Pikmin 3: Difference between revisions
Greenpickle (talk | contribs) ((doing this in stages) rm time-dependent stuff; extra bit in intro (not 100% sure about having this); rm stuff implying previous games didn't look at all realistic (graphics improvements go without saying); moved stuff around) |
Greenpickle (talk | contribs) (removing the whole 'aim at objects directly' bit until it's actually clarified what this changes; rm duplicated stuff; note that treasures are always called fruit in this mode (yes, Pokos is an assumption - but not too big of one, right...?)) |
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[[File:Pikmin3 logo E3.png|thumb|360px|Logo, as seen at the E3 show in 2012.]] | [[File:Pikmin3 logo E3.png|thumb|360px|Logo, as seen at the E3 show in 2012.]] | ||
'''''Pikmin 3''''' is the third game in the [[Pikmin series|''Pikmin'' series]]. It was revealed at [[w:Electronic Entertainment Expo|E3]] 2012 along with [http://www.youtube.com/watch?v=5cMFfTMrWI8 a gameplay presentation] and several playable demos on the showcase floor.<ref>[http://www.youtube.com/watch?v=5cMFfTMrWI8 E3 2012 Presentation]</ref> Major new elements announced include [[Rock Pikmin]] and four [[captain]]s. | '''''Pikmin 3''''' is the third game in the [[Pikmin series|''Pikmin'' series]], announced for the [[Wii U]]. It was revealed at [[w:Electronic Entertainment Expo|E3]] 2012 along with [http://www.youtube.com/watch?v=5cMFfTMrWI8 a gameplay presentation] and several playable demos on the showcase floor.<ref>[http://www.youtube.com/watch?v=5cMFfTMrWI8 E3 2012 Presentation]</ref> Major new elements announced include [[Rock Pikmin]] and four [[captain]]s. | ||
''Note: some details on this page are inferred from gameplay videos and trailers, and may not be entirely accurate. In particular, only Challenge Mode gameplay has been shown, so statements may not apply to other game modes.'' | |||
==Gameplay== | ==Gameplay== | ||
The gameplay of ''Pikmin 3'' is largely similar to that of the other two games in the [[Pikmin (series)|series]] in that players use the [[Pikmin family|Pikmin]] to accomplish tasks. New gameplay elements include the [[Rock Pikmin]], used to destroy the armor of enemies and other tough objects; and new [[hazards]] such as ice and magma, which require new tactics to overcome. Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting bridge pieces to build [[bridge]]s. | The gameplay of ''Pikmin 3'' is largely similar to that of the other two games in the [[Pikmin (series)|series]] in that players use the [[Pikmin family|Pikmin]] to accomplish tasks, and the 5 existing Pikmin types have been confirmed for the game. New gameplay elements include the [[Rock Pikmin]], used to destroy the armor of enemies and other tough objects; and new [[hazards]] such as ice and magma, which require new tactics to overcome. Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting bridge pieces to build [[bridge]]s. | ||
No returning characters have been announced, and four new ones are introduced in the game and were playable in the E3 demo: a pink-haired girl, a bald general, a small green haired boy and a tall green-haired man. These Pikmin leaders [[captain|leaders]] are able to throw other leaders in ''Pikmin 3'', allowing for new puzzles. | No returning characters have been announced, and four new ones are introduced in the game and were playable in the E3 demo: a pink-haired girl, a bald general, a small green haired boy and a tall green-haired man. These Pikmin leaders [[captain|leaders]] are able to throw other leaders in ''Pikmin 3'', allowing for new puzzles. | ||
Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the ''[[New Play Control!]]'' titles, or using the Wii U GamePad controller. The GamePad acts as an overhead map and radar to track Pikmin movements in real time. It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin. | |||
After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused. | |||
The | The game features a Challenge Mode, with three submodes; of these, Mission Mode challenges players to gather the most fruit by Poko value in a given time limit. | ||
Mission Mode challenges players to | |||
==New enemies== | ==New enemies== | ||
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* Three legged water strider like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow. | * Three legged water strider like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow. | ||
* What appears to be a reimagining of the Iridescent Flint Beetle with three legs instead of two. | * What appears to be a reimagining of the Iridescent Flint Beetle with three legs instead of two. | ||
==History== | ==History== | ||
''Pikmin 3'' was first announced during E3 2008,<ref>[http://www.joystiq.com/2008/07/16/miyamoto-were-making-pikmin 2008 - ''Pikmin 3'' announced - Joystiq]</ref> where Shigeru Miyamoto said, when asked about the ''Pikmin'' series, "We're making ''Pikmin''." Nothing else about the ''Pikmin'' game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new ''Mario'', ''Zelda'' and ''Pikmin'' projects". | ''Pikmin 3'' was first announced during E3 2008,<ref>[http://www.joystiq.com/2008/07/16/miyamoto-were-making-pikmin 2008 - ''Pikmin 3'' announced - Joystiq]</ref> where Shigeru Miyamoto said, when asked about the ''Pikmin'' series, "We're making ''Pikmin''." Nothing else about the ''Pikmin'' game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new ''Mario'', ''Zelda'' and ''Pikmin'' projects". | ||
The game was originally planned for the [[Wii]]<ref>[http://www.mywii.com.au/NewsDetail.aspx?id=2551 2008 - ''Pikmin 3'' confirmed to be on Wii - MyWii]</ref>, but this was changed with the announcement of Nintendo's | The game was originally planned for the [[Wii]]<ref>[http://www.mywii.com.au/NewsDetail.aspx?id=2551 2008 - ''Pikmin 3'' confirmed to be on Wii - MyWii]</ref>, but this was changed with the announcement of Nintendo's Wii U at E3 2011, where ''Pikmin 3'' was confirmed for the new console.<ref>[http://uk.wii.ign.com/articles/117/1173945p1.html E3 2011 - ''Pikmin 3'' will now be on Wii U - IGN]</ref> However, no confirmation has been made as to the exclusivity of Pikmin 3 to the Wii U console. | ||
The announcement of the ''[[New Play Control!]] Pikmin'' games<ref>[http://www.computerandvideogames.com/article.php?id=198399 New Play Control! ''Pikmin'' - CVG]</ref> raised questions as to the feasibility of a ''Pikmin 3''; following, in an IGN interview, it was made clear that the re-releases of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' are separate from ''Pikmin 3'':<ref>[http://uk.wii.ign.com/articles/915/915864p1.html ''Pikmin 3'' confirmed - IGN]</ref> ''Cammie Dunaway: It's not the Pikmin that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new Pikmin, as opposed to the classics that are being re-released on Wii''. | The announcement of the ''[[New Play Control!]] Pikmin'' games<ref>[http://www.computerandvideogames.com/article.php?id=198399 New Play Control! ''Pikmin'' - CVG]</ref> raised questions as to the feasibility of a ''Pikmin 3''; following, in an IGN interview, it was made clear that the re-releases of ''[[Pikmin (game)|Pikmin]]'' and ''[[Pikmin 2]]'' are separate from ''Pikmin 3'':<ref>[http://uk.wii.ign.com/articles/915/915864p1.html ''Pikmin 3'' confirmed - IGN]</ref> ''Cammie Dunaway: It's not the Pikmin that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new Pikmin, as opposed to the classics that are being re-released on Wii''. | ||
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File:Pikmin3Screen7.jpg|Blue Pikmin with some new water enemies | File:Pikmin3Screen7.jpg|Blue Pikmin with some new water enemies | ||
File:Pikmin3Screen8.jpg|Pikmin sitting on a vine | File:Pikmin3Screen8.jpg|Pikmin sitting on a vine | ||
File:Pikmin3Screen9.jpg| | File:Pikmin3Screen9.jpg|Returning fruit for Pokos in Mission Mode | ||
</gallery> | </gallery> | ||
Revision as of 05:25, June 8, 2012
Pikmin 3 is the third game in the Pikmin series, announced for the Wii U. It was revealed at E3 2012 along with a gameplay presentation and several playable demos on the showcase floor.[1] Major new elements announced include Rock Pikmin and four captains.
Note: some details on this page are inferred from gameplay videos and trailers, and may not be entirely accurate. In particular, only Challenge Mode gameplay has been shown, so statements may not apply to other game modes.
Gameplay
The gameplay of Pikmin 3 is largely similar to that of the other two games in the series in that players use the Pikmin to accomplish tasks, and the 5 existing Pikmin types have been confirmed for the game. New gameplay elements include the Rock Pikmin, used to destroy the armor of enemies and other tough objects; and new hazards such as ice and magma, which require new tactics to overcome. Pikmin have demonstrated new abilities not previously encountered, such as riding down a natural slide to gather materials and collecting bridge pieces to build bridges.
No returning characters have been announced, and four new ones are introduced in the game and were playable in the E3 demo: a pink-haired girl, a bald general, a small green haired boy and a tall green-haired man. These Pikmin leaders leaders are able to throw other leaders in Pikmin 3, allowing for new puzzles.
Players can play using Wii Remote Plus- and Nunchuk-based controls similar to those of the New Play Control! titles, or using the Wii U GamePad controller. The GamePad acts as an overhead map and radar to track Pikmin movements in real time. It allows players to move the camera around the area freely by sliding a finger across the touch screen, making it possible to view obstacles from all sides and giving greater flexibility in commanding multiple groups of Pikmin.
After completing a stage, the replay feature allows players to review their session using the GamePad and the television. The recorded game can be fast-forwarded, rewound or paused.
The game features a Challenge Mode, with three submodes; of these, Mission Mode challenges players to gather the most fruit by Poko value in a given time limit.
New enemies
- A magma slug that attacks by licking up Pikmin with its blue tongue.
- A flying caterpillar-like creature that are similar to the Wigglers from the Mario series. Its body seems to be made of fruit, and it has a curled, butterfly-like nozzle.
- A transparent squid-like enemy who's ink can suffocate Pikmin.
- Medusal Slurker: A jellyfloat like creature that attacks in the same way.
- Armored Mawdad: A large armored millipede with pincers around its mouth.
- A white Bulborb with black spots that can snatch Pikmin from a distances using its long tongue (similar to an anteater).
- A Dweevil-like creature that picks up crystals to defend itself, which can be destroyed with Rock Pikmin to expose the creature.
- What appear to be Skitter Leaf-like animals with realistic dead-leaf appearances and large mantis looking front limbs. However, unlike the Skitter Leaf, they can cause direct harm to the Pikmin.
- Three legged water strider like bugs that can skate across the surface of water and hold water in a bulb on their back which is used to attack and then must be refilled somehow.
- What appears to be a reimagining of the Iridescent Flint Beetle with three legs instead of two.
History
Pikmin 3 was first announced during E3 2008,[2] where Shigeru Miyamoto said, when asked about the Pikmin series, "We're making Pikmin." Nothing else about the Pikmin game in development was revealed, however. On 24th July 2008, Shigeru Miyamoto confirmed in an interview, "[the Nintendo development teams] are all working on new Mario, Zelda and Pikmin projects".
The game was originally planned for the Wii[3], but this was changed with the announcement of Nintendo's Wii U at E3 2011, where Pikmin 3 was confirmed for the new console.[4] However, no confirmation has been made as to the exclusivity of Pikmin 3 to the Wii U console.
The announcement of the New Play Control! Pikmin games[5] raised questions as to the feasibility of a Pikmin 3; following, in an IGN interview, it was made clear that the re-releases of Pikmin and Pikmin 2 are separate from Pikmin 3:[6] Cammie Dunaway: It's not the Pikmin that Mr. Miyamoto referred to, no. Mr. Miyamoto referred to a new Pikmin, as opposed to the classics that are being re-released on Wii.
Artwork
- WiiU Pikmin3 1 illu01 E3.png
Gallery
- Pikmin3Screen1.jpg
Pikmin battling an Armored Mawdad
- Pikmin3Screen2.jpg
Pikmin tearing down a wall
- Pikmin3Screen3.jpg
Pikmin carrying yellow rocks
- Pikmin3Screen4.jpg
Captains are able to throw Pikmin as well as other captains
- Pikmin3Screen5.jpg
Pikmin constructing a bridge
- Pikmin3Screen6.jpg
A new type of Bulborb with a long tongue that acts similar to an anteater
- Pikmin3Screen7.jpg
Blue Pikmin with some new water enemies
- Pikmin3Screen8.jpg
Pikmin sitting on a vine
- Pikmin3Screen9.jpg
Returning fruit for Pokos in Mission Mode
References
Games | |
---|---|
Main games | Pikmin • Pikmin 2 • Pikmin 3 • Pikmin 4 |
Spin-off games | Hey! Pikmin • Pikmin Bloom |
Re-releases | New Play Control! Pikmin • New Play Control! Pikmin 2 Pikmin 3 Deluxe • Pikmin 1 (Nintendo Switch) • Pikmin 2 (Nintendo Switch) |
Web games | Pikmin.com SpaceForce • Pikmin Treasure Hunt • Pikmin Finder |
Super Smash Bros. series | Brawl • for Nintendo 3DS and Wii U • Ultimate |
Others | Pikmin Adventure (Nintendo Land) • Stage Debut |