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[[File:Pikmin3 logo E3.png|thumb|360px|Logo, as seen at the E3 show in 2012.]]
{{Infobox game
'''''Pikmin 3''''' is the third game in the [[Pikmin series|''Pikmin'' series]], announced for the [[Wii U]]. It was revealed at [[w:Electronic Entertainment Expo|E3]] 2012 along with [http://www.youtube.com/watch?v=5cMFfTMrWI8 a gameplay presentation] and several playable demos on the showcase floor.<ref>[http://www.youtube.com/watch?v=5cMFfTMrWI8 E3 2012 Presentation]</ref>  Major new elements announced include [[Rock Pikmin]] and four [[captain]]s.
|name = Pikmin 3
|console = [[Wii U]]
|developer = Nintendo EAD
|publisher = [[Nintendo]]
|genre = RTS
|japan = Spring 2013
|northamerica = Spring 2013
|europe = Spring 2013
|australia = Spring 2013
|prequel = [[Pikmin 2]]|image = PIKMIN3LOGO.jpg
|size = 250px|jpname = ピクミン 3
|ratings = E}}


''Note: some details on this page are inferred from gameplay videos and trailers, and may not be entirely accurate. In particular, only Challenge Mode gameplay has been shown, so statements may not apply to other game modes.''
'''Pikmin 3''' is the upcoming third installment in the Pikmin franchise revealed during the Nintendo press conference at the 2012 Electronic Entertainment Expo on June 5th. It will be released on the Nintendo Wii U console in spring 2013 for Japan. It is currently schedueled to be one of the last games released within the launch period.
==Plot==
 
From what has been seen at E3 so far<ref>[http://e3.nintendo.com Nintendo All-Access @ 2012 E3]</ref>, Pikmin 3 revolves around 4 entirely-new characters who come to the [[Planet of the Pikmin]] for currently unknown reasons, and explore the depths of the planet after having become lost. None of these characters seem to be related to [[Olimar]] nor presumably [[Louie]], who are notably missing.<ref>[http://www.youtube.com/watch?v=OIB5fflsQzM Gameplay E3 Demo Walkthrough]</ref>
 
According to Krysta Yang, Public Relations Specialist for Nintendo, more of the story will be revealed as the game comes closer to launch. <ref>http://www.thegameraccess.com/interviews/wii-u/pikmin-3-breaks-the-long-awaited-return-on-wii-u-interview-pax-prime-2012</ref>


==Gameplay==
==Gameplay==
The gameplay of ''Pikmin 3'' is largely similar to that of the other two games in the [[Pikmin (series)|series]] in that players use the [[Pikmin family|Pikmin]] to accomplish tasks, and the five existing Pikmin types have been confirmed for the game. New gameplay elements include the [[Rock Pikmin]], used to destroy the armor of enemies and other tough objects; and new [[hazards]] such as ice and magma, which require new tactics to overcome. Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting stones from piles around the area to build [[bridge]]s. Flying pink creatures that resemble Pikmin can be seen in the trailer for the game and on the title screen of the demos, but no further information is known about them.
Pikmin 3 will play in a similar fashion to previous installments. Howev[[File:Pikmin_3_an_image_from_Pikmin_3.jpeg|thumb|166px|A screenshot from Pikmin 3]]er, the Pikmin themselves will be able to perform a multitude of different tasks. There are new hazards such as ice and magma-based enemies. [[Olimar]] and [[Louie]], for a reason Miyamoto wants to stay secret, were not playable characters during the E3 demonstrations. Instead, a pink-haired girl, a bald general, a small blue haired boy, and a tall, green-haired man are the playable characters. <ref>[http://www.youtube.com/watch?v=PejuG2W2hV4 Pikmin 3 Showfloor Footage]</ref>
 
Pikmin will break walls differently based on where they attack the walls. Various new tasks can be performed, such as picking up fruit and anything else used for nourishment.
 
The captains will be able to throw other captains, and be able to play with each other in the main story mode.
 
[[File:Gamepad.jpg|thumb|The Wii U gamepad as the map screen.]]The battle mechanics will be much more refined. Some enemies will take more damage if Pikmin are thrown onto specific parts of their bodies. Two control options are currently available: The Wii U Gamepad and the Wii remote (with Wii MotionPlus) & nunchuck. The players will be able to use the Wii U Gamepad to view different parts of the map. The Wii remote & nunchuck configuration will be similar to the Wii versions of Pikmin and Pikmin 2. One key difference is the omission of the ability to move Pikmin around the pilot as a group.
 
There will be several different locations. Lush forests, caves, and a somewhat tropical region with sandcastle gates have been seen in footage and photos.
 
There will be many new game modes, including multiplayer, singleplayer, and a new type of [[Challenge Mode (Pikmin 3)|Challenge Mode]]. The Multi-player gaming mode will not be online due to complications such as too many screens dropping and having so many Pikmin, which may cause lag in the Pikmin's unique movements. <ref>http://www.forbes.com/sites/davidthier/2012/06/12/bad-news-pikmin-3-will-have-no-online-multiplayer/</ref>


No returning characters have been announced, and four new ones are introduced in the game: a pink-haired girl, a brawny man with a military-haircut, a small man with blue-green hair, and a lanky green-haired man. These Pikmin [[captain|leaders]] are able to throw other leaders in ''Pikmin 3'', allowing for new puzzles.  Throwing a leader seems to have a similar effect to throwing a Pikmin: the thrown leader will perform possible actions in the surrounding area, such as picking buried Pikmin.
In the E3 demo, many critics took note of the fact that the "swarm" feature appeared to be absent from the Wii Remote and the nunchuck control scheme. The player can use a flicking motion with the nunchuck to make the Pikmin charge at a target; this is mentioned by Miyamoto during Nintendo's E3 2012 press conference, and is seen briefly in the first game trailer. A new ability has also been added; captains can now quickly roll side-to-side, and any Pikmin following them will do the same.<ref>http://www.youtube.com/watch?v=t4ZBpcY99m4&feature=related</ref>[[File:Pikmin3_BulborbSwarm.png|thumb|330px|The new "swarm" tactic that allows players to target enemies and objects, which displays it's name above the head, locks the reticle on them, and directs all Pikmin to attack the target.]]


After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused.
In a recent interview, Miyamoto was asked to tell exactly how the game would work. He then compared Pikmin 1 and 2, saying that Pikmin 1 was more about strategy and the following of a strict time limit, which allowed less time to explore, while Pikmin 2 was all about exploration and using the Pikmin in different ways. Miyamoto went on to say that Pikmin 3 would be a combination of both; presumably having strict rules and the need for careful, strategic planning, while also being able to explore and use many new Pikmin and their abilities in new ways.<ref>http://www.ign.com/articles/2012/06/11/the-origins-of-pikmin-3</ref>


The game features a Challenge Mode, with three submodes; of these, Mission Mode challenges players to earn a high score by gathering the most fruit by value in a given time limit. The fruit is carried by Pikmin to a floating machine that resembles a satellite, which draws it in and stores it.  At certain scores, medals are awarded to the player.  Online multiplayer will not feature in the game, but local multiplayer will.<ref>[http://uk.ign.com/articles/2012/06/11/the-origins-of-pikmin-3 2012 - multiplayer local only - IGN]</ref>
==Controls==
===Wii Remote Plus+Nunchuck===
While the controls may seem like the "New play control" scheme, they are actually vastly different from each other. As not only the ability to "barrel roll" (sides on D-pad) is there but you can also scan with "Z" on the Wii-mote nunchuck controls and you can also switch what pikmin you'll throw next by pressing "C". I.E. If the bubble shows you're throwing Red next, and you press "C", then the bubble will switch to Rock (or which ever one you have with you) and the Pikmin will line up in color order, so in this case it would be Rock to Red. By shaking the nunchuck, you can dismiss your Pikmin into groups. Already these new controls are very different from the original.


===Controls===
(As this information is from watching the game play videos of the E3 demo, It may be subject to change.)
Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the ''[[New Play Control!]]'' titles, or using the Wii U GamePad controller.  With the Wii Remote and Nunchuk, to throw Pikmin, the player shakes the Wii Remote, unlike in the ''New Play Control!'' games, and ''Pikmin 3'' adds the ability to shake the Nunchuk to "charge" up a throw.
===Wii U Gamepad===
The Wii U Gamepad can also be used to play Pikmin 3. With the Gamepad, the play can use the analog sticks to move the captins and the X,Y,A, and B buttons to preform a number of different tasks, such as throwing and dismissing Pikmin, and switching and calling leaders as well as different Pikmin types. The Wii U Gamepad's screen displays an overhead map, and the Gamepad itself can be titled to aim the cursos and whistle thanks to the gyroscop and accelerometer. Scanned enemies will aslo have their locations marked on the map.


The GamePad acts as an overhead map and radar to track Pikmin movements in real time.  It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin.
==New Pikmin==
Currently, 2 new Pikmin types have been seen:


When the cursor is moved over an obstacle, enemy or fruit, the target gains a blue glow, and some information is displayed.  A button press zooms in the camera and displays its name.  In this game, captains gain a new action: they can perform a sideways roll to move out of the way of danger.
*[[File:Pikmin3artwork.jpg|thumb|188px]][[Rock Pikmin]]


==New enemies==
* [[Magenta Pikmin]]
*'''[[Armored Mawdad]]''': a large armored millipede-like creature with pincers around its mouth that it uses to capture Pikmin before using its tongue to eat them. It can be defeated by breaking its armor with Rock Pikmin.
According to a woman at the E3 show floor, there will be additional Pikmin that will be discussed at a later date.<ref>[http://gamerant.com/pink-flying-pikmin-3-riley-153575/ Gamerant Pikmin 3 Article]</ref>
*'''Medusal Slurker''': a Jellyfloat-like creature that attacks in the same way.  Rock Pikmin come from inside these creatures.
*A magma slug that attacks by licking up Pikmin with its tongue.
*A flying caterpillar-like creature with dragonfly like wings and a curled, butterfly-like proboscis.
*A transparent squid-like enemy that lives underwater and releases poison.
*'''Whiptongue Bulborb''': a white Bulborb that can snatch up Pikmin with its incredibly long tongue.
*A Dweevil-like creature that keeps a crystal on its back to defend and camouflage itself; this can be destroyed with Rock Pikmin to expose the creature.
*What appear to be [[Skitter Leaf]]-like enemies that look like dead leaves, with smaller, usually concealed leaf-like limbs for moving around. Unlike the Skitter Leaf, they can harm the Pikmin.
*3-legged water strider-like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow.


==New obstacles==
Krysta Yang,  Public Relations Specialist for Nintendo, has also stated in an interview that there will "deffinitely be more pikmin" than the Rock Pikmin. <ref>http://www.thegameraccess.com/interviews/wii-u/pikmin-3-breaks-the-long-awaited-return-on-wii-u-interview-pax-prime-2012</ref>
*Gates made out of sand that look like sandcastles.
*Glass gates that Rock Pikmin can break.
*'''Crystal Nodule''': large crystals that Rock Pikmin can break. They may have items inside.
*'''Spotcap''': small mushrooms that block areas and can be broken by any Pikmin.
*'''Kingcap''': a large Spotcap.
*'''Fragments''': piles of pieces used to make bridges.  A number above the pile shows how many pieces remain.
*Lily pads that captains and the Pikmin can stand on.


==Other elements==
==Nintendo E3 Presentation==
*Flying pink creatures that look like Pikmin are visible at the very start and very end of the first released trailer for the game.  These have either a leaf or a purple flower on their heads.


==History==
Pikmin 3 was the very first game Nintendo presented at E3 on June 5th, 2012.
''Pikmin 3'' was first announced during E3 2008,<ref>[http://www.joystiq.com/2008/07/16/miyamoto-were-making-pikmin 2008 - ''Pikmin 3'' announced - Joystiq]</ref> where Shigeru Miyamoto said, when asked about the ''Pikmin'' series, "We're making ''Pikmin''." Nothing else about the ''Pikmin'' game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new ''Mario'', ''Zelda'' and ''Pikmin'' projects".


The game was originally planned for the [[Wii]]<ref>[http://www.mywii.com.au/NewsDetail.aspx?id=2551 2008 - ''Pikmin 3'' confirmed to be on Wii - MyWii]</ref>, but this was changed with the announcement of Nintendo's Wii U at E3 2011, where ''Pikmin 3'' was confirmed for the new console.<ref>[http://uk.wii.ign.com/articles/117/1173945p1.html E3 2011 - ''Pikmin 3'' will now be on Wii U - IGN]</ref> However, no confirmation has been made as to the exclusivity of ''Pikmin 3'' to the Wii U console.
[[File:Wii U - Pikmin 3 E3 Trailer|thumb|left|300px|Pikmin 3 E3 Trailer.]][[File:Pikmin 3 - E3 2012 Gameplay Presentation & Trailer HD|thumb|300px|right|Pikmin 3 Demonstration]]


The announcement of the ''[[New Play Control!]] Pikmin'' games<ref>[http://www.computerandvideogames.com/article.php?id=198399 New Play Control! ''Pikmin'' - CVG]</ref> raised questions as to the feasibility of a ''Pikmin 3''; following, in an IGN interview, it was made clear that the re-releases of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' are separate from ''Pikmin 3'':<ref>[http://uk.wii.ign.com/articles/915/915864p1.html ''Pikmin 3'' confirmed - IGN]</ref> ''Cammie Dunaway: It's not the ''Pikmin'' that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new ''Pikmin'', as opposed to the classics that are being re-released on Wii''.


==Artwork==
<gallery captionalign="center" widths="150" position="center" orientation="landscape" bordersize="small" columns="dynamic" spacing="small">
<gallery>
P3.jpg|The Pikmin 3 logo
File:WiiU Pikmin3 1 illu01 E3.png
Pikmin3Captains.jpg|Captains throwing eachother to get around an obstacle.
File:WiiU Pikmin3 2 char01 E3.png
Pikmin 3 characters.png|The 4 new characters in Pikmin 3. Olimar and Louie will not be playable in the game for currently-unknown reasons.  Although Olimar will indeed appear, <ref>[http://www.e3insider.com/exhibitor/view/155/pikmin-3/29462/ www.e3insider.com].  Retrieved 7/11/12.</ref> it is unknown why he is not playable.
File:Pikmin 3 trial map.jpg|A map of the area playable in the E3 demo
Relaxing pikmin.jpg|The three original Pikmin in HD.
File:Demo_leaders.png|Playable captains in the game
</gallery>
</gallery>


==Gallery==
==Production==
<gallery>
 
File:Pikmin3Screen1.jpg|Pikmin battling an [[Armored Mawdad]]
The concept of Pikmin 3 first began in early 2006, and actual production of the game began in mid-2007. Miyamoto stated he was working with "a very, very, small team" and began experimenting with the DS, 3DS, and Wii consoles. Eventually, they settled on Wii, and began working on Pikmin 3. Miyamoto stated that they ran into many graphical and technical issues on the Wii version of the game.
File:Pikmin3Screen6.jpg|An image of a Whiptongue Bulborb with a long tongue that acts similar to an anteater
 
File:Pikmin3Screen2.jpg|Walking through a destroyed gate
On June 6, 2011, Pikmin 3 was annouced to be moved to the Wii U. On June 5th, 2012, the game was finally revealed to the public at E3, during Nintendo's presentation. <ref>http://popwatch.ew.com/2012/06/07/e3-nintendo-shigeru-miyamoto/</ref>
File:Fragments.jpg|A pile of Fragments
 
File:Pikmin3Screen3.jpg|Pikmin carrying yellow rocks
On August 1st, 2012, The ''Official Nintendo Magazine'' released its 85th issue, which contained informationon the trial level's map and showed artwork of Pikmin 3, which consisted of a style completely new to the Pikmin franchise; Rather then CGI or clay-style art as with the previous 2 games, Pikmin 3's artstyle will be reminescent of a 2D-comicbook style. [[File:Pikmin3_YellowandBluePikmin.png|thumb|119px|An example of the new art style used in Pikmin 3's concept art.]]
File:Pikmin3Screen4.jpg|Captains are able to throw Pikmin as well as other captains
 
File:Pikmin3Screen5.jpg|Pikmin constructing a bridge
==Release Date==
File:Whiptongue Bulborb.jpg|Another screenshot of the Whiptongue Bulborb, showing its name
The release date has yet to be confirmed. However, it has been stated that Japan will receive Pikmin 3 by Spring of 2013. This is currently the only confirmed date. It should be noted that the launch period is '''not '''the day the console is release, but rather the following 6 months afterwards. Because of this, Pikmin 3 is still considered a "launch title", but will not arrive on the actual day of the console's launch. [[File:LaunchTitles|thumb|right|300px|Pikmin 3 is shown at 0:50]]
File:Pikmin3Screen7.jpg|Blue Pikmin with some new water enemies
 
File:Pikmin3Screen8.jpg|Pikmin sitting on a vine
==Trivia==
File:Pikmin3Screen9.jpg|Returning fruit for points in Mission Mode
*Pikmin 3 is the first game where multi-player is available in the real [[:File:Pikmin 3 Multiplayer-confirmed.jpg|story]].
File:Pikmin3flyingbugenemy.PNG|Pikmin on a lillypad with a new enemy overhead
File:Pikmin3gate.png|[[Red Pikmin]] breaking down a [[Gate]]
File:DeadSkitterLeafPikmin3.png|[[Skitter Leaf]]-like enemies
File:RedBulborbPikmin3.png|Pikmin attacking a [[Red Bulborb]]
File:Pikmin3LavaSlug.jpg|Pikmin being eaten by the magma slug creatures
</gallery>


==References==
==References==
<references/>
<references/>


{{Games}}
{{stub}}
 
[[De:Pikmin 3]]
[[Category:Games]]
[[Category:Games]]
[[Category:Pikmin 3| ]]
[[Category:Pikmin 3]]
[[Category:Upcoming Games]]

Revision as of 19:37, September 26, 2012

Pikmin 3
File:PIKMIN3LOGO.jpg
Pikmin 3
Console Wii U
Developer Nintendo EAD
Publisher Nintendo
Genre RTS
Players {{{players}}}
Release date
Japan N/A
North America N/A
Europe N/A
Australia N/A
South Korea N/A

Pikmin 3 is the upcoming third installment in the Pikmin franchise revealed during the Nintendo press conference at the 2012 Electronic Entertainment Expo on June 5th. It will be released on the Nintendo Wii U console in spring 2013 for Japan. It is currently schedueled to be one of the last games released within the launch period.

Plot

From what has been seen at E3 so far[1], Pikmin 3 revolves around 4 entirely-new characters who come to the Planet of the Pikmin for currently unknown reasons, and explore the depths of the planet after having become lost. None of these characters seem to be related to Olimar nor presumably Louie, who are notably missing.[2]

According to Krysta Yang, Public Relations Specialist for Nintendo, more of the story will be revealed as the game comes closer to launch. [3]

Gameplay

Pikmin 3 will play in a similar fashion to previous installments. Howev

er, the Pikmin themselves will be able to perform a multitude of different tasks. There are new hazards such as ice and magma-based enemies. Olimar and Louie, for a reason Miyamoto wants to stay secret, were not playable characters during the E3 demonstrations. Instead, a pink-haired girl, a bald general, a small blue haired boy, and a tall, green-haired man are the playable characters. [4]

Pikmin will break walls differently based on where they attack the walls. Various new tasks can be performed, such as picking up fruit and anything else used for nourishment.

The captains will be able to throw other captains, and be able to play with each other in the main story mode.

File:Gamepad.jpg
The Wii U gamepad as the map screen.

The battle mechanics will be much more refined. Some enemies will take more damage if Pikmin are thrown onto specific parts of their bodies. Two control options are currently available: The Wii U Gamepad and the Wii remote (with Wii MotionPlus) & nunchuck. The players will be able to use the Wii U Gamepad to view different parts of the map. The Wii remote & nunchuck configuration will be similar to the Wii versions of Pikmin and Pikmin 2. One key difference is the omission of the ability to move Pikmin around the pilot as a group.

There will be several different locations. Lush forests, caves, and a somewhat tropical region with sandcastle gates have been seen in footage and photos.

There will be many new game modes, including multiplayer, singleplayer, and a new type of Challenge Mode. The Multi-player gaming mode will not be online due to complications such as too many screens dropping and having so many Pikmin, which may cause lag in the Pikmin's unique movements. [5]

In the E3 demo, many critics took note of the fact that the "swarm" feature appeared to be absent from the Wii Remote and the nunchuck control scheme. The player can use a flicking motion with the nunchuck to make the Pikmin charge at a target; this is mentioned by Miyamoto during Nintendo's E3 2012 press conference, and is seen briefly in the first game trailer. A new ability has also been added; captains can now quickly roll side-to-side, and any Pikmin following them will do the same.[6]

Red Pikmin chase after a Dwarf Bulborb.
The new "swarm" tactic that allows players to target enemies and objects, which displays it's name above the head, locks the reticle on them, and directs all Pikmin to attack the target.

In a recent interview, Miyamoto was asked to tell exactly how the game would work. He then compared Pikmin 1 and 2, saying that Pikmin 1 was more about strategy and the following of a strict time limit, which allowed less time to explore, while Pikmin 2 was all about exploration and using the Pikmin in different ways. Miyamoto went on to say that Pikmin 3 would be a combination of both; presumably having strict rules and the need for careful, strategic planning, while also being able to explore and use many new Pikmin and their abilities in new ways.[7]

Controls

Wii Remote Plus+Nunchuck

While the controls may seem like the "New play control" scheme, they are actually vastly different from each other. As not only the ability to "barrel roll" (sides on D-pad) is there but you can also scan with "Z" on the Wii-mote nunchuck controls and you can also switch what pikmin you'll throw next by pressing "C". I.E. If the bubble shows you're throwing Red next, and you press "C", then the bubble will switch to Rock (or which ever one you have with you) and the Pikmin will line up in color order, so in this case it would be Rock to Red. By shaking the nunchuck, you can dismiss your Pikmin into groups. Already these new controls are very different from the original.

(As this information is from watching the game play videos of the E3 demo, It may be subject to change.)

Wii U Gamepad

The Wii U Gamepad can also be used to play Pikmin 3. With the Gamepad, the play can use the analog sticks to move the captins and the X,Y,A, and B buttons to preform a number of different tasks, such as throwing and dismissing Pikmin, and switching and calling leaders as well as different Pikmin types. The Wii U Gamepad's screen displays an overhead map, and the Gamepad itself can be titled to aim the cursos and whistle thanks to the gyroscop and accelerometer. Scanned enemies will aslo have their locations marked on the map.

New Pikmin

Currently, 2 new Pikmin types have been seen:

According to a woman at the E3 show floor, there will be additional Pikmin that will be discussed at a later date.[8]

Krysta Yang, Public Relations Specialist for Nintendo, has also stated in an interview that there will "deffinitely be more pikmin" than the Rock Pikmin. [9]

Nintendo E3 Presentation

Pikmin 3 was the very first game Nintendo presented at E3 on June 5th, 2012.


Production

The concept of Pikmin 3 first began in early 2006, and actual production of the game began in mid-2007. Miyamoto stated he was working with "a very, very, small team" and began experimenting with the DS, 3DS, and Wii consoles. Eventually, they settled on Wii, and began working on Pikmin 3. Miyamoto stated that they ran into many graphical and technical issues on the Wii version of the game.

On June 6, 2011, Pikmin 3 was annouced to be moved to the Wii U. On June 5th, 2012, the game was finally revealed to the public at E3, during Nintendo's presentation. [11]

On August 1st, 2012, The Official Nintendo Magazine released its 85th issue, which contained informationon the trial level's map and showed artwork of Pikmin 3, which consisted of a style completely new to the Pikmin franchise; Rather then CGI or clay-style art as with the previous 2 games, Pikmin 3's artstyle will be reminescent of a 2D-comicbook style.

File:Pikmin3 YellowandBluePikmin.png
An example of the new art style used in Pikmin 3's concept art.

Release Date

The release date has yet to be confirmed. However, it has been stated that Japan will receive Pikmin 3 by Spring of 2013. This is currently the only confirmed date. It should be noted that the launch period is not the day the console is release, but rather the following 6 months afterwards. Because of this, Pikmin 3 is still considered a "launch title", but will not arrive on the actual day of the console's launch.

File:LaunchTitles
Pikmin 3 is shown at 0:50

Trivia

  • Pikmin 3 is the first game where multi-player is available in the real story.

References


The leaf texture used in Pikmin 2's Challenge Mode menu. (Used on Pikipedia in the {{stub}} template.)

This article is a stub. You can help Pikipedia by expanding it.

De:Pikmin 3