C-stick tactic: Difference between revisions
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[[File:Pikmin_thrown_c-stick.jpg|thumb|262px|The C-stick tactic being used on a [[Red Bulborb]] in the [[Pikmin (game)|first game]]]] | [[File:Pikmin_thrown_c-stick.jpg|thumb|262px|The C-stick tactic being used on a [[Red Bulborb]] in the [[Pikmin (game)|first game]]]] | ||
The '''C-stick tactic''' is a strategy in both of the [[Pikmin series|''Pikmin'' titles]] on the [[Nintendo GameCube]] that allows [[Pikmin family|Pikmin]] to be thrown more quickly. It makes killing many types of enemies, such as mature [[Bulborb]]s, easier, quicker and safer. | |||
It involves swarming the Pikmin that are under the [[captain]]'s control towards him, keeping the group centered around him, and rotating the C-stick as necessary. While doing this, rapidly pressing the 'A' button will throw Pikmin more quickly. | |||
The strategy works by removing the need to wait a fraction of a second for a Pikmin to approach the pilot to be thrown. It saves very little time on a single throw, but can make a significant difference when throwing large groups. In ''[[Pikmin 2]]'', Pikmin take less time to move into position anyway, so this strategy makes less difference than in ''Pikmin''. | |||
In the ''[[New Play Control!]]'' games, this particular strategy does not work, because the equivalent of the C-stick is a button. However, here, it is possible to aim the cursor independently of moving. This means that the captain can run around in the group of Pikmin while pressing the throwing Pikmin, and, if done right, this strategy will throw them more quickly. | |||
[[Category:Hints & tips]] | [[Category:Hints & tips]] |
Revision as of 16:39, January 16, 2012
The C-stick tactic is a strategy in both of the Pikmin titles on the Nintendo GameCube that allows Pikmin to be thrown more quickly. It makes killing many types of enemies, such as mature Bulborbs, easier, quicker and safer.
It involves swarming the Pikmin that are under the captain's control towards him, keeping the group centered around him, and rotating the C-stick as necessary. While doing this, rapidly pressing the 'A' button will throw Pikmin more quickly.
The strategy works by removing the need to wait a fraction of a second for a Pikmin to approach the pilot to be thrown. It saves very little time on a single throw, but can make a significant difference when throwing large groups. In Pikmin 2, Pikmin take less time to move into position anyway, so this strategy makes less difference than in Pikmin.
In the New Play Control! games, this particular strategy does not work, because the equivalent of the C-stick is a button. However, here, it is possible to aim the cursor independently of moving. This means that the captain can run around in the group of Pikmin while pressing the throwing Pikmin, and, if done right, this strategy will throw them more quickly.