2 is when the Wollywog gets stuck in the ground and cannot be killed.

Trivia

  • The Yellow Wollywog is one of the few enemies in the Pikmin series to have a figurine modeled after it.
  • The reason why Wollywogs were renamed "Wollyhops" in the PAL re-releases is because "wog" is a racial slur in the PAL region.
  • Using an Action Replay to access a model test menu in Pikmin, the Yellow Wollywog's code name is "frog".
  • In the beta version of Pikmin, Wollywogs were capable of crushing Pikmin as they fall over when slain.
  • There is no limit to how many Pikmin Yellow Wollywogs can kill in one jump in the first Pikmin game.
  • It wasn't until Pikmin 3 that there was a slightly more logical explanation to the Yellow Wollywog levitating in the air briefly before dropping down; their throat puffs up, which keeps them afloat for a short period of time. Once the air is released, they drop onto your Pikmin.

Gallery